What's missing most of all from Andromeda, though, is any genuine sense of exploration. In Andromeda, there are no indifferent gods to be found over the next hill, only more waypoints. Consequently, there's no reason to set off into uncharted territory because you know that a mission will send you there anyway. Andromeda has so little faith that you'll explore on your own that anything worth seeing in its cosmic wilds is clearly marked and integrated into some kind of quest chain. Scan these rocks, gather these plants. Even if it were possible to get lost in Andromeda, I can't imagine wanting to; no matter how gorgeous the game's vistas may be, they exist largely to be exhausted and, as a result, give off a sense of emptiness, not possibility. This would be a disaster for any open world, but for a game in which you supposedly play a "Pathfinder," it's fatal. Andromeda is a game about exploration that gives you no space or reason to explore.