Denying the fact that fromsoft does (or rather HAS TO) rehash a ton of it's assets and themes to make these games on an annual basis
They do, but it's not exclusive to Dark Souls III, it's only more apparent because it's the same engine as Bloodborne, that's what bothers me. People are quick to call it "Bloodborne assets", as if this game began production in April 2015. It's being made since 2013, it shared development time with Bloodborne for a while. They're shared assets, not just reused.
When Abyss Watchers shared much of the Lady Maria boss fight, do you really think they only started working on the first Lord of Cinder you fight in late 2015? It's more likely that the Bloodborne DLC team found it interesting and decided to borrow it for Lady Maria.
It's not like they finished The Old Hunters and tried to slap together a bunch of shit to release another game in April 2016. The amount of thought behind so much of Dark Souls III that gets dismissed amazes me. Levels like the Cathedral of the Deep, the Undead Settlement and Lothric Castle/Grand Archives don't design themselves.
The fact that they decided to reference the Storm Bringer in the Yhorm fight doesn't make it any less work to actually implement it. They could change the name and make it a slightly different dumb gimmick, but they decided to make a reference. It really makes no difference.
I guess it's mostly franchise fatigue that lead people to look at it with more cynicism. Let's look at Bloodborne: Oh, you have a separate HUB to level up, lol, just copied Demon's Souls. I guess it's too hard to make it part of the world, they're just rehashing an idea and taking the quick way out. Central Yharnam? More like Anor London, am I right? Manus returns, now on top of a bridge! Cleric Beast song used on another boss again? Can't Sony afford composers? Another forest level! Another boss made of regular enemies, and another humanoid parriable boss at that! Oh, now we're teleporting, connecting the world is too hard.
Final boss, cool, it's a humanoid dude that can be parried and has jump attacks. Gwyn 2.0!
It sounds a bit ridiculous, and of course it was hyperbole, but we literally have people calling Dark Souls III out for its hub being the Nexus 2.0, for not as connected world, for revisiting places and level concepts (another poisonous swamp, yay!) and so on.
Some of the things mentioned in my hyperbole were actually things said prerelease, like comparing the Cleric Beast to Manus, Central Yharnam to Anor Londo and the hub to the Nexus, the difference is that people were hyped out of their minds while making those comparisons, they were absolutely excited about them!
I'm sorry but Ds1 was the same. 90 percent of item description had almost zero relevance in the plot, but full relevance in the lore. Ds3 is like the same.
Exactly.