Is he the same person of that "rumor rumor FF VII Remake rumor rumor and FF XV romor rumor for NX"?
Same guy, different source.
Is he the same person of that "rumor rumor FF VII Remake rumor rumor and FF XV romor rumor for NX"?
Yep. To summarizethe ff rumours were a completely different source of his, to be clear.
People crapped on Nintendo nonstop for getting late ports for the launch of Wii U, and here we are having Nintendo not talking to a company that can only provide a late port and now Nintendo is back to ignoring third parties? It's either you're okay with late ports for launch again or you're okay with Nintendo not talking to this dev. You can't get mad at Nintendo for not telling this dev what NX is and not courting them, and then also laugh them off the stage at E3 when they announce late ports for launch.
I wonder what the cross over of complainers in this thread and complainers of late ports will be.
The same is true for Engine Support - Get Unity and Epic to support these consoles WAAAAY ahead of release. By the time the console launches, it should be EASY for developers to develop games for these systems, things shouldn't just only start at this point. I want the goddamn devkits or at least proper hardware specs ideally 2 years before release - Keep all the developers updated, start a forum where devs can chat and all figure out the problem everyone's having, instead of everyone just having to deal with it. None of that's happening anywhere and it's just braindamaged.
Lol, what?
the ff rumours were a completely different & unverified source of his, to be clear.
Yep. To summarize
- dev willing to port PS4 title to NX, talk about dev kit distribution scheduling outside "key partners" ---> referred as 100% true by Trev
- FFXV & FFVII on NX ---> different source, and a mere rumour
- NX, Zelda, Wii U + 3DS lineup ---> another source, inside Nintendo, referred as 100% true by Trev
Do you know a single smaller studio that has a NX devkit? I sure don't. Which means it's not far fetched to assume that Nintendo will have 0 smaller studio software support for at least the second half of 2017 or even later than that.
It doesn't sound like they were asking for an Unravel port, they were asking for a new game pitch. I think you're being unfairly dismissive of the ColdWood team here. Every console manufacturer needs both big publishers and small developers on board for a successful system these days.I think NX will do just fine without a Unravel port at launch as long as the more important devs and publishers are onboard.
Whatever innovation they've come up with can't possibly be more immersive then VR. So basically if NX isn't Nintendo's version of VR, it's already obsolete.
How do you know that the big stakeholders when talking about the NXs console futures havent gotten NX devkit and specs early enough ? I really doubt that the specific teams at Activisions , Square Enix, Capcom, Epic and co. are still waiting for responses from Nintendo about the system specs.
Hell they got Unity to get their engine on the 3DS - there is no way the popular middleware engines wont be on NX from the get go.
Especially if its using more or less known hardware for the portable and console.
What does the bold text mean? Does that mean a second party PS4 exclusive or that a third party game will be ported to the NX using the PS4 version as the base?
And the reason is?Hahaha, I think you're assuming way too much. I'm 100% positively certain that neither Unity, nor Unreal Engine will support NX at launch. No way in hell.
Yeah, you make some good points and i'd like this.If you really think about it, the innovation model for Nintendo has been simple. Pick a tech that is there, not expensive, but nobody's doing anything with it. It worked for ds and wii.
In that regard, VR is interesting, but not for VR in itself. Rather for techs used in VR.
One of the potential non crazy scifi thing Nintendo could have, that none other have right now.. is tool assisted head/eyes tracking. It's never really talked about (cause maybe i'm the only fool thinking that....) but beyond vr immersive qualities, the oculus was revolutionnary for me, control wise, when the dev used really well the head gyro. When done right, being able to control subtly something (see Vanguard V and Proton Pulse, both from Justin Moravetz) with slight head rotation IS, to me, the most intuitive natural way i've ever controlled something in a game. That and it lets you control some things (a visor, or even elements of the game, or the camera, or select a part or a character in game) while having both your hands free.
