Fata1moose
Banned
This is literally objectively wrong. You can't escape with Thrusters, and if an enemy did you have bad aim. They would've out strafed you in any other Halo.
Bubble shields, armor lock and regen fields however...
This is literally objectively wrong. You can't escape with Thrusters, and if an enemy did you have bad aim. They would've out strafed you in any other Halo.
Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset. That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune.
It's elementary.
This is literally objectively wrong. You can't escape with Thrusters
and if an enemy did you have bad aim. They would've out strafed you in any other Halo.
Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset. That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune.
It's elementary.
Oh wow, I wish I was playing iron tier.
Seriously, if you think thruster isn't used to escape combat... You must be playing some incredibly terrible players.
You got out maneuvered/out played.I've tried and tried but nope, I can't make any sense of this...
Hmm, I'm getting outshot, better press B to escape.
Automatics should never outpace precision weapons in kill time. Ever. Let alone significantly in the case of the storm rifle. Their ease of use is what makes them balanced.
I can not think of a single map from Halo 5 that I would ever want to see return to later games. Same goes for Halo 4. Halo Reach at least had some amazing forge maps.
ALL GLORY TO FRANKIE. HE WHO HAS ABANDONED US. - Team Frankie ex member
Sounds great. I can't wait for that Scorpio patch with increased fidelity . jkOR AM I?
I think that should happen automatically because of the dynamic resolution method they use.
Halo 5 in full 1080p @ 60fps should be a "thing" next Christmas. Makes my Scorpio purchase all the easier
Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset. That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune.
It's elementary.
That is awesome.
Is there anything in the pipeline (comics, Spartan Ops-type missions, or shorts) that will further the story post-Halo 5 canon-wise, before Halo 6?
That is awesome.
Is there anything in the pipeline (comics, Spartan Ops-type missions, or shorts) that will further the story post-Halo 5 canon-wise, before Halo 6?
Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset. That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune.
It's elementary.
Diamonds/Onyx's are the new Wood tier I guess.
Unlike Reach, everyone has the same abilities.
You got out maneuvered/out played.
Bubble shields, armor lock and regen fields however...
Is there anything in the pipeline (comics, Spartan Ops-type missions, or shorts) that will further the story post-Halo 5 canon-wise, before Halo 6?
Frankie, am I allowed to beg for an H2BR like I did Recon armor back in the day?
Believe it or not, but I actually sunk more than a hundred hours into Halo Reach's campaign.
For some people, campaigns do matter.
Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset. That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune.
It's elementary.
Diamonds/Onyx's are the new Wood tier I guess.
Unlike Reach, everyone has the same abilities.
You got out maneuvered/out played.
Bubble shields, armor lock and regen fields however...
Do tell me more about how you think ranks in Halo 5 actually have any bearing on skill...
And in any game against players who might have half an idea about what they were doing would use sprint or jetpack depending on map. Anyone using Armour Lock, Holo or Camo were just perfections in waiting.
So, I out shoot kid not missing a single shot, he thrusts behind cover before it's even possible for the last shot to land but I got outplayed? Okay, sure, definitely.
Do tell me more about how you think ranks in Halo 5 actually have any bearing on skill...
Oh wow, I wish I was playing iron tier.
takes those goggles off itll help you see what a bk you are
You're being goofy.
Reach was always in the top 3 against two CoD games that sold extremely well. That didn't start until 2009.I can't believe that. Halo 3 sold 15 million copies, and was the #1 most played game on XBL from 2007-2009 when MW2 came out.
There's no way a game with not even 1/3 of the sales can have a higher Active Players than Halo 3 at the same point in time. (May 2008)
EDIT: Wait, since Halo 3 means it's excluding Halo 3.
I believe it. Reach and Halo 4 were pathetic in terms of Player Population after launch. Good job on fixing a problem you created 343...
I'm pointing out that you're making hypocritical statements.Too hipster for you.
Never played Reach?
Do tell me more about how you think ranks in Halo 5 actually have any bearing on skill...
Yes, yes, the camo player is going to be easy to kill. As well as the AL player. Totally going to get a perfection on them, and not the sitting duck sprinters and easy to tell trajectory of jetpackers.And in any game against players who might have half an idea about what they were doing would use sprint or jetpack depending on map. Anyone using Armour Lock, Holo or Camo were just perfections in waiting.
