Trogdor1123
Gold Member
depends on the game for me. I really like turn based rpgs and always will. I like action games too though.
13 is the evolved version If you think of each paradigm role as a preconfigured gambit tree, they just didn't explore deeper in that regard while also suffered with pacing problems.FF12 is me, there needs to be an evolution of it.
Find a game with better combat than God of War yeah it’s impossible.
About that last part: Dragon's Dogma came to me as the best combat system in any ARPG, ever. It feels really good, and not some half assed solution.Turn based for me isn't that fun unless they include a mechanic to keep it entertaining. Deltarune and Undertale (which don't get enough recognition on this forum) did this perfectly with how it's turn based but there's bullet hell elements inserted in the gameplay to keep it from being a snorefest. Alot of those game's bosses (Sans, Undyne, Spamton NEO, Dark King, omega flowey, list goes on) especially took advantage of these mechanics to make all of them standout and very fun to replay. There's also Paper Mario, South Park stick of truth and bug fables, all of which include gameplay and timing elements to keep the combat from being boring as well as all having badge/perk systems with tons of badges to keep the game replayable and expirimental with each playthrough
Although real time combat isn't that good either. most JRPGs with realtime don't have the gameplay complexity of something like Devil May Cry or Bayonetta to really be that entertaining. there's some outliers like nier automata and the tales franchise, but most of them aren't that well implemented or fun to me. if you want to go the real time route, make the combos actually really fucking fun to do and not just slow awkward and sluggish
Sorry mate, but this might be the dumbest thing I've ever read on this site.Turn based is good for people with issues or have strategic mindset in gaming.
Sorry mate, but this might be the dumbest thing I've ever read on this site.
Amazing.
There some very cool hybrids but i guess there are very few devs interested into experimenting with it anymore.Perfectly ok with turn based, still better than having some weird hybrid that does both aspects wrong with mongoloid companion IA to nurse.
Yes, Yakuza combat is very skill based, totally.Turn based is good for people with issues or have strategic mindset in gaming. Real time combat is skill-based.
I don't play any turn-based games, that's why I skipped the latest Yakuza game after it was so enjoyable in the previous entries.
Turn based is good for people with issues or have strategic mindset in gaming. Real time combat is skill-based.
I don't play any turn-based games, that's why I skipped the latest Yakuza game after it was so enjoyable in the previous entries.
If you take it as one, indeed it is.
Completly agree with how overplayed it is, but it worked on dissidia.I'll tell you one thing I wish S-E would grow out of, and that's "break bars". Hasn't been fun since FFXIII but they still keep putting that shit in there.
"Do shitty damage until we say so and then you can do actual damage" - Who thought this up?
"Games without real time combat are deal breaker for me.... you?"?
Is this for or against turn based combat?
I would shit my pants if i found some other me out thereHow many more of me are out there?