This could absolutely be a game changer for every kind of game. It's basically the wiimote pointer except it's perrfectly natural to aim AND let you use a real pad in the same time for other things. So let's imagine what that means in a soccer game, a fps.. ect. You can even imagine some hack and slash where you naturally, effortlessly aim at the guy you want to kick. Every game can benefit from it. It would probably give every game the ultimate control method.
I'm just saying, what if NX little trick is a little tool (something you put on top of your ear with a gyro and a little captor) that allows head control. (it could go farther and allow eye control but i think it's more complicated). At least THIS is, right now, a tech that is cheap, usable, and nobody's doing it. That would be the perfect Nintendo innovation.
I'm saying that, i'm saying nothing.
(Oh and guess what,if the tool is something discrete, it could work the exact same way for the portable, isn't it crazy..)
But not NewGAF pretending that ports are important. If you want to play a game that came out 6 months ago you are free to buy it now.
NX needs new and unique games, and the secrecy around it is building hype. I love it.
But not NewGAF pretending that ports are important. If you want to play a game that came out 6 months ago you are free to buy it now.
NX needs new and unique games, and the secrecy around it is building hype. I love it.
Do you know a single smaller studio that has a NX devkit? I sure don't. Which means it's not far fetched to assume that Nintendo will have 0 smaller studio software support for at least the second half of 2017 or even later than that.
Hahaha, I think you're assuming way too much. I'm 100% positively certain that neither Unity, nor Unreal Engine will support NX at launch. No way in hell.
If anything this means there won´t be old ports for launch, since the only thing they could port for launch would be Unravel, an old game.
You´re reading what you want guys.
Trev did report on it, but I'm not sure if it came from his NoA source. Plus Square-Enix expressed interest in porting Dragon Quest XI to the NX Platform, though it could have been just the 3DS version of the game.Someone correct me if I'm wrong, but I remember some devs talking/rumors about how NX was already UE4 compatible.
How do you know that the big stakeholders when talking about the NXs console futures havent gotten NX devkit and specs early enough ? I really doubt that the specific teams at Activisions , Square Enix, Capcom, Epic and co. are still waiting for responses from Nintendo about the system specs.
I think NX will do just fine without a Unravel port at launch as long as the more important devs and publishers are onboard.
Someone correct me if I'm wrong, but I remember some devs talking/rumors about how NX was already UE4 compatible.
Neoxon said:Trev did report on it, but I'm not sure if it came from his NoA source. Plus Square-Enix expressed interest in porting Dragon Quest XI to the NX Platform, though it could have been just the 3DS version of the game.
Someone correct me if I'm wrong, but I remember some devs talking/rumors about how NX was already UE4 compatible.
Trev did report on it, but I'm not sure if it came from his NoA source. Plus Square-Enix expressed interest in porting Dragon Quest XI to the NX Platform, though it could have been just the 3DS version of the game.
Now you just sound a little sour ... if SQEX is working on a port of FF XV and VII Remake, or the DQ XI port, that they accidently announced, is a port of the PS4 version, it could be safe to assume that NX has at least UE4 support.I wouldn't be so sure about that one. I wouldn't be surprised at all to hear that nobody has any devkits yet. I know for a fact that until recently, that was absolutely the case. And I know that we didn't get anywhere asking for NX specs, let alone hardware.
Hahaha, I think you're assuming way too much. I'm 100% positively certain that neither Unity, nor Unreal Engine will support NX at launch. No way in hell.
And you're assuming big pubs don't have an interest in a new platform to sell their games on. This is not some sort of agenda against Nintendo, this is a business, and if there's a viable userbase, the name of the company making the system couldn't matter less.You're assuming big third party pubs even have an interest in this thing. They all got burned with Wii U, and unless the NX is essentially another x86 clone where porting would cost almost nothing but the Nintendo kickback, those guys would be crazy to make that same mistake again.