So, I out shoot kid not missing a single shot, he thrusts behind cover before it's even possible for the last shot to land but I got outplayed? Okay, sure, definitely.
You don't say. Magnetism has always been there? Amazing! And buddy, I don't need anyone to tell me how networking works in Halo. In the precise circumstances of that clip, that 5th shot should NEVER have hit the target.
Where the bullet was aimed.
Where the bullet actually hit.
Where the player was.
Where the player was moving.
None of it could, in any way, result in a hit without the game having a ridiculous amount of aim assist and making "near misses" register to make the game easier. And that is all ignoring the fact that I've seen far more egregious situations.
Oh, you spawned with bubbleshield and regens did you? I must have been playing a different version of Halo 3 where they spawned on the map.
And you got killed by a guy who couldn't shoot or move? Amazing...
Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset. That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune.
It's elementary.
Its a fantastic game I really need to get back into it. Is it really the highest since H3 though? Its pretty low on the ranked games still
The top 5 games probably have a huge amount of players on at a time. Mainly consists of BO3, GTA, Minecraft, Fifa, and I think NBA. All of them are going to have a big online population.
So ranks don't matter now? Ok.
Yes, yes, the camo player is going to be easy to kill. As well as the AL player. Totally going to get a perfection on them, and not the sitting duck sprinters and easy to tell trajectory of jetpackers.
Can you not use your fingers once an enemy leaves your view? If you were winning the engagement, he is literally a thrust away, something you can do.
How is him thrusting behind cover any different then someone dropping a floor in Halo 2/3/Reach or them strafing into a different room from you?
ALL GLORY TO FRANKIE. HE WHO HAS ABANDONED US. - Team Frankie ex member
Sounds great. I can't wait for that Scorpio patch with increased fidelity . jkOR AM I?
-snip-
in a lag-free environment, our positions are off by 10 feet.
SatansReverence shitting up another Halo 5 thread I see.
343 slurplejerk hard at it again I see...
343 slurplejerk hard at it again I see...
So, I out shoot kid not missing a single shot, he thrusts behind cover before it's even possible for the last shot to land but I got outplayed? Okay, sure, definitely.
343 slurplejerk hard at it again I see...
Please, do try next time to inform me of something I don't already know. fyi, I played Halo 2, 3 and Reach on a dial-up connection and thus over those ten thousand+ games learned virtually every practicality of Halos online netcode as it is in the real world and not some ideas and theories about how it's meant to work.
Probably just exposes your bias towards non-Bungie Halo.
-You complained about sprint, but sprint in Halo 5 is far better balanced than it was in Reach. And jetpacks broke map design far more than sprint ever has. Yet you continued to play 5000 games of that.
-You complained about maps, but apart from Countdown, Reach threw Arena map design out of the window. Instead, we had the likes of Boardwalk. Reach's map pool wasn't remotely appealing. 3 had a handful of maps that were bad as well (Isolation, Snowbound, Epitaph, Construct. They contained shield door camping, bad spawns and lift camping. Hardly well designed map flow.
-You said the aiming is easier than any Halo game, yet the aim assist is lower than any game in the series, say for CE.
-You also said automatics are overpowered, but before they were pea shooters and absolutely pointless in the sandbox.
5 is mechanically sound in ways 3 and Reach are not. Yet you had no problems playing those.]
If only we had the black under suits.
Halo 5's core MP is a thing that would be refined and tuned in the future, not rebooted, reinvented or reset. That doesn't preclude any number of improvements, additions or completely new modes and methods of play, but the team does recognize the core strengths, advantages and extensibility of the current MP tune.
It's elementary.
Lol hold down bungie you always gonna be the bottom.
You da best.
You loyal.
If you cannot finish a kill, due to the other opponent killing you first, or due to the opponent hiding behind cover first, it likely means you did not pick a good time to engage that person or you do not have enough team support to make sure they cannot hide anywhere.
Walk into halogaf and you'll see people complaining about stuff every single day. There's still tons of problems with Halo 5 and we acknowledge that.343 slurplejerk hard at it again I see...