MutonCommander
Banned
It's cool that Microsoft is trying to improve DirectX but I want OpenGL to win the battle of the APIs. It is the best solution for the future of PC gaming.
So you're saying that ps4 is already maxed out?The jump we've witnessed in PS3 was mostly because it was damn hard to make games from. This time it's anything but. PS4 uses architecture people have been using for decade or more. Immiedietely they are able to utilize it early on much more effectively than with PS3, where they needed to learn the ropes first.
So a jump from Uncharted 1 to 3 just won't happen. A jump from Uncharted 2 to 3 is more realistic.
Basically this story is saying that right now they believe that PCs are only using 1/15th of their potential power, which explains quite a lot when you look at PC graphics (high resolution but generally rubbish).
Yeah, at some point those ooold OpenGL 1.0 (or even 2.x) tutorials may actually start to be more harmful than helpful.
You can easily build one for the cost of a next-gen console.
Check out this thread: http://www.neogaf.com/forum/showthread.php?t=745567
Steam Machines aren't going to be any cheaper and can't equal the amount you save by building it yourself. There are plenty of helpful people in the thread.
Basically this story is saying that right now they believe that PCs are only using 1/15th of their potential power, which explains quite a lot when you look at PC graphics (high resolution but generally rubbish).
Basically this story is saying that right now they believe that PCs are only using 1/15th of their potential power, which explains quite a lot when you look at PC graphics (high resolution but generally rubbish).
The jump we've witnessed in PS3 was mostly because it was damn hard to make games from. This time it's anything but. PS4 uses architecture people have been using for decade or more. Immiedietely they are able to utilize it early on much more effectively than with PS3, where they needed to learn the ropes first.
So a jump from Uncharted 1 to 3 just won't happen. A jump from Uncharted 2 to 3 is more realistic.
Oh Good Lord again this shit. It's totally false.They will get better, but I wouldn't expect huge jumps. What you see at exclusives like Order or Killzone: SF is pretty close to full potential of the platform. Games will get better, but not to the level where they would make those two look bad in comparision.
Ps4 architecture is not used for a decade wtf coming from. Pc hasn't gddr5 how main ram.The jump we've witnessed in PS3 was mostly because it was damn hard to make games from. This time it's anything but. PS4 uses architecture people have been using for decade or more. Immiedietely they are able to utilize it early on much more effectively than with PS3, where they needed to learn the ropes first.
So a jump from Uncharted 1 to 3 just won't happen. A jump from Uncharted 2 to 3 is more realistic.
OpenGL is great and all, but without the Full scene SGSSAA support D3D has from Nvidia (All be it originally untinentional)
I can't support anything that doesn't support decent AA
Wut.Pc hasn't gddr5 how main ram.
Ps4 architecture is not used for a decade wtf coming from. Pc hasn't gddr5 how main ram.
OpenGL has full SGSSAA support (Look here), with the added advantage that any program can easily offer it.OpenGL is great and all, but without the Full scene SGSSAA support D3D has from Nvidia (All be it originally untinentional)
I can't support anything that doesn't support decent AA
People really need to chill with that gddr5 RAM wanking shit
It'll stopped once GDDR6 RAM is out in a year or two.
OpenGL has full SGSSAA support (Look here), with the added advantage that any program can easily offer it.
Dont talk, show us some shit.
Open gl has been around for decades but i never saw something significant.
"they can get 7 to 15 times more performance."
Soo expect maybe 1-3 fps more? We saw what happened with AMD Mantle...
Again I ask you are you a developer with experience working on consoles? Just because it's easier this time around to code that doesn't mean in any way the PS4's performance capabilities are already used 100%. Developers always find new techniques to get more out of consoles. You seem to forget the 360 was easy to develop for and it had jumps in quality over the past 8 years.
My AA testing application actually uses that extension. But sadly, that's the only program I've ever seen which uses itOh baby.
API wars are great, as long as I don't need separate hardware for each API.
This presentation answers the question "how can I do a lot of draw calls in OpenGL with minimum CPU overhead?", and it does so in the most up-to-date fashion.
And i bet source 2.0 will be a great engine for smaller devs too.
I don't see how this could possibly be true. The toolset in Source is quite awful (it's generally considered one of the worst aspect of the engine) and in the last decade the quality of engine toolsets has improved exponentially. I can't imagine any way that Valve could compete with the latest Unity and Unreal offerings on this score given the size of both of those teams, and they don't have a lot of room to get more aggressive on price.
Well Valve said improved toolchain, easier way to create content is going to be the major improvement for S2....then again I agree with you. They're late to the party and aren't in the same ballpark as those other studios. Modders might have a good time with it though.
sorry I meant 11.X
Again I ask you are you a developer with experience working on consoles? Just because it's easier this time around to code that doesn't mean in any way the PS4's performance capabilities are already used 100%. Developers always find new techniques to get more out of consoles. You seem to forget the 360 was easy to develop for and it had jumps in quality over the past 8 years.
It's quite tiring read the same things again & again in this kinda of thread. Try to pull out something with a pc with solely a gddr5 & a 32 bit cpu to see what disaster will happens. I hate how a lot of pc fans or whatever they are named (with all respect, I'm not want hurt anyone) they try to reduce the matter. There are a lot of more factor to consider, it's not just chip vs chip from pc to console. Sorry for the ot.People really need to chill with that gddr5 RAM wanking shit
He hasn't lied, he don't talk of what you said. It's a different matter just to be precise.Apparently Cerny was lying in his interviews about the hardware as well considering he said there's techniques you won't see utilized right away but it will push the games forward in a few years.
I'm not sure how anyone could think the PS4 is anywhere near done unless you're a very cynical person who wasn't around for any previous generation...
Anyway, this is good news for PC gaming. I really hope this takes off. Hell, just give me more optimized games period when it comes to multiplatform games.
The jump we've witnessed in PS3 was mostly because it was damn hard to make games from. This time it's anything but. PS4 uses architecture people have been using for decade or more. Immiedietely they are able to utilize it early on much more effectively than with PS3, where they needed to learn the ropes first.
So a jump from Uncharted 1 to 3 just won't happen. A jump from Uncharted 2 to 3 is more realistic.
So you're saying that ps4 is already maxed out?
He hasn't lied, he don't talk of what you said. It's a different matter just to be precise.