from another point of view, it show that we probably at point of diminishing return of possible gameplay design.
They care about the important stuff, you know which onesLol exactly, all those compliments yet nintendo can barely get those mouths to move. Or faces to animate, something that was in gaming since hl2 did it in 2004. But we ignore that abd act like its doing something amazing from a tech standpoint...
Are we like in fucking bizarro world or something, its like these people, even the people IN the business, have shit memory or something.
Im personally not wowed by anything in tears of the kingdom. I wish it was something I could hyped about frim a tech standpoint lol
And you clearly don't know how programming works.I wouldn't hire this man to make games, he's clearly an incompetent.
People think a lot of things, it doesn't matter. And saying some of these games are just doing "a part of it" is a very misleading way to put things.
Yeah they're not doing everything TotK, but they're also doing things TotK doesn't. They're different games after all. Teardown for example has object persistency (which TotK doesn't), not to mention the amount of simulated objects is in another level completely.
There are tons. I gave 4 examples, but there are more. Avorion, Satisfactory, Factorio, Noita, many cRPGs, etc.
Funny, thats the kind of mentality that drives big devs away from trying to be creative. If you're gonna judge a game on a single glance like that, its only natural they'd rather put their resources into making ultra realistic graphics. Not everyone has the "Zelda" and "Nintendo" names guaranteeing them sales, after all.
Other developers need to catches up they can't let Nintendo keep evolving gameplays by themselves they'll gets way aheadNintendo not only puts focus on physics, but also does on exploration, puzzles, open world, etc etc etc etc.
I think problem is top management priorities, games are too expensive and risky so they need investors, those investors need to see what's so great about that gaming project that will make people want to buy it, is harder to explain to investors, board, etc. A ver unique idea and how it will make them money, so they go with proven ideas which are easier to explain and get approved by those people with money or power that have no idea about gaming.Other developers need to catches up they can't let Nintendo keep evolving gameplays by themselves they'll gets way ahead
I hopes all games gets better
Even a small detail like the rag dolls in GTA4 were great and I would love to see such development be the industry standardAfter half life 2 physics got killed because of weak CPU's on consoles, then the push for high frames and then the push for 3D, then the push for vr, then the push for Raytracing.
It's annoying, because physics are great.
Achchually... It's litterally what that dev has said.And you clearly don't know how programming works.
People here lost the focus... Nobody is saying Switch is pushing some secret sauce, the problem lies on AAA gaming not doing more than the bare minimum and then putting everything into graphics.
Nintendo not only puts focus on physics, but also does on exploration, puzzles, open world, etc etc etc etc.
And all those systems work amazing interconnected at a point nothing seems impossible. And everything JUST WORKS.
Why nobody else does it?
I mean, Naughty Dog put a casual cinematic game on PC recently with barely any moving piece and they shit the bed. They do so with such a game, imagine something actually complex.
The lesson of the story is: Devs don't put enough time on more creative gameplay, complex systems that actually matters to gameplay and even then, they release broken being undeniably simpler experiences.
It would be cool to see a peak of what goes on in the physics engine of a simulation rally game like Gran Turismo or Forza! I'd watch a documentary about that.Everyone crying out "physics!" and yet it wouldn't surprise me if Gran Turismo or Forza are running more simulations per cpu cycle.
The physics in BKNnB were terrible! No one noticed cos it was badly designed and much time was spent in menus. Also it had 0 of the charm of the originals. But even then it doesn't come close.You can do a lot more with hardware than you think. Nintendo is proving that.
Banjo Kazooie: Nuts and Bolts did something similar on the 360. No one really noticed.
Games still run great on my Geforce GTX 1080.
It's an entirely non fun way though. That motor bike did not like rocks.Death Stranding played with physics a lot.
This reminds me of how I felt about PS2.... Xbox and GameCube were miles ahead.Too bad it gets unappreciated because of the ancient abysmal hardware. Makes the game fucking ugly, and it doesn’t get the respect it probably deserves. At least not from me. I can’t look past it.
Finally someone on the same page as me! Since last guardian it's all been Hollywood crapThis game is honestly ruining gaming for me. I'm only up to the first temple but every other big AAA like Forbidden West feel sterile compared to this.
I know FW looks better but it's all just window dressing and I see that now more than ever.
Personally I feel studios like Sony have been going in the wrong direction with their games for years now.
Explaining it very roughly, they have a 'box' (the car) with a driving model, a basic physics model, and then start applying multiple forces to the box. These forces are changed and tweaked to fit the behaviour of the real-life counterpart of a particular vehicle.It would be cool to see a peak of what goes on in the physics engine of a simulation rally game like Gran Turismo or Forza! I'd watch a documentary about that.
Pretty much goes for most car sim games, but that's not the types of games they're talking about.Everyone crying out "physics!" and yet it wouldn't surprise me if Gran Turismo or Forza are running more simulations per cpu cycle.
I think this is way more about game design than physics. Sorry for being pedantic.
Its kind of relative. Generally, Assetto Corsa (Especially Competizione) and iRacing are considered the most realistic racing sims.Pretty much goes for most car sim games, but that's not the types of games they're talking about.
I also don't think those would be the most realistic car sims around regarding physics and how far they go in recreating real car physics. But I'd need a racing expert who's heavily into PC car sims to make a good assessment on that, as I've seen a bunch of realistic car sims that never get ported to consoles and people rarely talk about them.
