(Sadly the controls are garbage,
this really needs a mouse & keyboard mod and better yet a remaster)
Best looking PS1 game:
Ridge Racer Type 4 is the objectively correct answer.
Others games that looked very good:
(Sadly the controls are garbage,
this really needs a mouse & keyboard mod and better yet a remaster)
Underappreciated masterpiece
You mean this one?Playing these in a emulator @ 4K does nothing at all for me. All of these games look better on a Trinitron then they do here.
I guess it depends. Technically all those games aged obviously, but some games can still surprise on the the basis of what the developers were capable of doing with the limitations of the hardware and some games can still deliver nice visuals based on the style and aesthetics. Also, if the game is fun the graphics really don't matter much to me.but damn are they some ugly games.
Ridge Racer Type 4 is the objectively correct answer.
Others games that looked very good:
(Sadly the controls are garbage,
this really needs a mouse & keyboard mod and better yet a remaster)
and it makes you "see more" than you are supposed to in the process, so its not even a good thing. Without adding a filter to reduce the perceived resolution its going to look worse than the original would on a 240p CRT.problem with that video its showing in an emulator upscaling the graphics, I still have a fair few of those games and they do not look that good even though they are stilll great to play
I would argue that those games look way better on the original resolution and screen than in a flat screen on a emulator and worse of all upscaled. I really dont get the point on upresing these games, the art direction it's trying to hide the sharpness of polygons and not make it more obvious.problem with that video its showing in an emulator upscaling the graphics, I still have a fair few of those games and they do not look that good even though they are stilll great to play
I guess with N64 and PS1 era games its kinda a gamble and a matter of taster, but with PSP/PS2 and Gamecube/Wii era games a higher resolution works wonderfully!I would argue that those games look way better on the original resolution and screen than in a flat screen on a emulator and worse of all upscaled. I really dont get the point on upresing these games, the art direction it's trying to hide the sharpness of polygons and not make it more obvious.
and it makes you "see more" than you are supposed to in the process, so its not even a good thing. Without adding a filter to reduce the perceived resolution its going to look worse than the original would on a 240p CRT.
I'll use mario galaxy as an example as it's a sort of best case scenario for 3d emulation of the 6th gen (equivalent) hardware. Cartoon visuals, bright colors.I guess with N64 and PS1 era games its kinda a gamble and a matter of taster, but with PSP/PS2 and Gamecube/Wii era games a higher resolution works wonderfully!
Not only that, but it seems that some games in this video (the racing games and Tekken) use some kind filter that reduces the shakiness of polygons and the warping of the textures. I don't have anything against that, I use them myself nowaday when playing PSX games on emulator, but you can't present a list of "beautiful PSX games" and not present it with what you had to deal on the PSX. It would be like using one of these plug-ins, allowing you to replace N64's lowe rez muddy texture with HD upscaled version of these same textures and make a video saying: "Wow look, Mario 64 could be a gamecube game".I would argue that those games look way better on the original resolution and screen than in a flat screen on a emulator and worse of all upscaled. I really dont get the point on upresing these games, the art direction it's trying to hide the sharpness of polygons and not make it more obvious.
Hmm, I guess it is really a matter of taste in the end. I think there are definitely games that benefit greatly from higher resolutions. I like the sharp look. My favorite aspect of emulation is getting a higher framerate in games like GoldenEye. Makes those oldies play really smooth again. I am interested in getting an old TV again though, to play PSX mainly. The higher refresh rate of those old TV's being the key factor in this decision, as it makes games that had originally low framerates seem smoother.I'll use mario galaxy as an example as it's a sort of best case scenario for 3d emulation of the 6th gen (equivalent) hardware. Cartoon visuals, bright colors.
I've played Mario galaxy on my crt trinitron, and on a high end lcd, and on emulation. On the crt it looked the best with a slightly softened, not harsh look, colors pop, motion is sublime. On dolphin, it immediately makes my eyes focus on the flaws : polygon count, textures etc.
I've really not seen a retro game that looks better emulated compared to on a crt or even a high end flat panel (that's not too large) and properly upscaled with an OSSC or something. In the end, you have to have enough detail for that high resolution to truly be a benefit, not to mention no amount of filters are a substitute for the originally intended display technology if a game uses scanline tricks or relies on the crt blur.
Not shitting on emulation btw, it's integral to the preservation of the medium. I'm particularly interested in Ps3 emulation at the moment, games are looking very promising in higher resolutions.
Hmm, I know goldeneye originally is capped at 30fps, not sure if (through emulation) going higher breaks animations/logic or if there's even a latency benefit. If the animations are 60fps but the logic is tied 30fps it'll feel like 30fps. I played goldeneye less than a week ago, and honestly it feels responsive due to the crt. Generally, I mean it can chug, it is still goldeneye! Rare really taxed the hell out of the 64, in banjo tooie there's points where it feels like a drop to 6fps lol.Hmm, I guess it is really a matter of taste in the end. I think there are definitely games that benefit greatly from higher resolutions. I like the sharp look. My favorite aspect of emulation is getting a higher framerate in games like GoldenEye. Makes those oldies play really smooth again. I am interested in getting an old TV again though, to play PSX mainly. The higher refresh rate of those old TV's being the key factor in this decision, as it makes games that had originally low framerates seem smoother.
Spyro and crash trilogies still hold up today.
The Colony Wars series always looked really good.
Hmm, I know goldeneye originally is capped at 30fps, not sure if (through emulation) going higher breaks animations/logic or if there's even a latency benefit. If the animations are 60fps but the logic is tied 30fps it'll feel like 30fps. I played goldeneye less than a week ago, and honestly it feels responsive due to the crt. Generally, I mean it can chug, it is still goldeneye! Rare really taxed the hell out of the 64, in banjo tooie there's points where it feels like a drop to 6fps lol.
The canceled xbla port seems to be a good 60fps and runs as it should.
But yeah man, definitely pick up a crt if you feel like it, you'll probably enjoy it.
Dude, you just reminded me of how good High Stakes looked, the beautiful pastels.Yeah, they do. Great artwork and technically solid game engines.
I loved the first two games, but I've never played the third.
The Wipeout games also hold up really well.
Gran Turismo was amazing. I remember getting Need for Speed III (also a great looking game) and thinking that it couldn't get much better than that, but then Gran Turismo came along shortly afterward and completely raised the bar.
The homebrew and modding scene really does a lot to make those games be as good as possible. GoldenEye gets below 15 FPS at times and on a modern set up that really sucks. With an CRT its much better though. Still, having smooth 60 FPS is amazing (and don't get me started on the mouse & keyboard controls). I imagine the XBLA version to play really smooth too. Kinda like the original TimeSplitters or the XBLA version of Perfect Dark I guess, where you move with the left stick and aim with the right stick (precision aiming per button press and the right stick).