KratosEnergyDrink
Member
Why would anyone describe a checkerboard resolution as "basically 4k"? This is totally nonsense.
But it's BASICALLY the same
Because basically it is basically 4k
Basically 4k
FFXV was 1800cI don't care. Final Fantasy 15 was checkerboard, right? It looked stunning. This games is looking like it might be the most visually impressive thing to come to have come to either of the new consoles.
Checkerboarding tech is more than that go look it up it's not just simply "half the pixels" and that's it.the difference is roughly 2x the quality level
1080p -> ~2M px, checkerboard 4K upscaling -> ~4M px, native 4K -> ~8M px
The "basically" wording is hiding the fact that it's a half step and at the same time half the quality of native 4K.
Why would anyone describe a checkerboard resolution as "basically 4k"? This is totally nonsense.
But it's BASICALLY the same
Because basically it is basically 4k
Basically 4k
2160p checkerboard (meaning, basically 4K)
This is where I get confused, it doesn't have one.2160p checkerboard means what native resolution? 3840x1080 or 1920x2160 or 2088x1620?
He basically got an A. He only scored 75/100 but that's basically the same as 90/100 right?!
How can it be basically 4k if it uses half the pixels?
This new Decima engine seems to be the real deal.How does this game looks so gorgeous and on top of that runs on Pro in 2160p resolution? O: Other grapically demanding current gen games ran at most in 1800p resolution.
Another guy said from Cerny interview 1920x2160... if true that means:This is where I get confused, it doesn't have one.
The game will be rendered in 2160p checkerboard (meaning, basically 4K)
The game will be rendered in 2160p checkerboard (meaning, not actually 4K)
I can see why they went with the first one
Since when is 2160p checkerboard basically 4K??
Will there be a high fidelity mode for 1080p? Or is it "just" high resolution mode for Pro?
How does this game looks so gorgeous and on top of that runs on Pro in 2160p resolution? O: Other grapically demanding current gen games ran at most in 1800p resolution.
Its not PR what are you even talking about.loudninja in posting scuzzy PR puff piece shocker.
Yeah, would have bought a Pro for that. Couldn't care less about 4K* and some better shadow maps. Just hope the OG version isn't botched as in frequent sub 30fps dips.Meh i wish they optioned to play in 60 fps since this isnt a multiplayer game there wouldnt be problem
loudninja in posting scuzzy PR puff piece shocker.
The first quote is not even from the psblogSo he is not supposed to post new info from the Playstation Blog? Okay buddy.
Its not PR what are you even talking about.
He was probably just checkerbored.loudninja in posting scuzzy PR puff piece shocker.
Only when you can't tell the difference.
Is Sony/GG saying it's basically the same or is it just the authors' opinion?
Pixel count is the same. It is rendering a full 3840×2160 framebuffer. Slightly less accurate than Native 4K but still it's basically 4K.
http://www.neogaf.com/forum/showthread.php?t=1330505
loudninja in posting scuzzy PR puff piece shocker.
The former shades 4.1 million pixels each frame, the latter shades 8.3 million pixels each frame.
How can it be basically 4k if it uses half the pixels?
As you can see, both checkerboard and upscaling deviate from the "real" results of standard rendering. But despite the fact that they cost about the same in rendering time, it's clear checkerboarding gives much more accurate results. This may be more obvious in an animated comparison.
Yep. That is correctAnother guy said from Cerny interview 1920x2160... if true that means:
2160p checkerboard = 1920x2160p
1800p checkerboard = 1600x1800p
1600p checkerboard = 1440x1620p
Below these it get worst than native 1080p.
Pixel count is the same. It is rendering a full 3840×2160 framebuffer. Slightly less accurate than Native 4K but still it's basically 4K.
http://www.neogaf.com/forum/showthread.php?t=1330505
My mom can't tell the difference between DVDs and blu-rays. DVDs basically blu-rays confirmed.
There it is, new checkerboard tech is legit not giving it enough credit and instead downplaying much more than it actually is nowhere near the same as a traditional upscalePixel count is the same. It is rendering a full 3840×2160 framebuffer. Slightly less accurate than Native 4K but still it's basically 4K.
http://www.neogaf.com/forum/showthread.php?t=1330505
My mom always watches things somehow in the wrong aspect ratio, or not fullscreen, or not the full resolution it could have been, and when I fix it she says it was fine before.
What were we talking about, again?
They don't cost the same in rendering time do they? I thought checkerboard was quite a tad more compute expensive?Pixel count is the same. It is rendering a full 3840×2160 framebuffer. Slightly less accurate than Native 4K but still it's basically 4K.
http://www.neogaf.com/forum/showthread.php?t=1330505
Nice. I sit pretty close (3 feet) to my 55 inch KS 8000 and i notice some blurryness in games that arent 2160p.
loudninja in posting scuzzy PR puff piece shocker.
the difference is roughly 2x the quality level
1080p -> ~2M px, checkerboard 4K upscaling -> ~4M px, native 4K -> ~8M px
The "basically" wording is hiding the fact that it's a half step and at the same time half the quality of native 4K.
2160p checkerboard means what native resolution? 3840x1080 or 1920x2160 or 2088x1620?
Edit - Looks to be 1920x2160.