Thought it wasn't much of a spoiler considering the fact that Tomb Raider is a lucrative franchise for the publishers.
I thought I was oozing sarcasm with that one. I agree
Thought it wasn't much of a spoiler considering the fact that Tomb Raider is a lucrative franchise for the publishers.
- You will need to hunt certain kinds of animals to upgrade some weapons
Somehow , this feels so familiar....wait
sorry, I didn't have time to watch the video when I posted it but I figured others would be interested. I also don't think I've ever posted news articles particularly about unreleased games before
I think that was directed at GI, not you
Was that there in the previous game? Can't remember.
Forgot this was cross-gen. Yuck.
sorry, I didn't have time to watch the video when I posted it but I figured others would be interested. I also don't think I've ever posted news articles particularly about unreleased games before
Sorry if I wasn't clear...I do not like simple lists buried within videos.
I thought that was camo. Now I feel stupid.
Similar , you could kill animals to get upgrade points.
But it actually reminded me of FC3/4. It's sounds like it's gonna be exactly the same mechanic. And i don't think Lara needs that , she's supposed to already have all the shit she needs. But , what would a "AAA" game today be without crafting,experience farming and 'survival'
Ahhh I see. Yeah I don't remember killing any animals outside of those which attacked me in the previous one and still managed to max out many weapons. Not too thrilled by the prospect of farming as I'm sure it's just a bunch of busywork that gets boring real fast. We'll see.
Unlike others, i hope they dont de-emphasize the combat as that was the best thing i liked about the first game. They should really take that aspect to a whole new level and make it even more emphasized. The upgrade system and CQC elements just pushed that aspect of the game far above the jankyness of the first 3 UC3's combat wise. And it was a much much needed upgrade to TR's original combat where your just jumping around trying to lock onto a bear or some bats.
There can be other things added without taking away what made the first game really good
No, no and no. TR 2013 had bigger body count than every other TR combined and that was big issue. Point of the previous TR games was that human encounters were limited and that Lara was alone in wilderness so she needs to deal with non human enemies. I would rather have better puzzle elements and better tombs than deep weapon upgrade system. Tomb Raider doesn't need one Lara Croft is wealthy and she should use her money to equip herself with best possible gear from the start.
???
Traversal can be emphasized in the game, same with puzzles and platforming as well as combat against non human opponents as they are doing in this new game. Just don't take away from the combat to do it. I don't really care how many actual people Indiana jones, Nathan Drake or Lara croft kill as long as its satisfying, and i thought it was really satisfying in the first game. So i want more of it, simple.
That whole body count criticism i never really understood as an issue for the first game. Yeah its unrealistic for a single girl to kill like 500 people, but who cares, its fun.
No, no and no. TR 2013 had bigger body count than every other TR combined and that was big issue. Point of the previous TR games was that human encounters were limited and that Lara was alone in wilderness so she needs to deal with non human enemies. I would rather have better puzzle elements and better tombs than deep weapon upgrade system. Tomb Raider doesn't need one Lara Croft is wealthy and she should use her money to equip herself with best possible gear from the start.
"PS4" mentioned 192 times in this thread so far (not including this post).
Perhaps they could focus more on the supernatural enemies? Would you have felt better if you had been fighting more ofwhich seemed odd anyway. I was fine with the amount of killing but I agree the human body count felt wrong to me mostly for logical story reasons. Also are we even sure she is rich in this universe? Money seemed to be an issue in TR2013 if I recall correctly.Himiko's guards and less of Mathias' survivors?
I'm crying. This is the best cover of all time. I'm seriously crying.
Occasional encounters are ok no matter what enemies you are fighting but in TR that part was ridiculous. Also they are constantly talking about survival but unfortunately in TR survival part was "survive hundreds of enemies" not take care of your health, ammunition etc. IF they keep that in RoTR it will be huge letdown. Game can be fun and challenging without waves and waves of enemies.
