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Graphical Fidelity I Expect This Gen

NEW S P L I N T E R C E L L INFO:


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– Non lethal choices expansion
– Linear
– Dynamic Light shooting
– Snow drop
– DirectX 12
– Light & dark Meter
– Sticky cameras & Gas grenades
– Manual Alarm
– Destructible Enviromental
– Pipe slide & zip line
 
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I doubt that. look at how blood just bounces off his arm and shoulder
it is the same physics and blood but only better lit
No its definitly not that fidelity of sim during gameplay. The metaball density is tighter and smoother in the cutscenes. During gameplay it has more of a low density larger particle jelly like physics. Where it looks far more like thinner liquid during cutscenes. Even those that transistion between the two you can tell the difference. Maybe its a deterministic realtime sim during cutscenes as well but its at least using the lack of game functions being processed to up the results. The first cutscene where he silent kills a guy in the truck you can see the difference.
 
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No its definitly not that fidelity of sim during gameplay. The metaball density is tighter and smoother in the cutscenes. During gameplay it has more of a low density larger particle jelly like physics. Where it looks far more like thinner liquid during cutscenes. Even those that transistion between the two you can tell the difference. Maybe its a deterministic realtime sim during cutscenes as well but its at least using the lack of game functions being processed to up the results. The first cutscene where he silent kills a guy in the truck you can see the difference.
I get it but that must be one demanding computation, if true
I personally don't think it is necessarily far mroe superior but I can see there is a difference
to me it still looked weak but for some reason [ I thought lighting and the closer camera] I agree it looks better in that cutscene
but then again that is not a real cutscene, more of a gameplay transition, visually on par with the gameplay itself
 
I get it but that must be one demanding computation, if true
I personally don't think it is necessarily far mroe superior but I can see there is a difference
to me it still looked weak but for some reason [ I thought lighting and the closer camera] I agree it looks better in that cutscene
but then again that is not a real cutscene, more of a gameplay transition, visually on par with the gameplay itself
It does look excellent in that gif. Makes me wish i had a ps5.....but with arrogant sony showing there face I doubt i ever will. :( End of an era.
 
NEW S P L I N T E R C E L L INFO:


splinter-cell-remake-03-1024x576.jpg

– Non lethal choices expansion
– Linear
– Dynamic Light shooting
– Snow drop
– DirectX 12
– Light & dark Meter
– Sticky cameras & Gas grenades
– Manual Alarm
– Destructible Enviromental
– Pipe slide & zip line
Where is this from?
Are sure its a real list. It just seems like mostly a checklist of features that where already in SC:SAR which this is a remake of?
 
I don't think Yotei is as bad overall as some of Slimy's captures might suggest but it is still unacceptable for a current gen game from one of Sony's top Studios.

It didn't have to be like this though. Every time I play through the cutscenes I'm reminded of what the game could have looked liked. You cant convince me that the Pro couldn't have run a 30fps mode at the same level as the cinematics.

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Exactly, it should look like the cutscenes at least.
 
God I hope they release info soon. Shits was my favorite during UBI's heyday.

Blacklist isnt CT but it was still damm good. IMO CT>DA(xbox1)>Blacklist.
Its a shame they didnt release the PC version for ps4/ps5. Missed opportunity for keeping the series in the public mind share and hleping to promote the new one. :/
 
H . R . 2 H . R . 2
That Linear line concerns me a little though. Blacklist and the best of CT had wide Linear levels. I sure hope they mean "not open world" and not super linear. The more options the better. Also they need to bring back a focus on gadget, lockpicking, safe cracking and hacking ...etc minigames. They are realy good for raising the tension when guards are near.
 
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