hydrophilic attack
Member
I say it in every MS thread about exclusive software. They don't need to do anything. They are just following a different path.
Just because they are not Nintendo and Sony, doing things the traditional ways or ways you may not necessarily like doesn't mean they need to change. That just means their ecosystem isn't for you.
They are killing it right now in terms of their profit margins and investments.
I game on PS4 and am looking to pick up a Switch later because MS turned me off with their decision making years ago, but that's just my view on their path. That doesn't mean my viewpoint is the general law or proves they are doing anything wrong for the vast majority of userbase that sticks with them.
Do you have sources to back this up?
In their 2017 financial analyst briefing (transcript) they said nothing about their gaming division being profitable. This is what they said:
And some people know, this is already a $110 billion market. Console games and the services that relate to them are growing really double digits. So when you think about us, we've got a multibillion dollar business that's profitable and growing profitably. And the foundation that lays to add on the new business models, whether, as Phil mentioned, ads, subscriptions, selling gaming in that direction, whether it's the ability to think about RPU editions through low value watchers, whether it's the video models that we have through assets like Beam, I think it really opens up the possibilities of that market far beyond the $100 billion that we're already able to compete very effectively in.
They used ambiguous wording which I would interpret as saying that gaming is a profitable market in general. (If Xbox was indeed profitable, they wouldn't have used ambiguous wording.) Some articles misrepresented this statement as being about Xbox, specifically, or at least didn't acknowledge the ambiguity, Do you have any source that actually says they are profitable?