MagiusNecros
Gilgamesh Fan Annoyance
Omega Force. So no. It was published by Tecmo Koei and Nintendo.Was that Developed by Nintendo?
Omega Force. So no. It was published by Tecmo Koei and Nintendo.Was that Developed by Nintendo?
Eh, I'm not calling anybody an idiot. The game feels super smooth and I have no problems with the 30 fps framerate, to me it's very responsive and plays great.So you're essentially saying OP is an idiot and there's no magic in ToTK. Well I'm not arguing with you there. I'm impressed by the draw distance in ToTK tho.
Outside of Kakiriko Village and using Ultrahand, the game felt as smooth, if not smoother than some 60 FPS games I play on PC.Let's take Zelda Botw and Totk.
Despite the framerate of both games running at 30fps and even dipping into the 20's the game feels silly smooth. I never notice input lag or stuttering I never notice choppy movement or that sluggish feel, both games are smooth as silk.
Idk if there is any other developer capable of putting games at the scale of Botw and Totk on switch hardware. When every other developer makes games at 30fps it's easy to tell. Most experience the symptoms I listed above.
I don't mean to keep stroking Nintendo off but you have to give credit where it is due. What is the secret sauce?
Probably this, though it has its own issues.Double-buffered vsync. It reduces input lag.
My guess as well. Also dynamic resolution that's well implemented and clever usage of billboarding, at least in the Mario Odyssey/Breath of the Wild engine.Double-buffered vsync. It reduces input lag.
lol what?Monolith are programming gods.
They've been the best acquisition Nintendo has ever made.
And we are done.fanboyism
Both Zelda games look pretty bad honestly.
Nah, the (two most recent as previously they were also usually flawless 30 fps) Zelda games are the exception (though their scope and scale make up for it), almost everything else they do has flawless performance whether 30 or 60 (and they probably still put out more 60fps games than the others).Hum nope, they really don't.
Metroid Prime Remastered is smooth and looks really good on top of it. But this is an exception. Both Zelda games look pretty bad honestly. Doesn't mean you cannot enjoy the game, but let's not pretend they look awesome and have a great framerate.
Er, no it was/is not (those games are his - bad - examples for Nintendo in general) and neither was your post I responded to where you generalized and called Metroid Prime Remastered the exception which is what I disputed. What? But hey you can name drop Link's Awakening as having issues so you totally win, I guess, as if I implied there's no other Nintendo game ever with performance drops, or as if your own "exception", the Prime remake, is the only Nintendo/Switch game ever one can name that performs great. I think your brain is broken at the moment but whatever really, moving on.cireza said:The thread was about BotW and TotK anyway.
Let's take Zelda Botw and Totk.
Despite the framerate of both games running at 30fps and even dipping into the 20's the game feels silly smooth. I never notice input lag or stuttering I never notice choppy movement or that sluggish feel, both games are smooth as silk.
That's the Double Buffer V Sync my dude.I never notice input lag
Pretty sure that Link's Awakening has issues. The thread was about BotW and TotK anyway.Nah, the (two most recent as previously they were also usually flawless 30 fps) Zelda games are the exception (though their scope and scale make up for it), almost everything else they do has flawless performance whether 30 or 60 (and they probably still put out more 60fps games than the others).
Don’t ever put naughty dog and rockstar in the same sentence for controls, nd games control amazingly mate.I was actually surprised by how little I was bothered by the 30fps in ToTK. It actually does look and feel pretty smooth.
I think at least part of it is that they don't bother with super detailed animations. Games from studios like Naughty Dog or Rockstar can often have very realistic and detailed animations but they also make the game feel less responsive, and when you pair that with 30fps it's even worse.
30fps is an artistic decision
True. Gaming becoming "big business" drew in the usual money people and like always they basically ruin everything in the long term. Inept.Once upon a time, gaming companies were run by people who were gamers. Now days games have 100+ million $ budgets and there are suits demanding that games are published as soon as possible. Optimizing for potatoes isn't cost-effective.