Fabieter
Member
Joke.
The only real 'masterpiece' this year is Elden Ring.
Loved and played thar one too but what makes that a masterpiece? Don't say it isnt tho. Just trying to say that it's totally subjective.
Joke.
The only real 'masterpiece' this year is Elden Ring.
But it's not personal when we are talking about thousands of sample sizes. Tomb Raider has thousands of games to compare against, we can see what works based on player feedback.All very true statements when forming your own personal opinions.
But it's not personal when we are talking about thousands of sample sizes. Tomb Raider has thousands of games to compare against, we can see what works based on player feedback.
I can sit down one thousand people, run them through different games with different camera systems, prove which ones work best for most people and why, and differentiate what is quality and what is not. Just as you can with anything else.
From Software's design around making each fight dangerous is expanded through the entire world, it creates interesting areas everywhere on the map, making exploration more interesting and meaningful than it usually is in open-world games. And the entire game is an art piece.Loved and played thar one too but what makes that a masterpiece? Don't say it isnt tho. Just trying to say that it's totally subjective.
Which turns into objectivism. Hence, you can argue why Spider-Man has objectively better movement than Tomb Raider.Which means you have information to back up your opinion.
Yes.
"Masterpieces" today are not FFVII, MGS, UT99, Diablo 2, Morrowind, KotOR, HL2 and SotC.
10s of today are early 2000's 8s.
Try and make sense out of that. If it doesn't make any sense then you're either too young or too dumb.
People tend to get more giddy when a pretty game with ass gameplay comes out nowadays than they did during the golden days. I guess because cutscenes were not really a big deal beyond jrpgs at that time.
From Software's design around making each fight dangerous is expanded through the entire world, it creates interesting areas everywhere on the map, making exploration more interesting and meaningful than it usually is in open-world games. And the entire game is an art piece.
Which turns into objectivism. Hence, you can argue why Spider-Man has objectively better movement than Tomb Raider.
Calm down .. I’m talking before those games. But also most the games you mentioned were already huge franchises beforehand so no graphics were not the selling points. Gameplay came first.mas·ter·piece
/ˈmastərˌpēs/
noun
1. a work of outstanding artistry, skill, or workmanship.
The problem with the modern game industry isn't that people use the term "masterpiece" for many games. The just spend stupid amounts of time and money on mediocre shite, often admitting that it is mediocre shite and indulging nonetheless. No one calls any CoD game a masterpiece. And yet genuine masterpieces can't hope to beat it on the sales charts, because they're not dopamine trigger Twitch-filler grindfests and "I play games with my friends".
These 2 statements are pretty ironic, even more when put together. Way to add revisionism to nostalgia.
If you're telling me that Final Fantasy VII, Metal Gear Solid, Half Life 2 and Shadow of The Colussus didn't sell themselves on graphics, you're nuts. If you think they stand up to what counts as polished, well-designed and dynamic gameplay experiences today, you're even crazier. It's especially funny mentioning JRPGs of old, where you would literally take turns, or wait until your character could do something other than an idle animation to select a totally canned action from a menu. Most games that didn't do that are and recognized as jank gameplay experiences, and were recognized as such even when they originally came out. It was to the point where many couldn't actually finish games because levels were too poorly designed, puzzles were too obtuse or the gameplay wasn't intuitive enough to accommodate success against bosses or hard encounters. Let's not get started about how low technical standards could get to where your console could get bricked at a moments notice.
This is what gets me about discussions like this. People will genuinely whine about a certain kind of AAA products - and we all know they're mostly talking about the "PlayStation template", let's not beat around the fucking bush here - while propping up all the old smash hits and cult classics. Pretending as though practically all of them weren't AAA productions at the highest standard the industry could produce at the time, that often gave the wow factor with graphical, and are remembered for their narrative elements. You gonna try convincing me people still care about Silent Hill 2 or Legacy of goddamn Kain for the gameplay? Lol, give me a break.
Fuck, Metal Gear Solid is the OG "Hollywood wannabe" game with more and longer cutscenes than you could shake a stick at.
Very true. Calling a game a masterpiece has become just another way to say I really, really like this game. What some people would call a masterpiece I would call hot garbage and I have no doubt a lot people would think I'm completely out of my mind when it comes to what I might call a masterpiece.An opinion is subjective. A diamond being rarer than a pebble isn't an opinion.
Very true. Calling a game a masterpiece has become just another way to say I really, really like this game. What some people would call a masterpiece I would call hot garbage and I have no doubt a lot people would think I'm completely out of my mind when it comes to what I might call a masterpiece.
ThisCan't say I agree.
Example, Prey (2017) is masterpiece for me.
