Good insight here, and well stated. I just can't shake the sense that if 343 shared Bungie's aims for the types of player experiences they wanted to create, they'd be able to come up with something equally good in their own way. They didn't achieve that in Halo 4. There seem to be a lot of unjustified changes in that game, and most of them were for the worse.Because they aren't Bungie. After Halo 4, I pretty much knew the aesthetic and Bungie-feel of Halo wouldn't exist. They are 343, different developers. And different developers bring what they know with them. It's why with Tim Longo as creative director, you're seeing a Republic Commando influence in campaign, it's why when they brought Josh Menke on board, he brought his SC2/Blizzard style ranking.
Gears is different because you have the original producer brought in as studio head. Gears of War, after the debacle of Gears 2 is not an industry defining game anymore. It has a very hard-core following and large fanbase, but as we saw with Judgment, they didn't capture the wider gaming audience when they shifted away from the series. So at best, they just want to make a great Gears game that Gears fans love. Halo however still is perhaps the second most important shooter anywhere. It's played beyond its large fanbase. It still literally moves Xboxes. This won't keep up forever. But you also have to remember, Halo CE is now almost 15 years ago. There are probably kids today who are going to be buying Halo 5, who probably started with only Reach or Halo 4.
I hate ADS with a passion, but you cannot say they haven't tried to give fans, both new and old what they want. Arena competitive is returning to equal starts, on map static weapon spawns, no random elements, no instant respawns, no loadouts, and after feedback even made killcams off by default. For the casual audience who didn't necessarily enjoy competitive Halo, they made Warzone, a large infinity meets firefight/Spartan ops mode. You are going to have quite a large number of people play it, because it gives them something they want. I laughed when they were bringing multi-player to Mass Effect 3, who'd want to play that shit, and then I literally spent over a hundred hours playing.
Sure I wasn't thrilled with the Michael Bay campaign sequence today but I don't give them grief for choosing that. They have literally a few minutes and need to show off visuals, new gameplay, new characters and what makes this campaign different really quickly. I bet were still going to get the wide open battlefields, the hectic firefights, plus Blue Team and Chief etc.
Guess I'm getting the LE.
For all its faults, Halo 4 was a visually stunning game that was far and away one of the best looking shooters of last gen. I suspect this is using the same engine.. So it's not that surprising it looks like Halo 4 in 1080.
Is Marty doing the music for this then or not?
There were some rumours floating around a few days ago.
Is Marty doing the music for this then or not?
There were some rumours floating around a few days ago.
Details about the different Editions you can buy:
http://www.xbox.com/en-US/games/halo-5-guardians/buy-now
Already had the Limited Edition preordered. What a bonus!!!
No way. 12v12 is already getting up there enough that it's going to impact player vs player in terms of team engagement. 4sk BR means even just 4 guys shooting you at once can take you out. Plus the visuals are way different than Battlefield as are rh effects. It's different when you have 12 Spartans with warthogs and rockets against 12 Spartans with lasers and banshees plus adding enemies.
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Jesus so much bitching...
The demo was fine... Of course it was linear (Do you guys not know what E3 demos are like???)
Buck is on point
The new boss/villain was awesome!
Graphics look good
The scale appears massive!
And war zone sounds great!
No way. 12v12 is already getting up there enough that it's going to impact player vs player in terms of team engagement. 4sk BR means even just 4 guys shooting you at once can take you out. Plus the visuals are way different than Battlefield as are rh effects. It's different when you have 12 Spartans with warthogs and rockets against 12 Spartans with lasers and banshees plus adding enemies.
You're going to see a big difference between arena visuals and campaign and Warzone. Wanting 32v32 in Halo is just nuts.
How big is that LCE box? Pic needs Abbie Heppe for scale.Details about the different Editions you can buy:
http://www.xbox.com/en-US/games/halo-5-guardians/buy-now
15 minute video from IGN on Warzone
http://www.ign.com/videos/2015/06/16/15-minutes-of-halo-5-warzone-multiplayer
I am surprised I honestly do not think it looks good graphically. H4 looked great on 360 but this? Not so sure. Not bad by all means, but the explosions, animations, textures, aa etc. don't look impressive compared to other games shown on the same hardware imo (thought Gears and TR looked great). The overall design looks good though.
