What are your thoughts on an open world Zelda game without towns and villages?
I am loving the direct inspiration from Zelda 1. No town, no tutorial, just get out there and do the thing.
I normally love Zelda's towns. Castle Town in Twilight was my favorite. But let's try something different!
That's a weird design choice
I'm okay with this, because to me, towns in Zelda games just mean I have to do a stupid archery game for a heart piece or something.
Source: NeoGAF. Nevermind that we saw towns in previous previews and an obviously occupied farmhouse in this demo.
Let's go full NES. No hand holding, no towns, open world, just a kid in the wilderness. I'm excited.
Man, this game is going to feel really lonely...I was already kind of getting SoTC vibes
IGN said:He also wouldnt talk about towns. I can't share too much about villages because to tell you how the villages work, they're interconnected to the story and overall world.
This generation Nintendo is learning a lot of the lessons other publishers were forced to learn last generation~!
Slowly starting to learn stump-casmThis generation Nintendo is learning a lot of the lessons other publishers were forced to learn last generation~!