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"Hand drawn animation is inherently superior" is the most bs claim I've ever seen.

HotHamBoy

Member
OP, wtf.

60s Hanna Barbera was budget animation for TV, they pioneered the systems to make it affordable and the original art and designs are stellar, it's just been watered-down and shittified over the years.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
101 Dalmatians used rotoscoped vehicles.

CC3.jpg

Ah I was only thinking of characters. Didn't know that about 101 Dalmatians.
60s Hanna Barbera was budget animation for TV, they pioneered the systems to make it affordable and the original art and designs are stellar, it's just been watered-down and shittified over the years.
Hey that sounds a lot like Toei.

Toei 1970
f104555407525ea5355525243a8c4979.gif


Toei 2017
33944.gif
 

Thud

Member
I think it's more because good CG is costly. So cheap CG is used and people notice.

With hand drawn animation you can use a lot more tricks to hide it's bad.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
It's all very well animated, but the art style is too clean. It's supposed to emulate a children's comic/playbook, but instead it looks like something from the uncanny valley where realism has taken over bits of an imaginative world with its own set of rules and we can't help but get weirded out by it. /Insertsimpsonsin3Dreference
How is it uncanny valley? It looks like the comic come to life with modern tech.

If so, it fails, because it looks nothing like 2D whatsoever.
So you're saying that it doesn't look like Charlie Brown whatsoever?
 

Seesaw15

Member
I know animation is just the illusion of movement but there's something intrinsically more appealing about 2D (on paper or digital) frame by frame animation that 3D rigging hasn't achieved yet. Even now when some of the studios are loosening up with their 3D animated features and letting animators replicate more classic Looney Toons esque gags in 3D it still reads as a simulacra of 2D and not its own thing. Having worked on 2D and 3D its not even a case of sweat equity clouding my bias since 3D takes a ton of work too. The restrictions of having to deal with a 3D camera means you can't cheat a frame like you could in 2D. In the end I feel like 2D frame by frame still retains a bit more of the gestural nature of animation.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
I think it's more because good CG is costly. So cheap CG is used and people notice.

With hand drawn animation you can use a lot more tricks to hide it's bad.

There's a lot of truth to this. The blue seizure DBZ gif being a perfect example.

You can get away with a lot of corner cutting without watering down the experience with 2D. With 3D it's a lot harder. Part of it is societal, we're primed to expect quality CG because of its current place in our media, but part of it is biological too. We can mentally abstract a flat drawing easier than we can abstract a 3D one. Stick figures will rarely invoke uncanny valley but CG struggles with uncanny valley all the time.
 

Einchy

semen stains the mountaintops
While it's wrong to say one is better than the other, when it comes to anime, I do prefer the aesthetic of cell-animation over digital. There's just something very beautiful and nostalgic about cell-animation for me that digital can't match.
 
I'm not really concerned about which is "superior"; I just kind of miss traditional 2D animated films in theaters. It's not that it was "superior", just that it's absent, and you know how absence makes the heart grow fonder.

I recall hearing that Princess and the Frog and Winnie the Pooh (2011) weren't supposed to be a "final hurrah" for 2D-animated films, but rather that Disney had planned to alternate between 2D and 3D every other Animated Canon film. The rub is, their follow-up to those two fell through - an adaptation of Terry Pratchett's Discworld novel, Mort. Regardless of whether the asking price for the license was too high, or the license holder was disinterested due to a then-recent live-action adaptation of The Colour of Money, Disney couldn't seal the deal, and it kind of killed the 2D animation department as a result.

I'm certainly aware of Disney's attempts to emulate 2D animation with their 3D workflows, but to be honest, they've yet to really do it for me. Paperman is gorgeous, but it still looks like a 3D CG film to my eyes - there's something off about it, very subtly, that has my brain process it as "CG film with a very nice filter" instead of "yeah, this is obviously traditionally animated". That said, other companies managed to pull off what Disney was attempting in the interim - Guilty Gear Xrd, notably, definitely fooled my brain when I saw the initial trailers. Still, that's a fighting game, not a Hollywood-budget animated feature film...
 
OP, wtf.

60s Hanna Barbera was budget animation for TV, they pioneered the systems to make it affordable and the original art and designs are stellar, it's just been watered-down and shittified over the years.

UPA pioneered it. Turning "cheap" into a "visual look".

1443d8307f623c7f69e5115d9f13b357.jpg


I actually made a music video inspired by that post modern look this spring for swedish artist Per Gessle (of Roxette fame):

https://www.youtube.com/watch?v=7Ggi9uo5ap0
 

Garlador

Member
No, just one I think. Sleeping Beauty. The rest use filmed references, close but not the same.

They did a LOT of both.

