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GTA 6 Has Practically No Loading Screens on PS5

Hideous Snake

Gold Member
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SIE and Rockstar Games work together to deliver the best experience on PS5 by leveraging its innovative features

A detailed Sony PlayStation blog about GTA 6 has revealed a lot of things but most importantly:

With Tempest 3D AudioTech, you can surround yourself in the distinct soundscapes of Leonida. From the streets of Vice City to the moments that unfold all across the state, this highly accurate audio positioning enhances your perception, helping to bring this world to life around you in unmatched ways. Grand Theft Auto VI also leverages the PS5's ultra-high speed SSD, enabling you to experience the expansive world of Leonida with near-instant load times.

No mention of the Pro just the PS5 but of course I assume the Pro will obviously be better than Base PS5

 
9245b6dd45a143b26a7877ec5a29bb5c3fc00eda.jpg


SIE and Rockstar Games work together to deliver the best experience on PS5 by leveraging its innovative features

A detailed Sony PlayStation blog about GTA 6 has revealed a lot of things but most importantly:



No mention of the Pro just the PS5 but of course I assume the Pro will obviously be better than Base PS5


I mean, I doubt it will be different on XSX.
 
Sony is going to sell consoles with this game like hotcakes.

But what if they don't have any consoles to sell?


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I mean, I doubt it will be different on XSX.
If they really use the custom I/O blocks to decompress data on PS5 there should be a magnitude of difference. Like 1sec vs 10sec.

No big games have near instant loading on XSX, even in their first party games, when PS5 has a few of them. We'll see.
 
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But what if they don't have any consoles to sell?


200w.gif

I'm already used to the FUD on NeoGAF about Sony.

20 GIF sin poder
 
If they really use the custom I/O blocks to decompress data on PS5 there should be a magnitude of difference. Like 1sec vs 10sec.

No big games have instant loading on XSX, even in their first party games, when PS5 has a few of them. We'll see.

Xbox also has hardware decompression. SSD speed is 2GB/s vs. 5GB/s and no game is even close to saturating that in gameplay.

We will see.
 
Xbox also has hardware decompression. SSD speed is 2GB/s vs. 5GB/s and no game is even close to saturating that in gameplay.

We will see.
Im sorry, ill take issue with that... we can see that first party sony games show 'teh powah of ssd'... i mean, Demon Souls Remake and Spider man 2 has less loading time than Nine Sols! It's a pity that Sony did not want to require the usage of 'teh powah of ssd' for third party games and, for the vast majority of third party games, the SSD brute force is enough (truth be told, if i am a game developer, I would only use brute force too).
 
Xbox also has hardware decompression. SSD speed is 2GB/s vs. 5GB/s and no game is even close to saturating that in gameplay.

We will see.
That's without compressing data. PS5 custom I/O is doing 9-10GB/s on average with compression with zero CPU usage. It's really potent, when properly used.

Sadly only a few games are using it and we have no multiiplat games that would use it on PS5 so we have not yet really compared against the traditionnal CPU decompression. But still I am a bit surprised Rocktar would take the time of using it on PS5 only. Even Guerrilla don't use it on PS5, and they are 1st party.
 
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> PLAYSTATION blog posts about Playstation features
> "huuuuh Xbox can do this too, this is just marketing"

Yeah no shit dawg
 
Ah, the Playstation blog secret sauce....

So, it's pretty much just like GTAV - on all old-gen hardware.

To be fair, there will be improvements according to a decade of technical progression , so they'll likely remove some "fading" (like the in-game fly-in when switching characters) due to the simple fact that we have better hardware since GTAV. But those improvements will also be implemented on other platforms.
 
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