CollectedDust
Member
I'm confused, I've seen some indicate the PC version is trash and then another review say get it on PC because it hardly runs on PS4. What's supposed to be technically wrong with this game? Am I missing something?
...It is? One if making fun of their cultural headwear, the other is just a shortening of their country's name.It's as bad as when some US soldiers would call Middle East terrorist "towelheads". It wasn't cool back then and it's not cool now.
so its the same as calling germans "Jerrys" in WW2...It is? One if making fun of their cultural headwear, the other is just a shortening of their country's name.
Yes, that's the analogy I used already.so its the same as calling germans "Jerrys" in WW2
I think it's getting a F2P console release.Wait Deep silver are bringing APB back?
Yes, that's the analogy I used already.
It's as bad as when some US soldiers would call Middle East terrorist "towelheads". It wasn't cool back then and it's not cool now.
Of course they are, because they were used historically as racial epithets.Are the pejorative shortenings of Japanese, Chinese and Pakistan's country names also so unproblematic?
And they asking 2000 RUB for this pile of garbage when absolutely incredible DOOM was released last week and available now for the same price? Okaaaaay. Good luck to them... I guess.
Uh, please, let's not start that conversation again. 2000 RUB is one hell of an investment here for just one video game.jesus, your brand new games are only 30 dollars?
The Eurogamer writer needs to do a bit of reading of what happens to collaborators with the occupying force in every war.
Kudos -- not criticism -- should be given to Dambuster for actually addressing this reality.
Their last two original titles were this and Haze. You really want them to make a Timesplitters?
I too am confused by the accusations of racism or the idea that targeting collaborators is in some way far too reprehensible. The definition can vary but in most cases a collaborator is someone who has chosen to actively aid an occupying force, not just live under their rule. Offering them information, supplies, aid, and even comfort by choice rather than because they were forced to. These sorts of people have always been targeted by freedom fighters and insurrectionists, even those who don't take a hardline "If you're not with us you're against us" line. When the Allies liberated countries the Nazis had conquered most male collaborators were shot, and women had their heads shaved and branded. It is certainly dark as hell, and in an ideal world it would never happen, but the same is wished of war.
And soldiers have always, always come up with slang terms to refer to their enemy. It is all a part of the process of dehumanizing them, to make it easier to shoot at and kill another Human being. Jerry and Kraut were used for Germans, Eyeties for Italian soldiers, and much, much worse in World War 2. Again, it is dark but it is a part of warfare.
Remember when Free Radical was forced to make Haze on architecture they knew shit about
The Eurogamer writer needs to do a bit of reading of what happens to collaborators with the occupying force in every war.
Kudos -- not criticism -- should be given to Dambuster for actually addressing this reality.
I too am confused by the accusations of racism or the idea that targeting collaborators is in some way far too reprehensible. The definition can vary but in most cases a collaborator is someone who has chosen to actively aid an occupying force, not just live under their rule. Offering them information, supplies, aid, and even comfort by choice rather than because they were forced to. These sorts of people have always been targeted by freedom fighters and insurrectionists, even those who don't take a hardline "If you're not with us you're against us" line. When the Allies liberated countries the Nazis had conquered most male collaborators were shot, and women had their heads shaved and branded. It is certainly dark as hell, and in an ideal world it would never happen, but the same is wished of war.
And soldiers have always, always come up with slang terms to refer to their enemy. It is all a part of the process of dehumanizing them, to make it easier to shoot at and kill another Human being. Jerry and Kraut were used for Germans, Eyeties for Italian soldiers, and much, much worse in World War 2. Again, it is dark but it is a part of warfare.
i mean really the point as I read it is less "these things happen in the game" and more "these things happen in the game and I'm uncomfortable with it" which speaks to me that the tone of the game is unsuitable for what they're trying to pull, or that they failed to merge the gameplay and actions in such a way as to make the reviewers/players engaged with its message. Something Spec Ops: The Line quality, for instance, could probably treat it in an interesting and nuanced (well, to an extent) way in such a manner that it doesn't negatively impact on the experience. Apparently this isn't it.
Do you think that members of a country using a brand new made up word to refer to the people from the country that has invaded, subjugated, and oppressed them make them a bunch of racists?
So, what are you saying?
That if you look at some gameplay elements being somewhat tonally different from a bunch of storyline elements making those themes null? Does making an oppressive atmosphere nullify fun gameplay the same way fun gameplay nullifies an oppressive atmosphere?