My instructor in college was an animator on Disney films for about twenty years, and they never passed up an opportunity to have references or directly trace things they felt would make the film look good (even if it meant reusing old animation to save time and money).

Every action sequence in the 3D Clone Wars is inferior to what is seen in the 2D shorts.

I love Genndy too, but not ALL of them were inherently better.
jhtU7fc.gif
 

Wild Card

Member
A lot of my dislike for CG comes from anime, where they're trying to offload/shortcut work in a mostly 2d show. On a seasonal budget. It's plainly obvious and often distracting. Anime just doesn't have the budget/manpower/time to incorporate it.

I miss 2d animated vehicles.

Perhaps this is not particular to CG, but things like how the Overwatch shorts are animated, like it's almost too smooth or something. I can't put my finger on it.

There may also be animate techniques that are just unique to either form though.

Like this while super brief, got me real, real hype.

Boruto 28
 
I'm not really concerned about which is "superior"; I just kind of miss traditional 2D animated films in theaters. It's not that it was "superior", just that it's absent, and you know how absence makes the heart grow fonder.

I recall hearing that Princess and the Frog and Winnie the Pooh (2011) weren't supposed to be a "final hurrah" for 2D-animated films, but rather that Disney had planned to alternate between 2D and 3D every other Animated Canon film. The rub is, their follow-up to those two fell through - an adaptation of Terry Pratchett's Discworld novel, Mort. Regardless of whether the asking price for the license was too high, or the license holder was disinterested due to a then-recent live-action adaptation of The Colour of Money, Disney couldn't seal the deal, and it kind of killed the 2D animation department as a result.
I wasn't aware that Mort was planned to be 2D. Anyway, I'm pretty sure the financial failure of Winnie the Pooh was a bigger factor.

There are still a few 2D theatrical films, but they're either anime, indie, or based on a TV cartoon.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I know animation is just the illusion of movement but there's something intrinsically more appealing about 2D (on paper or digital) frame by frame animation that 3D rigging hasn't achieved yet. Even now when some of the studios are loosening up with their 3D animated features and letting animators replicate more classic Looney Toons esque gags in 3D it still reads as a simulacra of 2D and not its own thing. Having worked on 2D and 3D its not even a case of sweat equity clouding my bias since 3D takes a ton of work too. The restrictions of having to deal with a 3D camera means you can't cheat a frame like you could in 2D. In the end I feel like 2D frame by frame still retains a bit more of the gestural nature of animation.
Why use the blocking pass of that Zootopia anim?
WncnAU6.gif


Speaking of natural gestures, it's the same principle of using reference, and it depends on the work:
xbBd6qU.gif

vs

qFHRzI5.gif


Plus you absolutely can cheat the camera, Disney and Pixar straight up do that all the time:
j0tEhWV.gif

i1MRwGG.gif
 

Trickster

Member
Watch more Dreamworks.

I watch pretty much all their stuff and greatly enjoy their movies. It's certainly pretty and technically impressive. But it also just feels....sterile and very much the same, I guess.

I just feel that handdrawn animation allows the animator to be more creative and use artstyles you simply don't see in cgi animation, and probably won't for a long time

One punch man
http://pa1.narvii.com/6271/153cab43d19ffbbfea6054a9e495c5acfbcc7178_hq.gif
https://i.makeagif.com/media/12-23-2015/j3SeVn.gif

Space Dandy
https://78.media.tumblr.com/2addf8d1d742b83fa943aa0cc04c47d6/tumblr_ohzr8kd50k1rvxid3o1_540.gif
http://data.whicdn.com/images/241561721/original.gif

Redline
https://78.media.tumblr.com/c114c813a4b4ea28e9d2811fde62a0da/tumblr_o49qrfi7S51v7kio1o1_500.gif
https://78.media.tumblr.com/debd63407397e3b78cd9d18f6d461b8b/tumblr_nxir2kI3i51ulpmhpo1_500.gif

Vampire D Hunter
http://images6.fanpop.com/image/photos/38900000/Carmilla-Awakens-5-d-38946205-500-269.gif

Diebuster
https://68.media.tumblr.com/384b3032204e2f1d646302c0435d81ff/tumblr_os90y95bUy1vv1g70o1_540.gif

FLCL
https://media.giphy.com/media/11ojoeSpZvjIdO/giphy.gif
https://media.giphy.com/media/RuPKtmRMcaZ1u/giphy.gif

Tengen Toppa Gurren Lagann
https://i.imgur.com/5LPuJDa.gif
https://68.media.tumblr.com/acc55c20e544af6cd36857f2a4a8e755/tumblr_o4fhfdZZz61rjxyrgo10_r1_400.gif

Ghost in the Shell
(nudity) https://media.giphy.com/media/svP7rKm4J6TXW/giphy.gif

Examples like these are so much more expressive and impressive to me than cgi. I think one of the most noticable advantages of handdrawing is how drastically you can exaggerate things and change up the artstyle moment to moment. It allows things to things to be shown in ways I just don't see in cgi.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
A lot of snow white was straight up rotoscoped.

