Just curious how would you take from software formula further or fix issues you think it has?
1. Randomized loot. There really isn't any reason to explore on replays and it also makes looking at guides mandatory if you want the best items.
2. Parry system more like Sekiro. With exception that parry would be block and then attack button so, you couldn't just spam block button for alright results. Also you could also parry swords and stuff but not mega big bosses, to give bit variety in terms of avoiding attacks.
3. Some kind of quest system, and dialog tress. No need to make it too big and I generally don't even like side quests.
4. No upgrade materials and simpler stats. It would more fun if I found new slightly more powerful weapon of different class, I could just start using it instead not using it due to having first to upgrade it.
5. Armor that matters, I don't really like leveling up vigor or endurance, just make armor powerful and have different stats, like vigor and endurance.
6. Fixed healing from start of the game with no way to upgrade it. Just make like 5 full heals. Its kind of fun since you would have risk and reward mechanic. Lower your health more you would heal, but riskier it is.
7. Boss challenge like Sekiro. ER went overboard.
8. Easy to use magic, that would act like small damage boost instead of complex stat driven system with op spells and shitty spells. Hold RT and press face button to blast 4 different spells of your choosing and mana regains little bit by dealing damage to enemies, melee included.
9. Improved bow mechanics, like hold LT and get bow with improved aim. Rechargeable bow of like 5 arrows, would Inzentive using bow for stunning few enemies out of group for instance.
10. I prefer face button attacks and I don't really need two attacks like heavy and light since typically one is better than the other statically. It would free shoulder buttons for magic and bow.
11. More traditional story delivery and than cryptic item descriptions.
1. Randomized loot. There really isn't any reason to explore on replays and it also makes looking at guides mandatory if you want the best items.
2. Parry system more like Sekiro. With exception that parry would be block and then attack button so, you couldn't just spam block button for alright results. Also you could also parry swords and stuff but not mega big bosses, to give bit variety in terms of avoiding attacks.
3. Some kind of quest system, and dialog tress. No need to make it too big and I generally don't even like side quests.
4. No upgrade materials and simpler stats. It would more fun if I found new slightly more powerful weapon of different class, I could just start using it instead not using it due to having first to upgrade it.
5. Armor that matters, I don't really like leveling up vigor or endurance, just make armor powerful and have different stats, like vigor and endurance.
6. Fixed healing from start of the game with no way to upgrade it. Just make like 5 full heals. Its kind of fun since you would have risk and reward mechanic. Lower your health more you would heal, but riskier it is.
7. Boss challenge like Sekiro. ER went overboard.
8. Easy to use magic, that would act like small damage boost instead of complex stat driven system with op spells and shitty spells. Hold RT and press face button to blast 4 different spells of your choosing and mana regains little bit by dealing damage to enemies, melee included.
9. Improved bow mechanics, like hold LT and get bow with improved aim. Rechargeable bow of like 5 arrows, would Inzentive using bow for stunning few enemies out of group for instance.
10. I prefer face button attacks and I don't really need two attacks like heavy and light since typically one is better than the other statically. It would free shoulder buttons for magic and bow.
11. More traditional story delivery and than cryptic item descriptions.