And fuck pre-order bonuses; just because some suit in a boardroom scrambles to create promotional items to push point of sale marketing doesn't break the conceit of the people actually making the game.
What does that have to do with being a shit game?
Which is how its has always been in occupations with active resistance movements. Collaborators are hunted down and killed, to both hurt the occupiers, and keep the occupied population from further collaboration.From the reviews i have read it seems as though you go out of your way to find collaborators rather than acting on information you receive, so it becomes a bit of a witch hunt.
Also it seems there is no sympathy for the collaborators, not all of them in history have done it because they're 'nasty people' - how they are seemingly represented, they've done it because it is a form of bribery - threats of abuse to them and family members, execution, and simply because maybe the human condition cannot cope with what is going on anymore.
AmenIt's so frustrating to see the self-castration that these studios all self inflict; Making samey games because only the tried and true seem to get a fair chance, whereas the tried and true isa fucking oversaturated red ocean of 'been there done that'.
Dark Souls proved without reasonable doubt that creativity and AAA gaming can exsist, but it will take nurturing and a keen eye for your community; Demon souls found a niche group of players that created a strong community. By creating FOR this community ( and not your average focus group persona's ) the games could play off its strengths, while the community kept growing on sheer word-of-mouth. Fast forward 6 years and we have FROM having its most successful AAA franchise in its history, carefully groomed to the size we see in this month's NPD.
Yet here we are, watching all these publishers / developers tripping over one another to make the exact same shit we've been playing all year. This game will be a financial disaster and possibly the end of this studio and honestly, and i don't give a flying fuck. Cull the meek, i say. The talented people will land on their feet, and the assholes who conceptualise and green-light games like this will have another flop on their resume. To these people i say:
Stop making fucking games for the masses. Make games for the hardcore. We appreciate creativity, we recognise brilliance, and we will give you the best marketing you can possibly hope for!
It's so frustrating to see the self-castration that these studios all self inflict; Making samey games because only the tried and true seem to get a fair chance, whereas the tried and true isa fucking oversaturated red ocean of 'been there done that'.
Dark Souls proved without reasonable doubt that creativity and AAA gaming can exsist, but it will take nurturing and a keen eye for your community; Demon souls found a niche group of players that created a strong community. By creating FOR this community ( and not your average focus group persona's ) the games could play off its strengths, while the community kept growing on sheer word-of-mouth. Fast forward 6 years and we have FROM having its most successful AAA franchise in its history, carefully groomed to the size we see in this month's NPD.
Yet here we are, watching all these publishers / developers tripping over one another to make the exact same shit we've been playing all year. This game will be a financial disaster and possibly the end of this studio and honestly, and i don't give a flying fuck. Cull the meek, i say. The talented people will land on their feet, and the assholes who conceptualise and green-light games like this will have another flop on their resume. To these people i say:
Stop making fucking games for the masses. Make games for the hardcore. We appreciate creativity, we recognise brilliance, and we will give you the best marketing you can possibly hope for!
Finally someone that understands the Eurogamer criticism.If you couldn't tell by the surveillance comment (which is featured in the Eurogamer quote that got this whole chain started in the first place), I was suggesting there wasn't any deep thematic meaning behind killing collaborators and photographing them as you level up and check off an achievement does not make for interesting exploration of the themes.
Because Jason Brody has his "What am I doing I'm so violent!" moment in Far Cry 3, does that make the game a decent exploration of the themes the writers wanted to represent? Or is the game simply a silly and fun romp through a tropical island with its head up its ass? I vote for the latter.
And okay, fuck preorder bonuses. Do you think that's the only skin for the bike in the game? I mean, the fact that you have your own personal dirtbike is pretty silly in itself in an urban enviornment if they are going for a This War of Mine vibe.
What oppressive atmosphere is there? Nearly everything about the game is basically the typical shooter. CAN silly and fun things like your own personal dirtbike work with deep and dark themes? Sure. Has it, in gaming, yet? I don't think so, and I don't think this will be the title to do it. It sure as shit isn't going to be a game about "being the bad guy" like some posters suggested earlier in the thread.
Maybe I'm wrong and the story is really a masterclass in the horrors of war, but like I said, it might just because I'm a cynic, but I'm betting on it being another hyperviolent power fantasy that's completely tone deaf. I suppose we can both see in a few days if we dare to trudge through the 25 FPS gameplay full of NPCs running into walls.