It already is a success in the West... The question is if they can keep up the momentum.question is, will it become successful in the west also?
It already is a success in the West... The question is if they can keep up the momentum.question is, will it become successful in the west also?
right now only Ubisoft and bethesda are western 3rd parties currently onboard, if their games becoming successful then I could see more western developers jumping onboard soonDefinitely. Having JP third parties on board will be more than enough for Switch to be a decent success at least. My hesitation is with becoming a major success in Western markets: even the biggest Japanese third parties make up a relatively small part of the AAA market over here, so to get the mainstream success that for example the PS4 enjoys in the West, I think Switch does need to have at least a decent base of Western AAA third parties as well. If it does get that, it would be on the road to becoming a huge phenomenon imo.
I think Skyrim specifically will be an important test in that regard, to see how Switch owners respond to a very Western RPG like that. I don't expect a lot of support this year, but hopefully by next year support will be more plentiful.right now only Ubisoft and bethesda are western 3rd parties currently onboard, if their games becoming successful then I could see more western developers jumping onboard soon
I think Skyrim specifically will be an important test in that regard, to see how Switch owners respond to a very Western RPG like that. I don't expect a lot of support this year, but hopefully by next year support will be more plentiful.
yeah this, even if Skyrim, nba 2k18 and Fifa sells well, they will mess everything up with lazy late portsTherein lies my concern with third parties. I mean this can get away with it because it's Skyrim, but I worry that third parties will test the waters with late ports again which people won't buy because they're late ports.
Therein lies my concern with third parties. I mean this can get away with it because it's Skyrim, but I worry that third parties will test the waters with late ports again which people won't buy because they're late ports.
It's perhaps the second meaningful release on a console that's starved for games - I don't think its success is all that surprising with that context.
Therein lies my concern with third parties. I mean this can get away with it because it's Skyrim, but I worry that third parties will test the waters with late ports again which people won't buy because they're late ports.
Yep. And I will never understand why. At least this time portability gives a sense to these late ports' existence. But the real test would obviously be a simultaneous release.
Therein lies my concern with third parties. I mean this can get away with it because it's Skyrim, but I worry that third parties will test the waters with late ports again which people won't buy because they're late ports.
Agree that anything could happen with Skyrim. It's worth bearing in mind that, unlike a lot of late AAA ports, it's an evergreen title, still appearing in the top 20 for various charts 6 years after the original was released. It's got constant high popularity, high visibility and consumer awareness, on top of Nintendo promoting it. It'll be interesting to see whether the USP of being portable Skyrim will have existing Skyrim fans double-dip, whether it'll just see Nintendo early adopters grab it, or a mix of the two. I think it's releasing at just the right time, after Zelda and before Xenoblade 2.Skyrim is a very late port, and honestly I don't think it will sell well. But it's the first portable version of the game... I didn't expect much sales for MK8D, and I was wrong. Anything could happen here.
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Skyrim is a very late port, and honestly I don't think it will sell well.
Agree that anything could happen with Skyrim. It's worth bearing in mind that, unlike a lot of late AAA ports, it's an evergreen title, still appearing in the top 20 for various charts 6 years after the original was released. It's got constant high popularity, high visibility and consumer awareness, on top of Nintendo promoting it.
Honestly. who cares about western third party support. Nintendo doesn't need them. We all have access to their games on other platforms. There's no point discussing it.
Wtf?
This is hitting the nail squarely and forcibly on the head.The parsimonious answer is this: since one of the core selling points of the Switch is that it creates new opportunities and time slots for video games that didn't previously exist in one's lifestyle (i.e. weren't adequately covered by existing systems, except maybe mobile, where the software is so far away from traditional games that they're practically a different sector altogether), Switch owners are outwardly searching for software to fill that newfound space, and choosing from what is available. The appeal of the hardware itself, the desire to use the hardware for its own sake, is driving sales.
Honestly. who cares about western third party support. Nintendo doesn't need them. We all have access to their games on other platforms. There's no point discussing it.
"Nintendo doesn't need them" is the magic bullet Nintendo really needed all these years: a sustainable model for doing without the fickle presence of big western third parties if necessary, without subjecting their audience to the kind of software droughts that drive them off the platform and deter others from jumping in, while still capturing a mass-market mindshare beyond their traditional core.
They finally have it, but I think the unexpected health of their software environment owes a great deal to the presence of a mature indie market that arguably caters to Nintendo audiences far better than the big third parties do. Otherwise the Switch launch really would have been as blank as it looked on paper. That meeting of the right developers with the right players in a confident digital distribution environment did not exist for any Nintendo hardware launch prior to this one, and it makes all the difference. (That, along with the massiveness of BotW, the size of several Zelda games in oneenough to keep the indie/digital-averse very busy.)
I think Japanese third parties still matter a lot. If you were to take the 3DS and remove all of it's 3rd party games I doubt it would have sold as much as it did. Definitely wouldn't have in Japan as it wouldn't have been able to absorb as much of the PSP's userbase.