And what does it mean then? No indy support at all since nobody have any devkits and since you cant just develop a game in a few months. Why would small indy studio with limited time and budget focus on the NX when PC,PS4 and Xbox all have large audiences you can reach and Nintendos last console was a complete failure and now they wont even talk to then about their new one?
I always counted the possible DQ XI port to NX to be from the 3DS version, due to being easier and a quickier ROI.
But hell, the PS4 version would be nuts.
If you really think about it, the innovation model for Nintendo has been simple. Pick a tech that is there, not expensive, but nobody's doing anything with it. It worked for ds and wii.
In that regard, VR is interesting, but not for VR in itself. Rather for techs used in VR.
One of the potential non crazy scifi thing Nintendo could have, that none other have right now.. is tool assisted head/eyes tracking. It's never really talked about (cause maybe i'm the only fool thinking that....) but beyond vr immersive qualities, the oculus was revolutionnary for me, control wise, when the dev used really well the head gyro. When done right, being able to control subtly something (see Vanguard V and Proton Pulse, both from Justin Moravetz) with slight head rotation IS, to me, the most intuitive natural way i've ever controlled something in a game. That and it lets you control some things (a visor, or even elements of the game, or the camera, or select a part or a character in game) while having both your hands free.
This could absolutely be a game changer for every kind of game. It's basically the wiimote pointer except it's perrfectly natural to aim AND let you use a real pad in the same time for other things. So let's imagine what that means in a soccer game, a fps.. ect. You can even imagine some hack and slash where you naturally, effortlessly aim at the guy you want to kick. Every game can benefit from it. It would probably give every game the ultimate control method.
I'm just saying, what if NX little trick is a little tool (something you put on top of your ear with a gyro and a little captor) that allows head control. (it could go farther and allow eye control but i think it's more complicated). At least THIS is, right now, a tech that is cheap, usable, and nobody's doing it. That would be the perfect Nintendo innovation.
I'm saying that, i'm saying nothing.
(Oh and guess what,if the tool is something discrete, it could work the exact same way for the portable, isn't it crazy..)
It probably is the PS4 version. It runs on UE4 if I'm not wrong which should make it way easier to port. The 3DS's development structure/architecture is different than most other home consoles IIRC so it would actually be the other way around in terms of easiness.
Plus having the same version of a game available on two Nintendo systems, one that most fans already have and the other on an unproven system, would be more redundant than providing NX buyers with a version they'd otherwise be unable to get as a Nintendo gamer. If it really is the 3DS version I'd be scratching my head pretty strongly at SE. The PS4 version makes far more sense to port.
Now you just sound a little sour ... if SQEX is working on a port of FF XV and VII Remake, or the DQ XI port, that they accidently announced, is a port of the PS4 version, it could be safe to assume that NX has at least UE4 support.
I'm also giving the rumors about EA having kits since last year and that there's going to be a meeting between EA Sports and Nintendo, a share of trust, since it has been kinda backed by Trev's source.
http://gamingbolt.com/coldwood-nintendo-really-secretive-about-nx-wouldnt-mind-putting-unravel-on-it
Asking devs to pitch them a game to THEN show them the system seems like such a dumb, backward move. Shouldn't it be the other way around?
I am sour on this issue. Treating hardware like it's your baby and keeping it away from devs is exactly what you don't want to do in 2016 and one would think that Nintendo learned their lessons with the software-drought the 3DS and the WiiU were both suffering from. The WiiU never recovered from it and the 3DS needed a price-slash and a huge turnaround to remedy the situation after that.
Also, it's not like I have no experience with this - Having 'engine support' doesn't necessarily mean that you can actually make builds and have a proper developer environment ready. I'd be literally SHOCKED if any of these engines support any platform features the NX might have to offer at this point. Shocked.