Not that there's anything wrong with that
A lot of snow white was straight up rotoscoped.

Not that there's anything wrong with that
I don't like rotoscoping but I'll mentally update that note about Disney.
Arcsystemworks has shown what good 3D can do.

https://i.imgpile.com/nxflax.gif
[img]https://i.imgpile.com/nxffqL.gif[/QUOTE]
I love the look of GG Xrd but their workflow is more manual labor intensive than 2D!
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I watch pretty much all their stuff and greatly enjoy their movies. It's certainly pretty and technically impressive. But it also just feels....sterile and very much the same, I guess.

I just feel that handdrawn animation allows the animator to be more creative and use artstyles you simply don't see in cgi animation, and probably won't for a long time

One punch man
http://pa1.narvii.com/6271/153cab43d19ffbbfea6054a9e495c5acfbcc7178_hq.gif
https://i.makeagif.com/media/12-23-2015/j3SeVn.gif

Space Dandy
https://78.media.tumblr.com/2addf8d1d742b83fa943aa0cc04c47d6/tumblr_ohzr8kd50k1rvxid3o1_540.gif
http://data.whicdn.com/images/241561721/original.gif

Redline
https://78.media.tumblr.com/c114c813a4b4ea28e9d2811fde62a0da/tumblr_o49qrfi7S51v7kio1o1_500.gif
https://78.media.tumblr.com/debd63407397e3b78cd9d18f6d461b8b/tumblr_nxir2kI3i51ulpmhpo1_500.gif

Vampire D Hunter
http://images6.fanpop.com/image/photos/38900000/Carmilla-Awakens-5-d-38946205-500-269.gif

Diebuster
https://68.media.tumblr.com/384b3032204e2f1d646302c0435d81ff/tumblr_os90y95bUy1vv1g70o1_540.gif

FLCL
https://media.giphy.com/media/11ojoeSpZvjIdO/giphy.gif
https://media.giphy.com/media/RuPKtmRMcaZ1u/giphy.gif

Tengen Toppa Gurren Lagann
https://i.imgur.com/5LPuJDa.gif
https://68.media.tumblr.com/acc55c20e544af6cd36857f2a4a8e755/tumblr_o4fhfdZZz61rjxyrgo10_r1_400.gif

Ghost in the Shell
(nudity) https://media.giphy.com/media/svP7rKm4J6TXW/giphy.gif

Examples like these are so much more expressive and impressive to me than cgi. I think one of the most noticable advantages of handdrawing is how drastically you can exaggerate things and change up the artstyle moment to moment. It allows things to things to be shown in ways I just don't see in cgi.
None of those gifs showcased anything that can't be done with CGI/VFX.
 

Trickster

Member
None of those gifs showcased anything that can't be done with CGI/VFX.

Not all those were intended to be things that literally can't be done outside of handdrawn animation. But rather things you don't really see in cgi animation

I'd love to see some cgi examples that offer similar styles as some of those gifs though, because I genuinely don't feel like I've ever seen it
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Yeah, but when GitS 2017 tried that scene they really fucked it up.
The film looked emphasized that she was made out of synthetic material than the animated version which made the expansion look much more like actual flesh. Seems like an artistic difference rather than a "we can't make it look exactly the same."

So show me cgi that does it, I've literally never seen it
Which part specifically do you think would be impossible with modern tools?
 

Divvy

Canadians burned my passport
Trying to say whether one medium is superior to the other is frankly insane to me. They both have their strengths and weaknesses and how good it looks is far more dependent on the budget and what's in the hearts and minds of the artists working on it than the tools they use.

I love both handdrawn and CG, and I love working with both. 2D handdrawn lends itself better to exaggerated expressions because your pencil is not limited by your rig. Whereas 3D is better at portraying subtle expressions because your pencil can only go so thin.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
It's everything, from the range of Major's motion, to the shaking of the hands, to the momentum of her body when her arm snaps. All this is muted in the live action version because of the limits of Scarjo's acting, VFX finesse and just general vision.
 
Sorry OP but hand drawn > cg animation all day every day. Just because hand drawn animators have cut corners here and there shouldn't detract from the insane amount of work that goes into hand drawn animation that is essentially automated with cg. Never really cared for the cg aesthetic either... pretty much hated it since Toy Story. And don't get me started on the prominence of cg creeping up into otherwise hand drawn animation, as seen in Futurama and other newer animated shows. Always looks so jarring and terrible.
 