I still think the reason no one buys the games is not because they are late or poorly made, but because no one knows they exist because they are not advertised.
to your point, I think evergreen titles are just a more natural fit for Switch. I might want the highest fidelity experience for, say, Tomb Raider but when it comes to Rocket League I really just want to play more if it.Yes, and this is why I think Skyrim doesn't stand to tell us anything useful about the viability of third partiessame-day, late ports, whatever. Skyrim is Skyrim. It stands to do better than the more recent Fallout 4 would do in its place, for example. It's not comparable to ME3, Deus Ex: HR, Arkham City, or Assassin's Creed III on Wii U, as acclaimed or popular as they were (never mind Black Flag or Watch_Dogs launching into a void much later when there wasn't any early-adopter effect to benefit from and the target audience had conclusively vanished or preferred to play elsewhere).
Minecraft, Skyrim, and GTA V (not that it's coming) are in a class of their own in reputation, cachet, and player retention, and despite all appearances they still haven't reached the point of audience saturation where everybody who wants to play them has done so. They persist in exceeding expectations in that respect.
Prior to the Switch launch there was a not insignificant level of demand voiced for a port of Mass Effect Andromeda. Notice how that has completely vanished post-release. This, I would argue, is closer to the norm where late ports are concerned: a game hits release, its audience meets it, the hype evaporates. Not everything can be a hit.
The only recent big western title that I would have confidence in performing well as a late port is Overwatch, which I doubt will happen. Everything else is a gamble. Indie developers have a lot more reason to be excited about releasing on the Switch than big western multiplatform publishers do; the demand for them is better established. Stardew Valley will hit like a truck. So would Rocket League if it shows up. I honestly can't say the same for CoD or Assassin's Creed even if their publishers bothered.
The parsimonious answer is this: since one of the core selling points of the Switch is that it creates new opportunities and time slots for video games that didn't previously exist in one's lifestyle (i.e. weren't adequately covered by existing systems, except maybe mobile, where the software is so far away from traditional games that they're practically a different sector altogether), Switch owners are outwardly searching for software to fill that newfound space, and choosing from what is available. The appeal of the hardware itself, the desire to use the hardware for its own sake, is driving sales.
Contrast this with how traditionally, among multi-console owners in particular (especially the doomsayers clamouring for third-party Nintendo for the past two decades), Nintendo hardware was often perceived as an unfortunate cost of admission to the first-party software, a hindrance rather than an attraction. If no big hits landed on the Wii U for months, that didn't come out as a void but a convenience: one less system to keep plugged in, one less HDMI port to occupy, one less input to manage on the remote, one less control scheme to fuss with if you're the kind of heathen acculturated to the Xbox's sacrilegious ABXY layout.
The Switch, meanwhile, cries out to be used, and in many of the circumstances where a user might want in on hand, there isn't a substitute. Many have reported a strange and knowingly irrational reluctance to go back to their 3DS even though it's right there, available, and backlogged to hell.
I'd rather like to play those games on the go, though. That would be so cool.
Good points, agree with that. Where CoD is concerned, I'd say that perhaps, again, it's a different sort of outlier- while not approaching PS/Xbox sales, as far as I know the Wii ports still clocked up a respectable amount of copies sold. Whether that still makes it worth producing, considering the modern AAA concern with megahits-or-bust, is another matter entirely though. Agree on Assassins Creed, ME etc.Yes, and this is why I think Skyrim doesn't stand to tell us anything useful about the viability of third partiessame-day, late ports, whatever. Skyrim is Skyrim. It stands to do better than the more recent Fallout 4 would do in its place, for example. It's not comparable to ME3, Deus Ex: HR, Arkham City, or Assassin's Creed III on Wii U, as acclaimed or popular as they were (never mind Black Flag or Watch_Dogs launching into a void much later when there wasn't any early-adopter effect to benefit from and the target audience had conclusively vanished or preferred to play elsewhere).
Minecraft, Skyrim, and GTA V (not that it's coming) are in a class of their own in reputation, cachet, and player retention, and despite all appearances they still haven't reached the point of audience saturation where everybody who wants to play them has done so. They persist in exceeding expectations in that respect.
Prior to the Switch launch there was a not insignificant level of demand voiced for a port of Mass Effect Andromeda. Notice how that has completely vanished post-release. This, I would argue, is closer to the norm where late ports are concerned: a game hits release, its audience meets it, the hype evaporates. Not everything can be a hit.
The only recent big western title that I would have confidence in performing well as a late port is Overwatch, which I doubt will happen. Everything else is a gamble. Indie developers have a lot more reason to be excited about releasing on the Switch than big western multiplatform publishers do; the demand for them is better established. Stardew Valley will hit like a truck. So would Rocket League if it shows up. I honestly can't say the same for CoD or Assassin's Creed even if their publishers bothered.
Good points, agree with that. Where CoD is concerned, I'd say that perhaps, again, it's a different sort of outlier- while not approaching PS/Xbox sales, as far as I know the Wii ports still clocked up a respectable amount of copies sold. Whether that still makes it worth producing, considering the modern AAA concern with megahits-or-bust, is another matter entirely though. Agree on Assassins Creed, ME etc.