And offcourse it is 60 fps, but personally I would like Guerilla's SP/MP - 30/60 approach for this. If they are going for a storydriven spectacle premise, I think this is lackluster (only based on this slice of gameplay, offcourse).
I am surprised I honestly do not think it looks good graphically. H4 looked great on 360 but this? Not so sure. Not bad by all means, but the explosions, animations, textures, aa etc. don't look impressive compared to other games shown on the same hardware imo (thought Gears and TR looked great). The overall design looks good though.
And offcourse it is 60 fps, but personally I would like Guerilla's SP/MP - 30/60 approach for this. If they are going for a storydriven spectacle premise, I think this is lackluster (only based on this slice of gameplay, offcourse).
Yeah, I don't think it'll be 1080p. I imaime its up in the air depending upon what they are able to optimize at and what trade offs worl best. Id wager itll be something around 900p. I honestly don't much care though, and at least The Conan footage of empire definitely looked better than the betas 720.Wonder when we're going to get word on resolution. I think if it was 1080p we'd know by now.
Yeah, I don't think it'll be 1080p. I imaime its up in the air depending upon what they are able to optimize at and what trade offs worl best. Id wager itll be something around 900p. I honestly don't much care though, and at least The Conan footage of empire definitely looked better than the betas 720.
First I'd heardWell the reasoning behind dumping split screen was that they wanted to achieve 1080p/60fps, so I assume they'll get it in there.
Well the reasoning behind dumping split screen was that they wanted to achieve 1080p/60fps, so I assume they'll get it in there.
Why? Forza 6 is also running in 1080p @60fps.There is no way Halo 5 will be 1080p. It'll be above 720p, maybe 900p more or less. 60fps performance is a huge hit to what they can do resolution wise.
First I'd heard
Can you link me?
IGN footage looks good. Warzone is certainly an interesting mix. Not quite what I wanted but getting damn close.
I do like the start where teams have to clean their base first. Gives players time to get ready and then jump into the wider world.
Also like the idea that capturing certain points on the map gives you something i.e. access to vehicles etc.
Do we know if this is Spartan v Spartan only or do they have plans to have teams of player Elites?
No word on that.
The ign footage, ignoring the horrible players, looked fun. The ai enemies seemed pretty rare minus the initial fighting, so the grand scale epicness seemed lower key than my initial expectations. Could just be how that match played out I suppose.
I wonder how many of these maps they'll ship with? As fun as it looks, I hope it's a smaller focus at launch to see how the players respond to it.
Personally I was hoping for a bit more A.I to show up. It seemed from the footage that at certain bases, Red/Blue Soldiers join your side and seem to do basic defence. I hope this gets a bit more indepth.
Also hope the scale ramps up. I am thinking GTA wanted levels for the police. I really want to know how they intend to do the difficulty stuff. Also how/why they choose bosses and A.I enemy drops.
I wonder if they will go with the idea of a large Warzone map that gets split up for the other modes. Would much prefer dedicated maps for the correct modes.
Also, hopefully we can Forge this stuff too!
H4 looked incredible. H5 (from what we've seen) looks stunning. Not sure what people are upset about, here. Easily one of the best looking titles shown off at e3 so far.
Why? Forza 6 is also running in 1080p @60fps.
You just have to turn down some visual aspects of the game.
Maps are mode dedicated.
We finally got the gameplay demo, along with the Warzone trailer and vidoc, available in good quality. Sadly the gameplay has been encoded at 30 fps by Microsoft, nothing we can do. Still, waaay less compression helps
http://www.gamersyde.com/news_e3_halo_5_gets_three_videos-16700_en.html
Yeah, I would dare say it's the best looking 60fps title on consoles yet.
Toss up between this and fm6. Rio looks amazing. Oops, yeah, battlefront.Yeah, I would dare say it's the best looking 60fps title on consoles yet.
Maps are mode dedicated.