Good Guy Gone Bad
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I hope this doesn't mean that they're not doing FFXII HD.
Oh.. hopefully they won't be heavily involved.
That's an aside noting that image quality will still be great on lower resolution displays but the text above notes that they use AA and 16x AF while internally rendering at 2160p. I'm basing that on my own reading as opposed to Google so it could still be off.
They also mention 4xMSAA
and, if my interpretation of what google is telling it's decent, they are saying that even if you don't have a HDTV you will have a better image quality on and SDTV because 1080p and 4xMSAA will scale down to 720p or 480p adding real downsampling to the image.
ちなみにSD解像度480pではPS3ハードウェア4xMSAAを超える高品位な32xアンチエイリアシング、720p表示では8xアンチエイリアシングをヘキ サドライブ独自で実装したため、フルHDテレビを持っていない方にも高画質化の恩恵があります。
But if they are actually rendering at 4k with 4xMSAA on top of that on a PS3, my hat's off to them. I find it difficult to believe though.
A 4k framebuffer with 4xMSAA on top wouldn't even fit into the PS3 vRAM, unless they're using tiling.
Freakin' Hexadrive?!
The guys that made W101 Run at 60FPS,Built Wind Waker HD, Fixed ZoE2, Pushed MGS3 onto a handheld, Got Okami running at an internal framebuffer of 4K on a PS3, and Turned Lost Planet into an Anime Cel Shaded Action RPG?!
XV is in good hands.
https://www.youtube.com/watch?v=BlhfEPfodf8
What an odd opinion
Why? I don't think they've done a particularly great job with the remasters.
Why? I don't think they've done a particularly great job with the remasters.
If I'm reading that correctly they are saying that at 480p they use 4xMSAA and 32x anti aliasing.
At 720p they use 8x antialiasing.
And the last sentence is saying that if you don't have a 1080p TV then you still will have a good image.
Why? I don't think they've done a particularly great job with the remasters.
Msaa IS anti aliasing
That translation or the article make no sense whatsoever
Type-0 HD was completely ruined for me by that motion blur on the camera, but that's more of a bad design decision than a strike against anyone's technical prowess.
The muddy look is the subnative res, I'm sure that's high priory.Hexadrive pls get that muddy look off the game.
Great graphics for a psp game too.Type-0's problems seem to stem from poor direction, rather than HexaDrive's ability. Should have been released as a more uniform 40 USD title. Or almost completely graphically rehauled (which, TBH, probably shouldn't have been outside the realm of possibilities).
They also made 3rd Birthday, which, while despite having the worst story ever told, was a good game.
FTFY.Good, the demo in its current state just screams for anisotropic filtering among other things.
From the Famitsu interview, provided by @VSXIII:
The original KH-style game play for Final Fantasy Versus XIII turned out to be difficult to achieve, so the game's form has changed.
Source: http://www.mognetcentral.com/threads/final-fantasy-xv-general-news-thread.3288/page-35#post-21900
Yeh. Hopefully everyone shuts up about it now.Nice to see they finally admitted this.
The original KH-style game play for Final Fantasy Versus XIII turned out to be difficult to achieve, so the game's form has changed.
I my self am freaked out, I don't want somebody to blur FFXV to oblivion like type-0 on artistic merits.
Stupid camera and blur is just killing type zero for me....keep wishing for a ptach with blur toggle option, stick sensitivity or something....
I find weird how SE is trying to show everyone helping them =P
First XPEC, now Hexadrive. I guess it's a good thing though, specially since Hexadrive already proved themselves multiple times to be fantastic people.
The original KH-style game play for Final Fantasy Versus XIII turned out to be difficult to achieve, so the game's form has changed.
So sad that tech from the ps2 is 'hard to achieve' on ps4 :/
“On the subject of Versus XIII’s development , we went with the high-objective development style we’ve seen in conventional Final Fantasy titles and the Kingdom Heart series, but we had a difficult time in shaping it together, and kept at it, going through trial-and-error,” says Final Fantasy XV art director Tomohiro Hasegawa.
Hasegawa continues by explaining that Square Enix eventually realized that they could not make a major HD game using the development system of yesteryear, so in addition to incorporating more from Square Enix’s technology department and members of their CG movie production department Visual Works as part of their new system, they requested support from HexaDrive’s engineers.
Read more at http://www.siliconera.com/2015/04/0...l-fantasy-xv-development/#7PT2t2l8Hbyv5W3c.99
Perhaps it is to show people they are working on it, and they are serious about getting it out in a timely fashion.
Edit: I am not suggesting they are slow, or incompetent. I think it is awesome they are being more open about the development process.
Great news, Hexadrive are god-tier.
4k/120fps confirmed.
The original KH-style game play for Final Fantasy Versus XIII turned out to be difficult to achieve, so the game's form has changed.
I assumed they would be making FF12 HD but XV is obviously much more important.
This sounds like a bit of a mistranslation. The quote from Siliconera:
This is refering to the way the develop their games. Workflow, team structure, etc. This was actually a major issue throughout the entire company and was covered extensively in "Final Fantasy XIV: Behind A Realm Reborn". The TLDR version is that Square acheived great success with the way they developed games all the way to the PS2 generation. Yoshida described their developers like old Japanese sword blacksmiths that spent a long time pouring care into hand crafting each blade. This type of development doesn't scale well when you need to develop a large scale of assets. The transition to HD game development is like the transition to mass production in the industrial revolution. Their old ways just didn't work anymore.
That's what wasn't feasible; the old way of developing games. Not what they wanted to develop.
So sad that tech from the ps2 is 'hard to achieve' on ps4 :/
Guys, the motion blur in Type-0 only exists to HIDE the muddy textures.
It won't be in FFXV.
Now you're freaking me out. The motion blur in Type-0 HD rendered the game unplayable to me. Had to trade it afterwards. But to be fair, I wasn't a huge fan of what I've played in the original version.