Well, some may lack skills actually, at least within a group of programmers, in average.Achchually... It's litterally what that dev has said.
And your speech is right, and I fully agree with it, because it's the very reason why he's wrong.
Other devs waste CPU resources on Aloy's hair, Nintendo on physics and mechanics, that's why BotW is cell shaded. Other devs don't want to focus on more important things than graphics, but this doesn't mean they lack of skills.
There is nothing "impossible" in TOTK, just the will to do things in the right way.
It wast even the lack of innovation. It was that the games looked poor. I don't associate PS with poor looking games but that showcase was far from what I've come to expect from Sony.It's not just the physics it's how it all makes sense in the world, the physics aren't there for the sake of it, they are the gameplay moment to moment experience.
The game just throws new stuff at you all the time, so much discovery.
I think that's why most people were disappointed from the Sony Showcase, it wasn't because of the graphics, it was because there was nothing innovative, all the games look the same.
Doesnt make sense. Their games and development prowess are too notch. Why cant decent/current/powerful hardware work out for them when they continuously pump great games?They do. Just not in the way you want them to, but which hasn't worked out for them in the past multiple times.
I also feel like "building mechanics" is missing the overall message of TotK - yeah, building and attaching things is definitely cool, but there's a lot more to like and take away from this game than that. Hopefully it does have a positive impact on industry at large.Mumbach says he "guarantees" executives at big game companies are telling their development teams that their games need building mechanics. But that doesn't mean we'll see building mechanics in all the finished products, as most dev teams will likely push back and say systems like that will take too much time — and too much money — to create.
"I don't think we'll see a bunch of people trying to make this game. I think that they'll be having conversations about it, but I think ultimately it's a unicorn. It's not a thing you can just go out there and emulate."
"I don't want to be negative, but even if most developers took the correct lessons from Breath of the Wild and now Tears of the Kingdom, I'm not confident most of them would be able to do anything meaningful with them," James says. "I don't think Zelda's design is something that can be learned or copied without incredible effort — Nintendo is just full of world class talent working in an environment that's letting them realize their full potential. The result is masterpieces like Tears of the Kingdom."
If Spiderman 2 actually introduces some amazing game mechanic or surprise, like, a multi-verse dark world apocalyptic Manhatten that connects to the real world or entering the mind of Venom, I dunno something (not saying it's easy). I think reception would have been way better. People basically saw the exact same game and so the graphics became the main differentiator, and when that didn't happen, RIOT!It wast even the lack of innovation. It was that the games looked poor. I don't associate PS with poor looking games but that showcase was far from what I've come to expect from Sony.
"B... But... HL2!!"
Ok, but that was... what? 20 years ago already? How many games managed to do what Zelda does in that time span? Also, not even HL2 managed to do so, those claiming so are yelling they didn't play the game
You bumped this topic just to tell us that you didn't play the game yet?This Nintendo hyperbole is always what annoyed me so much about the fandom> Switch was my favorite system during the whole PS4, OneX gen, but all of this praise on what utterly amazing things Nintendo is supposedly doing is getting ridiculous.
Tears of the Kingdom looks a touch better than Breath of the Wild, which was a Wii U game. Visually, it doesn't even touch uncharted 3 on ps3.
Physics wise, it does some impressive things, but all of this OH MY GOOODNESS HOW DID U MAKE THIS AMAZING UNBELIEVABLE MASTERPIECE THAT NOBODY CAN DUPLICATE rhetoric is annoying.
LOL there's nothing that game does that is comparable to even BOTW from rendering standpoint... Let's not even talk about system interconnectivity and scope... You just like realistic art style more, but full dynamic lighting with full PBR rendering pipeline with full physics in an immense world... That's beyond even what most 8th gen games do.This Nintendo hyperbole is always what annoyed me so much about the fandom> Switch was my favorite system during the whole PS4, OneX gen, but all of this praise on what utterly amazing things Nintendo is supposedly doing is getting ridiculous.
Tears of the Kingdom looks a touch better than Breath of the Wild, which was a Wii U game. Visually, it doesn't even touch uncharted 3 on ps3.
Physics wise, it does some impressive things, but all of this OH MY GOOODNESS HOW DID U MAKE THIS AMAZING UNBELIEVABLE MASTERPIECE THAT NOBODY CAN DUPLICATE rhetoric is annoying.
These people always mention a single feature, but the complexity is not only them alone but all of them together, you won't see a 7th gen game ever doing what BOTW do even from simply a rendering standpointGTA San Andreas had some amazing things you could do with physics. There was some base I couldn't get into so I parked a diesel truck with a rump
GTA San Andreas allowed you to use physics to solve problems in unique ways as well as providing a living world and that was on PS2 hardware.
How were they terrible exactly? “Being in the menus” and “not having the charm of the originals” doesn’t explain away the point they made about the game’s physics.The physics in BKNnB were terrible! No one noticed cos it was badly designed and much time was spent in menus. Also it had 0 of the charm of the originals. But even then it doesn't come close.
Suppose you never heard of Oblivion.These people always mention a single feature, but the complexity is not only them alone but all of them together, you won't see a 7th gen game ever doing what BOTW do even from simply a rendering standpoint
GTA San Andreas had some amazing things you could do with physics. There was some base I couldn't get into so I parked a diesel truck with a rump
GTA San Andreas allowed you to use physics to solve problems in unique ways as well as providing a living world and that was on PS2 hardware.