HeisenbergFX4
Member
Well if it's Starfield the hype begins about 1000 years before it's eventually released
Well if it's Starfield the hype begins about 1000 years before it's eventually released
Sadly that is the reality and my convinced opinion (you can agree or not with it) that the current sales situation of XBOX this generation, in an important part, has to do with the ridiculous, insignificant and poorly executed work of marketing.Hopefully, it will mean Xbox finally does a TV advert, its only be 3 years since the last one...
I don't think anyone under 40 has cable anymore.Hopefully, it will mean Xbox finally does a TV advert, its only be 3 years since the last one...
Talking to him is like banging your head against a brick wall.How far out are companies supposed to hype a game?
So it's a Kojima game?
I think you're confusing the first game (much lower budget) to this far bigger budget sequel. You don't spend a significant amount time and money on a game to not actually promote it significantly, that makes zero business sense.
Yeah, that's pretty much the whole game. Play the first one?They seem afraid to show several minutes of uninterrupted gameplay. All we’ve seen of game play is walking and carefully edited attack animations.
UK here, Cable is only for Virgins (do a Google)I don't think anyone under 40 has cable anymore.
Xbox PR is worse than SEGA America at the time of the Saturn. It's amazing to see the problem hasn't been addressed with all of MS moneySadly that is the reality and my convinced opinion (you can agree or not with it) that the current sales situation of XBOX this generation, in an important part, has to do with the ridiculous, insignificant and poorly executed work of marketing.
It's curious because at the beginning of the generation things pointed to something different. Great presentation of .
Saving Starfield, they have been leaving everything to Twitter, Instagram and word of mouth for 3 years and it is clear that they could not have chosen worse places.
In Europe there has certainly not been a TV advertisement since 2021 for anything related to XBOX, not even (surprisingly) about Gamepass.
How do you intend to sell a product if you don't make sure that casual users don't know that it exists?
I don't know what they plan for Hellblade 2, but I doubt it will go beyond Twitter, Instagram and some poster in a subway station. It's pathetic.
it depends on the game. I think a healthy pre-lunch marketing is about 1-3 weeks. (for these first-party "big" games).How far out are companies supposed to hype a game?
Isn't youtube the biggest place for marketing instead of TVs?Where’s the ‘so much marketing money’ you’re seeing?
Is it though? Wasn't it already announced that the length of the game is pretty much the same as the first one? Not to mention it's not even a fully priced game and is only $50. Even the trailers don't seem to be a big upgrade from the original in terms of gameplay.I think you're confusing the first game (much lower budget) to this far bigger budget sequel. You don't spend a significant amount time and money on a game to not actually promote it significantly, that makes zero business sense.
Is it though? Wasn't it already announced that the length of the game is pretty much the same as the first one? Not to mention it's not even a fully priced game and is only $50. Even the trailers don't seem to be a big upgrade from the original in terms of gameplay.
Idk, the marketing for this game has been ultra weird to me. MS showed this off at their series console reveal show in 2020. Like, I can't comprehend why a first party AA game would be shown off/revealed to the public 4 years released before it gets released, then is quiet for a good bit in terms of updates, now is gonna get a mega marketing push.
I don't even mean any of this in a negative way to hellblade 2, I like that there are some more AA games that are shorter experiences but have AAA like quality in the visuals. I'd rather see more of this than typical AAA bloat fests that we get nowadays.
. I just think MS has ZERO idea on what this game is and how to advertise it from the beginning.
Xbox is a profitable business now, and it's backed by Microsoft who's had some successXbox, in a nutshell.
I'd be surprised if it outsold the original considering that was heavily discounted then eventually put on all the streaming services across PC and 8 console platforms. At full price it was the definition of niche. This could just be a loss leader to get people into GP though.Hellblade was a nice AA game, with a decent following. But it was never a huge blockbuster or system seller.
With this sequel, MS is probably investing too much money and resources on a game that might not have that broad mass appeal.
I get that there isn't a fine term definition of AA or AAA, but I can't see in any way shape or form can a game that is not even full retail price and only estimated to be about 8 hours long an AAA game. It for sure has AAA qualities, mainly in terms of visuals as I mentioned but that seems to be the extent of it.This isn’t an AA game by any metric, though. Between production values and cost.
I get that there isn't a fine term definition of AA or AAA, but I can't see in any way shape or form can a game that is not even full retail price and only estimated to be about 8 hours long an AAA game. It for sure has AAA qualities, mainly in terms of visuals as I mentioned but that seems to be the extent of it.
