One thing that I'm noticing OP, is that you seem to be falling into the same trap I see others falling into. It seems like you expect with this new gen, it should be easy for everything to be 1080p at 60fps. If games were still using last gen engines, then yes, all these games SHOULD be running like that. However, with the new generations, we are always given new engines. Engines that tax the systems in ways that the previous gen couldn't handle at all. New lighting, better shading, higher res textures, more complex AI. When you add all of these things up, it ends up taxing the new systems to the point where 1080p and a solid 60fps becomes very difficult to achieve, especially less than half a year into the generation's lifespan, when developers are still struggling to understand the new systems.
TLDR: Just because systems are more powerful then last gen does not mean they will be pushing 1080p with a solid, locked 60fps within the first year of launch.