Im working on my l4d2 rtx mod for the past 2 month and here whats done:
1. Manually placed all the lighting identical to vanilla game across all 65 maps
2. Made pbr mats for over 405 textures with pbr fusion 4 (still have a lot of left to do)
3. Tweaked fog, added animated water and more than 100 emissive maps
4. Replaced all l4d2 weapons with weapons from mw, I might remove it at the release to not face any problems
ToDo list:
1. PBRify the rest of the textures
2. Remake bunch of models across all maps
3. Make the rest of emissive texture maps
3. Fix bugs, if any more present
4. Stability improvements
So basically whole game is finally playable now, I only showed 5 chapters in this vid, but maybe will show others in next vid too
I also want to add that this mod will be included in official Left 4 Dead 2 RTX Steam release
Timestamps:
00:00 The Parish
45:48 Hard Rain
1:18:59 No Mercy
1:54:29 Death Toll
2:33:59 Dead Air