"PS4" mentioned 192 times in this thread so far (not including this post).
It is camo...I thought that was camo. Now I feel stupid.
Everything I am seeing from this game is getting me so hype!
Can we at least all agree that the set pieces/canned sequences should either be severely limited or eliminated? Whether you want to do more puzzles/platforming or more combat, the crap with falling structures and such limits both. It pissed me off to no end in TR 2013.
Can't we get a summary in the OP of all the info and pics so far? I think I'm out of the loop.
No because some people like that stuff too. Some people wouldn't mind if a game was just 8 hours of stuff falling around them with only the ability to press forward so that more stuff could fall around them in a different room.
"PS4" mentioned 192 times in this thread so far (not including this post).
Mentioning PS4 in these threads should be ban worthy at this point. Same should go for the word Uncharted."PS4" mentioned 192 times in this thread so far (not including this post).
Do you have a quote of someone expressing this desire?
No, because it was hyperbole-for-effect, to illustrate a point. I absolutely have seen people argue however that they want more set pieces, not less. That's my point: plenty of people are not going to agree to your terms, because they think this cinematic style of gameplay is actually a step forward.
You'll see them using the term 'evolution' a lot whenever there are huge gaps in their ability to defend their positions on these subjects. Like this: "It was time for the Tomb Raider series to evolve. Now it did. Thank you Crystal Dynamics!" Of course, nothing in these games are an evolution, they're the exact same thing we've been playing a hundred times in a hundred different checklist games last gen and this gen. A true evolution would have been to take the unique gameplay of OG Tomb Raider - of which once again there are now zero other games in the market like it - and actually iterate on its foundation, because there are elements that can be "modernized" so-to-speak whilst not trying to coddle modern gamers in the process. Instead they threw out a true original for another run on the me-too treadmill.
I don't think there was a single substantively new idea that TR brought to the table to be honest (was that mountain climbing pick new? I think I played a game with it before, can't be 100% though), and the ones it aped were just as poorly conceived as where they came from. I mean it's telling how conceptually fucked the game was when they actually had decent mechanics for platforming (the way Lara jumps/momentum/etc) but they created an entire game in which none of that mattered since the platforming segments were insultingly easy, required literally zero skill and had such huge windows of error that the game will basically catapult you forward to put you in the right place just so you'll survive these set pieces.
But in the end, many people like those set pieces. They like seeing things impressively collapse about them and playing pretend that they're actually doing anything of substance during these moments. I've seen people actually say they don't play games to have a challenge or to have to think (this isn't hyperbole-for-effect). So, I recognize this is a lost cause. But I am a glutton for punishment, I have too much invested in the TR series. I have to see yet again if their talk about more complex tombs and puzzles is anything but lip service (bet a bottom dollar it's nonsense).
Oh great so its still a fun SHOOTBANG affair, not an actual adventure game with puzzles and ya know, TOMH RAIDING
Sadly the gamer the new TR is going for is not the one that enjoyed classic TRs with their harsh but fair platforming and puzzles that actually required thought. The often linked post of the one user from the original OT back when the reboot came out that got stuck on the Wind 'puzzle' of all things and had his or her enjoyment completely ruined by a small roadblock in the endless progression of shooting dudes in the face is the gamer they are going for. Never stop moving forward and leaving bodies in your wake, that is the modern design construct for new TR.
I liked the old ones and i liked the new one. I am large, I contain multitudes.
"PS4" mentioned 192 times in this thread so far (not including this post).
Can we at least all agree that the set pieces/canned sequences should either be severely limited or eliminated? Whether you want to do more puzzles/platforming or more combat, the crap with falling structures and such limits both. It pissed me off to no end in TR 2013.
Can we at least all agree that the set pieces/canned sequences should either be severely limited or eliminated? Whether you want to do more puzzles/platforming or more combat, the crap with falling structures and such limits both. It pissed me off to no end in TR 2013.