I don't think Switch will be the home to games like GTAVI or Destiny 2, but 3rd party support helps. It's not a 100% necessity with 3DS being the best selling hardware this gen (for now) relying almost exclusively on exclusives as did Wii.Honestly. who cares about western third party support. Nintendo doesn't need them. We all have access to their games on other platforms. There's no point discussing it.
We'll be lucky if they port is comprobable to the remaster from awhile back despite being much more expensive. But they could do cool stuff, maybe some amiibo armor or something.What would be ideal for a game like Skyrim - but it won't happen - is that they add some extras to make the existing fans curious for the Switch version, like an exclusive region+quests, some crumbs to make it more than a straight port. The path of least effort is more probable, but it's something to hope for. In the case of Skyrim though, I do think portability is a factor that'll make existing fans consider a double-dip.
I see, thanks for that, didn't know thatThe thing to keep in mind with COD is that Treyarch made all of the Nintendo versions and that's why Modern Warfare skipped Wii at first. If Switch is still doing really well through the next year I wouldn't be surprised to see Treyarch's COD hit it next year.
Therein lies my concern with third parties. I mean this can get away with it because it's Skyrim, but I worry that third parties will test the waters with late ports again which people won't buy because they're late ports.
Therein lies my concern with third parties. I mean this can get away with it because it's Skyrim, but I worry that third parties will test the waters with late ports again which people won't buy because they're late ports.
It's very simple. It's the reason why all development (handheld and home console) was moved into one building. It's the reason why Switch is a hybrid. It's ultimately a replacement for both the 3DS and the Wii U. This is it now.
There are still 3DS games coming, but none of them are developing internally by Nintendo developers. Hey! Pikmin for example is developed by Arzest, and only published by Nintendo.
You can't have expected Nintendo to support the 3DS forever, can you?
EDIT: And what do you mean about having to get another?
Can some kind gaffer provide an English translation please?
Can we just start a Twitter campaign to get the Dreamcast as VC? It would even work with single joycons.
Yes, but most games weren't really programmed for them, thought crazy taxi isn't really gonna hurt for not having analog. All the others were some what better with digital, ready to rumble, powerstone, mvc, jsr, space channel 5.It would? Dreamcast had analogue triggers i believe.
It's not a 100% necessity with 3DS being the best selling hardware this gen (for now) relying almost exclusively on exclusives as did Wii.
Hiding in plain sight:
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Honestly. who cares about western third party support. Nintendo doesn't need them. We all have access to their games on other platforms. There's no point discussing it.
You do realize that Nintendo's consoles has been on a near constant decline after third parties started abandoning them with the N64, right?
You do realize that Nintendo's consoles has been on a near constant decline after third parties started abandoning them with the N64, right?
'Near constant decline'.You do realize that Nintendo's consoles has been on a near constant decline after third parties started abandoning them with the N64, right?
The parsimonious answer is this: since one of the core selling points of the Switch is that it creates new opportunities and time slots for video games that didn't previously exist in one's lifestyle (i.e. weren't adequately covered by existing systems, except maybe mobile, where the software is so far away from traditional games that they're practically a different sector altogether), Switch owners are outwardly searching for software to fill that newfound space, and choosing from what is available. The appeal of the hardware itself, the desire to use the hardware for its own sake, is driving sales.
*snip*
Contrast this with how traditionally, among multi-console owners in particular (especially the doomsayers clamouring for third-party Nintendo for the past two decades), Nintendo hardware was often perceived as an unfortunate cost of admission to the first-party software, a hindrance rather than an attraction. If no big hits landed on the Wii U for months, that didn't come out as a void but a convenience: one less system to keep plugged in, one less HDMI port to occupy, one less input to manage on the remote, one less control scheme to fuss with if you're the kind of heathen acculturated to the Xbox's sacrilegious ABXY layout.
*snip*
The Switch, meanwhile, cries out to be used, and in many of the circumstances where a user might want it on hand, there isn't a substitute. Many have reported a strange and knowingly irrational reluctance to go back to their 3DS even though it's right there, available, and backlogged to hell.
I always wonder why this talking point starts with N64 when SNES was also a decline for Nintendo consoles? It doesn't fit the narrative because nearly every 3rd party backed it?'Near constant decline'.
Aka, no actual trend.
When the Switch has outsold the Wii U and Gamecube, can we end the 'trend except for the exceptions' stupidity?
The parsimonious answer is this: since one of the core selling points of the Switch is that it creates new opportunities and time slots for video games that didn't previously exist in one's lifestyle (i.e. weren't adequately covered by existing systems, except maybe mobile, where the software is so far away from traditional games that they're practically a different sector altogether), Switch owners are outwardly searching for software to fill that newfound space, and choosing from what is available. The appeal of the hardware itself, the desire to use the hardware for its own sake, is driving sales.
If you ignore the systems that don't fit that thesis sure.
To be clear I think it's important that Nintendo court western developers and I do think that the Switch can be a successful platform for them in ways previous Nintendo consoles were not.
But the idea of Nintendo in constant decline only works if you discount some of their greatest successes.
'Near constant decline'.
Aka, no actual trend.
When the Switch has outsold the Wii U and Gamecube, can we end the 'trend except for the exceptions' stupidity?