Ghost Slayer
Member
Ambitious first party Sony game with no multiplayer options. This could go... poorly.
Care to explain?
Ambitious first party Sony game with no multiplayer options. This could go... poorly.
OK you've questioned it. It doesn't seem like any one is going to change their mind and we won't know anything until E3. What's left?
Care to explain?
I need a return to form. Bring back the lobby system and game modes from KZ1. I gotta buy the HD version just to play it again with Bots. I miss Supply Drop so much.Shadow Fall is definitely not the last we've seen of Killzone.
Ambitious first party Sony game with no multiplayer options. This could go... poorly.
I don't know why people have a problem with people questioning if that indeed is Neo footage???
Why you ask???
Because game companies have a history of showing footage that was never representative of the final game. And With Sony working on Neo it begs the question?
If it is PS4 then that's amazing for real ingame footage. If it's just cutscenes amd replay footage then it's more than likely PS4
It went badly for The Witcher 3 too ...
edit: Now I'm confused.
Ambitious first party Sony game with no multiplayer options. This could go... poorly.
Looks gorgeous, but my god that dialogue. So fucking terrible.
Ambitious first party Sony game with no multiplayer options. This could go... poorly.
that showcase nothing but combat, this is supposed to be an RPGWe have 2 gameplay demos already.
that showcase nothing but combat, this is supposed to be an RPG
??? Lol o boy. Developers truly can not winthat showcase nothing but combat, this is supposed to be an RPG
that showcase nothing but combat, this is supposed to be an RPG
That's sad that in order for a game to sell, it has to have multiplayer attached to it.
So the perfect game thenAmbitious first party Sony game with no multiplayer options.
That's sad that in order for a game to sell, it has to have multiplayer attached to it.
He's talking to her as a child in that screenshot and as an adult in the original footage, so he's obviously older in the original footage. Aloy perhaps looks younger because she IS younger. I'm starting to think it might be similar to Fable in this respect.
If you're talking about sales and The Order, generally value is the consumer issue and I'm assuming this is more like a 40 hour game than a 4 hour game.Ambitious first party Sony game with no multiplayer options. This could go... poorly.
Man, why are you wasting your time here? You are obviously a top tier writter/director and I am certain that developers will be desperate to aquire your amazing skills...
Like I said before it sounds more Like Fallout 4 on the RPG said of things.I want to know more about the RPG elements. I just remembered this game is supposed to be a rpg.
Norris: So there are obviously things that will have objectives and objective markers inside of the game, and another thing that we mentioned during the demo here is the exploration element. We want to drive exploration through having pick-ups that you'll find throughout the world that you can craft with or replenish your health. So, there will be reasons for you to explore this open world that are meta-game related, but there are also quests and a quest system in place that will deliver that story and give you specific places to go
The game is very much built around the economy of the role of resources. Players can go into merchants and sell resources. We also have traders that trade resources directly so you don't have to sell that stuff. How shops and merchants exactly work that's something we're still fleshing out. But the most important bit is also that the player actually crafts a lot of the stuff so there is a creative element in a way in that. I'm collecting this bit from nature and this bit from a robot. I get this other ingredient from the tribes and now I'm going to put this thing together. So we have an interface for that as well where you get the sense of actually making something. I think that's also a bit of what makes it feel more unique. We have these robot components that we add on to the tribal, primitive ingredients and then add a bit of nature as well. Creates a very unique mix.
http://www.gameinformer.com/b/featu...rld-of-horizon-zero-dawn.aspx?PostPageIndex=2de Jong: Absolutely. One of the core ideas for setting up the character is that, in a lot of games you get a selection of what player you are, a combat player or stealth player. In our game we wanted to keep that completely open for the player. You can mix and match and put it together in any way you want. Also during the game you can switch. So the different weapons we present, you can work with the weapon wheel and customize it, but also with the skill trees they are very open. As the player levels up, you get skill points, you get to spend them on the skill trees. There, you can go in all directions you want. You can really create your own custom character instead of having to go through this fixed path and not being able to switch things around.
Man, why are you wasting your time here? You are obviously a top tier writter/director and I am certain that developers will be desperate to aquire your amazing skills...
Trailer is on the verge of cracking a million views. Nice.
If you look closely, the robot chasing her in the jungle is not a Thunderjaw(T-Rex robos). It looks like some sort of elephant type creature that's running on all fours.
So we have potentially robot:
T-Rex
raptors(That's what I think the Watchers are)
long necks
elk
Bulls?(Cows too?)
crocs
Elephant?
big birds
and war machines seemingly controlled by humans
Discovering the twist the game has on normal animals will be a very fun and even scary part of the game I feel. Imagine just walking in a forest at night with no visibility and you hear a rustle in the leaves, you look around and all you see is red eyes staring at you at a distance with no idea what sort of creature it will be.
Great, that's probably why it's currently #3 on Amazon. #1 is Persona 5 by the way.
Something about this game just isn't doing it for me. I'm not quite feeling the robotic dinosaurs against a natural backdrop or the design of the main character, or the writing & voice work. The gameplay could be good but the game seems meh to me. It's kind of got that cheesy Avatar feel.
huh? Open world is all the rage.....doesn't need MP.
Says TheXbox. The Witcher has some bad Voice work and dialogue at times but the game is amazing.
Let's wait for context before we start calling the premise cheesy.
I can already see the 'Aloy's father death scene' coming a mile off, lol.
My theory:
I don't think Aloy is a cyborg at all. I think she is a child of the old ones. Her parents are probably the creators of the AI/machines, or worked for the company that created them. They probably died saving her when the AI/machines went rogue, and put her into a machine to be cryogenically frozen. Her parents being involved in all this is most likely why that building's scanner was able to confirm her identity.
Look, if you think this trailer and last year's gameplay demo are the same graphically, then I dunno what to tell you.
Well, I figured if I ended up being correct, it wouldn't hurt to spoiler tag it.I don't think we need spoilers for theories.
I also noticed that machine recognised her. I'm convinced we get to play her as a young girl. That scene were she throws the blue ear piece to the floor and backs away suggests we'll be playing that when she finds it.
Well, I figured if I ended up being correct, it wouldn't hurt to spoiler tag it.
It'd be awesome if there are some playable sequences as young Aloy
I don't get why people are hating on the writing so much when this sounds like standard story trailer narration. The guy probably isn't even going to say these lines in the final game.
This is really the worst argument ever
Do I have to be a game designer to call a game bad?