BloodMoney
Banned
. dp
I've played hundreds of games at unlocked framerate. Tomb Raider, Crysis 3, Far Cry 3, God of War 3, God Of War Ascension - it feels way better than 30FPS.
I definitely notice 30 -> 60 fps. Anything over 60 though, no difference for me.
You said there's nothing good, so why wait for reviews?
you read jeff gerstmann's blog? lol!
What a lazy gif...
An unlocked framerate is the worst fucking thing for an FPS.
I had no problems with GOW3, had the "feel of 60fps" for me, so this is great news. Guess I'm immune to judder.
Sucks for those who can't stand it though.
I have a question: Can games shoot for 40fps and it plays judder free with 120Hz TV's but with judder with 60Hz TV's? Wouldn't that be a good compromise and an opportunity for Sony to sell you a 120Hz TV? Can the PS4 output 120Hz?
So it's not 60 fps. Goddammit.
GG said they would lock it at 30 FPS, but I guess they decided against it.
![]()
Thoughts? Very strange no?
Minimum FPS = 30
Max FPS = 60
With V-sync of course
So it's not 60 fps. Goddammit.
So it's not 60 fps. Goddammit.
We've known for months it was SP=30 MP=60So it's not 60 fps. Goddammit.
If it enables v-sync, it will be at 30 fps most the time and occasionally jump to 60. I don't think that is what he is saying. Either they are triple buffering or the have a solution like GoW3 with motion blur to msk the effect.
GOW3 had triplebuffering
This is going to be a bad decision and there's going to be too many people who refuse to admit it.
http://www.eurogamer.net/articles/digitalfoundry-vs-god-of-war-ascensionNo it didn't, go read the DF article.
Be that as it may, the theory that technical advances are slowing in this regard does hold water when compared with God of War 3, which improved its frame-rate over the demo by as much as 15FPS in like-for-like sequences, and even more during battle. In the end, however, we're left with very similar playing fields in each final product; both games runs triple-buffered with an unlocked frame-rate
Nm see above.No it didn't, go read the DF article.
Am I the only one here who isn't able to discern between frame rates? 30 fps, 60 fps. These are just numbers to me
GG said they would lock it at 30 FPS, but I guess they decided against it.
![]()
Thoughts? Very strange no?
Minimum FPS = 30
Max FPS = 60
With V-sync of course
Am I the only one here who isn't able to discern between frame rates? 30 fps, 60 fps. These are just numbers to me
Play original MGS2 & MGS3 that was the first I ever noticed a difference.
everyone said I was weird for thinking MGS2's graphics were better.
smoothness of the high FPS made it so.
In terms of post-processing effects, the game is given an additional boost in realism thanks to an impressive implementation of motion blur. Superficially, it's a similar system to that seen in previous technological showcases like Uncharted 2: Among Thieves and Killzone 2, and helps to smooth some of the judder caused by a frame-rate that can vary between anything from 30 frames per second to 60.
Or it can actually work with v-sync always, you know. There should be enough memory to implement triple buffering for that.If it works like NVIDIA Adaptive VSync then i'm all for this. Lock if it reaches 60 fps, unlock if it dips below. Playing the game at 40-50fps is better than locked 30 fps.
Cool, thanks
Triple buffering is the simplest and most natural solution, a small amount of added latency, but no more tearing or judder. Who cares about the memory needed for the extra buffer, the PS4 has plenty and it is not hampered by a small 32MB pool of RAM.
Unlocked framerate is the worst. I have no idea why developers choose to do this.