Nintendo should at this point be sending out devkits to whoever wants it - They need software and if they'll again only rely on 'unprecedented software support' from the likes of EA, I wish them the best of luck. They'll need indies and smaller studios to step up and make use of their (hopefully) innovative hardware. At this point, they need devs WAAAAAAAY more than the devs need them. Steam, X1, PS4, etc. are all super nice environment in which developers can thrive - The NX isn't yet, so they need to sell devs on it. They're not doing that by keeping everything close to their chest. It's just a silly situation.
That 'unique concept' can't be that unique. The fuck is there to hide?
I always counted the possible DQ XI port to NX to be from the 3DS version, due to being easier and a quickier ROI.
But hell, the PS4 version would be nuts.
That nintendo wants ports of new games? Dude literally asked him to pitch a game. Not show him Unravel again. (Though i think that conversation was more in jest).
How long can porting a small game like Unravel take? Really, i´m asking, i don´t know, but i somehow doubt 12 months.
And i don´t think Nintendo would ask them to develop a brand new game in a few months exclusively for the NX. A port of a new game is enough.
Fake Edit: I think i repeated myself here once, but i´m on caffeine at work...
Actual Edit: And it was you that thought it this news would mean ports of old games, which i just don´t see the reasoning for.
Essentially, I agree with your post.
In saying that, maybe they don't need indies right now? Like you mentioned, the X1, PS4, and Steam are all really nice platforms. Maybe Nintendo just isn't ready to completely open up to indies. It's possible that they could use their backlog of virtual console games to fill in the indie gap at launch.
Only if you care about third-party support. Apparently its still an afterthought to Nintendo.
In my head it acttually works the opposite way, being the 3DS version the 'logical' to port due to Nintendo's recent history with outdated hardware.
I still can't believe the console version of NX might be the leading platform in the three console echosystem, tech-wise.
Sorry, but releasing Super Mario Bros one more time is not a good substitute to good indie support, unless you think indie just means 8bit pixelart games, in which case...
Nintendo needs ALL the software support they can get. They need good games. Nintendo has not at all been fast and on point recently with software, with literally all of their games getting delays after delays. At this point, there's no reason for me to think that the NX will not just again suffer the same software-drought pretty much every recent Nintendo-hardware has suffered from. They won't be able to produce enough stuff internally and I don't think they were ready with devkits early enough, so the support most likely won't be there.
I hope I'm wrong, but I just doubt it.
And you know this based on comments from one small developer? Okay. lol
This is actually THE singlest most annoying thing for every dev out there. We also talked to Nintendo and got absolutely nothing - I'll never understand that. And just to be clear, it's not just Nintendo, every hardware manufacturer is treating their devkits and their unreleased consoles like they're the second coming and are insanely secretive about it to a stupid degree in todays time. It's not even that the hardware isn't finished (duh), but you could at least give me the goddamn specs, so we'd know what to build shit for!
What's needed to sell hardware is goddamn good software. With Nintendo not having any devkits out there at this point and probably even wanting to sell it in 2016, I can already guarantee that they'll just not have any software support, since nobody can just jumble games together in less than a year. I mean, you can, but it'll be garbage.
The same is true for Engine Support - Get Unity and Epic to support these consoles WAAAAY ahead of release. By the time the console launches, it should be EASY for developers to develop games for these systems, things shouldn't just only start at this point. I want the goddamn devkits or at least proper hardware specs ideally 2 years before release - Keep all the developers updated, start a forum where devs can chat and figure out all the problems everyone's having, instead of everyone just having to deal with it. None of that's happening anywhere and it's just braindamaged.
I'm confused as to why this is so crazy/why this elicits a "lol Nintendo" response/why this is news to anyone.
Essentially Nintendo is being very secretive about the NX? Okay, we already knew that. Then for people complaining about the policy of pitching a game and THEN learning about the hardware, I'm sure that applies almost exclusively to indie devs. I mean, do you really expect Nintendo to give details on their extremely underwraps system to any indie developer who asks? I guess I'm just not seeing why this is so absurd.