Sorry OP but hand drawn > cg animation all day every day. Just because hand drawn animators have cut corners here and there shouldn't detract from the insane amount of work that goes into hand drawn animation that is essentially automated with cg.
Several CG animators have posted in this very thread. It's hardly automated, and requires a lot of work to look good.
 

Tylercrat

Banned
Hand drawn is my personal preference. I don't think any one type of art is superior to another type of art. We all like what we like.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I'm not saying they aren't. I'm asking you to show me examples because I myself don't know where to find them as I've never seen them
The problem is that you aren't gonna find a lot of anime fights in 3D films, so you're not gonna get anime camera work... Video games are more along that nature, like the storm games:
41GYAx3.gif

ZW3uqHd.gif

sQmO7Vh.gif


A big thing at Disney is having feasible camera work
Uan6iAR.gif

F3lfwUw.gif


It'd be cool if anyone out there would even try.
Read above.
 

StoneFox

Member
I think one thing 2D animation has over 3D is that it ages better. Put on a blu ray of Bambi, and most people would think it still looks beautiful, even though it's from the 1940s.

Put on Bug's Life and yeaahh, you can see the limitations of the technology.

2D animation is better now than it's ever been, and outside of the sound quality and the overall design, most people will have a harder time dating older 2D films (I had to prove to my brother the other day that Lady and the Tramp was from the 50s). 2D animated movies will always be my preference over 3D, but I don't hate 3D. I just wish they had equal amounts of releases. Maybe every other 3D film Disney could release a 2D film, that would be cool.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
I'm not saying they aren't. I'm asking you to show me examples because I myself don't know where to find them as I've never seen them

There's RWBY.

But RWBY is ugly.

You can watch RWBY on twitch presents right now actually, if you don't believe me.
 

Phu

Banned
The problem is that you aren't gonna find a lot of anime fights in 3D films. Video games are more along that nature, like the storm games:


Read above.

Those aren't even close to the gifs. It emulates the style okay but the detail and movement are pretty sterile.
 

Divvy

Canadians burned my passport
Those aren't even close to the gifs. It emulates the style okay but the detail and movement are pretty sterile.

You won't find many examples because that style of animation is almost exclusive to Japan, and they have a pretty heavy stigma against 3D over there.
 

Laiza

Member
It'd odd. I actually do have a hard time trying to come up with 3D CGI works that attempt the sort of really exaggerated action sequences you can find in a lot of seminal 2D works.

Maybe Advent Children? The Matrix: Reloaded? Maybe I haven't seen enough 3D CGI works to make a contribution on this point either way.

Still, as a counterpoint, Thunderbolt Fantasy (despite being a puppet animation) provides a very interesting look at what could be done with 3D CGI works, were one to apply similar principles to the direction and animation.

Cases in point:
SNegns4STreJ5Kxy580D

insta.gif

pN3RQCB.gif
 

Nev

Banned
The thing is, the Disney/Pixar/Dreamworks artstyle is trash. Every female character has the same dumb face and everything look and moves samey and boring barring a few exceptions.

Just compare Pocahontas/Mulan/Belle/Meg. Then do the same with Rapunzel/Elsa/Anna/Moana. Just the same fucking face with a few tweaks.

I would never in a million times prefer that bland garbo over 90s Disney.

There are studios however that try to be a bit different and it shows. Sony Pictures, as meh as their movies might be, has (or had before that emetic Emoji movie) a distinct artstyle and animation philosophy that while "safe", is much more interesting than the derivative cheapo stuff Disney/Dreamworks churns out.

Just look at that Popeye short movie.
 

ShirAhava

Plays with kids toys, in the adult gaming world
Hand drawn is my personal preference. I don't think any one type of art is superior to another type of art. We all like what we like.

This

I'd rather see bad hand drawn animation over amazing CG....CG does nothing for me
 

yepyepyep

Member
I prefer 2D style animation whether they are drawing on cells or through digital technology. It is more expressionistic. Some of the earliest animation by Lotte Reiniger is still incredible for the creative art design.


You can do that stuff with CGI too so it is not really an argument against technology but how it is used. I don't really admire 3D animation from Pixar/Disney in the same way. I'm not saying there is no talent or creativity involved, but it doesn't appeal to me. Purely subjective of course.

You could say there is a lot of untapped potential for using CGI in more advant-garde or experimental ways.
 

Dice//

Banned
Both at once sometimes looks a bit off.

SxjHLTd.png

That's the studios fault usually.

It can look pretty seemless (see Futurama or Volton working in their spaceships) but there is zero shading on the dude while everything else has the gloss and lighting of a 3D room

Sooo it's a good example of bad work.
 
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