It's metascore is 79 and doesn't qualify as per your definition.
But it's still a masterpiece in my books.
It does stuff that's been done before, but it's impact is like nothing else.
Movies doesn't set the standard if you put it this way , they're both different form of entertainments , Movies ratings make more sense , it's understandable to have fun with a bad rated horror movie , usually 3 out of 10 because what most critique have in common is something they were expecting and didn't happen in the movie , I'm not like that at the same time I understand where they coming from so it doesn't bothers me cause it's not just a plain number rather than more of what bothers them.Film critics point out every single bit of detail and score a multi million dollar movie a 40%, while game critics are impressed by whatever. It could have a crap story, weird puzzles, or a terrible ending and it gets a 10/10. It might as well end up like the movie industry where no one cares what gets a perfect score and whatever does is questioned for years. Where the true classics took years to become a classic.
Did you learn this from Pentiment?Masterpiece is a word related to the old guild system in Europe. A Masterpiece for an artisan was a piece of work which was judged good enough to qualify a person for the rank of master without them going through a long period of working for other masters.
No. It isn't some really obscure secret.Did you learn this from Pentiment?
I know. Just found it funny that such a subject was also part of a recent release title.No. It isn't some really obscure secret.
A masterpiece is a piece made by a true master of his craft, a single person. So most videogames can't be masterpieces by definition. The term is reserved for works of art anyway, and we can't even agree on if games are art or not.
Tetris is a masterpiece. Go find me a gamer who thinks differently.
Yes.
"Masterpieces" today are not FFVII, MGS, UT99, Diablo 2, Morrowind, KotOR, HL2 and SotC.
10s of today are early 2000's 8s.
Try and make sense out of that. If it doesn't make any sense then you're either too young or too dumb.
I may be cynical, and I may be an asshole, but I am not a porn star.
I'd bet tree fiddy that he's never played God of War RagnarokWonder what kind of game would you consider a Masterpiece in this industry, after picking GoW of all games as the negative example.
Take Elden Ring, in my opinion I think it's a masterpiece. Do I think it's a perfect game No, do I think Elden Ring is the GOAT...no I don't, but I think it's a masterpiece in that it moves it's genre forward in a way.
God of War Ragnarok is objectively a masterpiece anyone suggesting otherwise is pretty fucking stupid.
Ok, then we agree, you can judge games on more than personal subjectivity. So some games are better than others.Objective facts are the basis of an informed opinion, yes.
Ok, then we agree, you can judge games on more than personal subjectivity. So some games are better than others.
Why do you consider this game to be a masterpiece?
Gaming masterpieces used to be individual games that were clear landmarks, indicating that things had changed. We'd solved some new problem, developed some new way of doing things, that resulted in gaming as a medium opening up with new possibilities. Ocarina of Time is a masterpiece, because it translated the 2D adventure game framework into 3D almost flawlessly. "Ok, that's how we do that!" said the industry. Halo: Combat Evolved is a masterpiece because it simultaneously pushed the FPS genre forward while showing the world how to do it on a console. "This is how console FPSs are done!" we all said. They demonstrated a clear mastery of game design that served as markers for the rest to follo.
Today, "masterpiece" usually just means "I liked this a lot" for subjective reasons, or, "high production values". There's no clear mastery of game design, no new problem solved; it's just "third person shooter with expensive cutscenes", "FPS with solid multiplayer", or "indie game with an obsficated plot that I'm saying I liked so that people think I'm interesting". It's easier to just take "Resident Evil" and do it again, but polished and with more money, than it is to design something entirely new, to solve some new problem, so really make the next masterpiece. The last true masterpiece that I personally played - and it's a fucking cliche, but here we are - is probably Dark Souls. It's influenced the industry's approach to design at large in a lot of ways. A lot of games, even Elden Ring, stand on its shoulders.
For example, I'm really digging the Callisto Protocol a lot. Its graphics are the best I've ever seen, it's got some interest design going on, and it's operating in my stylistic wheelhouse. But it's not masterpiece a despite the insane production values on display. Over the last few years, I've seen a lot of high production games with some really expensive cut scenes, but I haven't seen too many "masterpieces".
masterpieces have always been subjective
There is nothing even remotely "Masterpiece" about God of War: Ragnarok. It's basically modern Video games: The video game. Every single aspect of God of War: Ragnarok is focus tested to a T and specifically designed to be as mainstream as possible. It's nothing more than a collection of over overexaggerated characters walking around in "epic" locations and set pieces while they bore you with marvel-like dialogue and exposition.God of War Ragnarok is objectively a masterpiece anyone suggesting otherwise is pretty fucking stupid.