Honestly, this is so cringe. Who tweets about that kind of thing? Jesus. Sounds desperate.
There’s a definition for AAA and it’s all about the cost. Some expand this to include production values
The length and retail price are irrelevant.
I actually get that since that was my initial reaction when it first came out. I think I didnt understand what they wanted from the 1st or 2nd puzzle and bailed. But I played it about a month ago and completed it. I'll just say no normal person is beating this game in 3 hours and posting that like its accurate is totally misleading. The game is more story focused for sure and I dont think it will appeal to everyone, but I actually really enjoyed it once I got into it. Surprisingly solid combat system with more options than you would expect given how much people are exaggerating the lack of gameplay here. Multiple solid boss fights. Multiple puzzles.
There's room for improvement which I hope I see in the sequel, but acting like this is some 3 hour cutscene is just literally not reality.
No, not really. But I could theoretically see someone that just wants the story getting a bit stuck on some puzzles or getting beat down in the combat. Most experienced gamers wont have an issue with this game.Do you think it's a game better enjoyed in easy mode?
I would say the chance that a game making you depressed while highlighting mental health issues will never have a broad mass appeal. I’m sure someone at Microsoft sees that as a pet project though.
Well, he should've start doing PR months earlier, it seems. We have way less HB2 trailers and media than Rise of Ronin prior to the same window before the release. It's embarassing for a headline heavy-hitter that was announced with the console, like Xbox is willing to fail Hellblade 2.He's a PR guy, that's what they all bloody do.
They had a CG trailer in 2019 when they barely started working on it, and tied it to the launch of the console so everyone is aware of it. Then they put out about 10 stupid shorts showing them working on it in Iceland. Then they had another trailer a few years after that at the Game Awards. Then they put Senua's face on the giant dome in Vegas. Then they had a trailer in January with like 10 minutes of developer interviews. Then they had a preview event and invited every major outlet to play it a month ago. Then they put out a documentary about how they worked with mental health specialists about it and just put that out. Now they're going to do the launch trailer and final marketing for the last 2 weeks with the marketing guy literally spelling it out for people in advance.Well, he should've start doing PR months earlier, it seems. We have way less HB2 trailers and media than Rise of Ronin prior to the same window before the release. It's embarassing for a headline heavy-hitter that was announced with the console, like Xbox is willing to fail Hellblade 2.
Well, he should've start doing PR months earlier, it seems. We have way less HB2 trailers and media than Rise of Ronin prior to the same window before the release. It's embarassing for a headline heavy-hitter that was announced with the console, like Xbox is willing to fail Hellblade 2.
It's pretty obvious to everyone that a small group of people here are trying as hard as they can to find something to be angry about here and no one buys it. Keep being super concerned though lol.
Ah yes, usual suspects.Your complaints seem to be mostly unwarranted.
I'm sure you will. Have fun with that.Ah yes, usual suspects.
We'll discuss the sales numbers at a later date and compare them with HB1 (no we won't becase MS will never publish them).
Ah yes, usual suspects.
Going by Hellblade 1 reviews, it actually got good reviews. I think it scored about 80/100 on metacritic.Can't wait to see that Hellblade 2 Review thread...
We'll discuss the sales numbers at a later date and compare them with HB1 (no we won't becase MS will never publish them).
No, not really. But I could theoretically see someone that just wants the story getting a bit stuck on some puzzles or getting beat down in the combat. Most experienced gamers wont have an issue with this game.
The puzzles can be pretty cryptic at times though until you figure out what the general template is. There's no real HUD or explanation of anything directly. Combat is snappier and more fun than anyone here is giving it credit for. You're expected to use blocks and parries regularly, but it's a pretty large window. Some enemies have shields that block everything until you guard break them, and sometimes you have to have some minor awareness of spacing because you can get a little surrounded and need to reposition yourself. Sometimes combat is slightly obscured by heavy visual effects / psychosis effects.
Regular gamers will be fine after they get over the initial vagueness on the puzzles I think. I personally wouldn't want the game to be easier. It was just about right for me, slightly on the easy side for combat. Could go a little harder there.
I think I'm due for groceries this weekend. I'll check the toothpaste isle.we’re midway in the ‘next week’ and no sign of the ‘big marketing’ Greenberg was boasting about.
This level of incompetence is legendary
What gameplay?
Wandering around some dark rocky terrain and a handful of swordfights every hour is not gameplay.