ZombiePlatypus
Member
I love how they always re-invent their tentpole, flagship titles. Cannot wait to see what they do.
Really hope it's not open world. 64 was my least favorite Mario because of the exploration and collection aspects. I love straight platformers, which is why 3D world is my favorite 3D Mario game.
That sounds like Mario Theft Auto.I want a Mario game that incorporates most if not all different types of Mario games into one: racing, golf, 64, etc.. I think 64 model type game (different worlds with different rules) would be quite fun.
I honestly feel like EADTokyo isn't very interested in uncomfortably stuffing Banjo-Kazooie into a Mario skin anymore; those days are over, thankfully...hopefully.
So were Sunshine and 64.
Kinda weird to say considering Mario 64 predated Banjo-Kazooie and also plays really differently..unless you were joking of course.
Given the name of the Wii U we all kind of expected the obvious Super Mario Universe. ):
Super Mario Twin-Slit Experiment.
Super Mario Wave-Particle Duality.
Super Mario Cluster.
Super Mario Black Hole.
Super Mario Event Horizon.
Super Mario Non-Euclidean Geometry.
Super Mario Multiverse (or Parallel Worlds Theorem).
Super Mario Universe.
Super Mario Dark Energy.
Super Mario Entropic Heat Death of the Univserse-wahoo!
I, uh, let's start over. Try re-reading my post. You should figure out which games I was obviously referring to when I mentioned the 'two highest rated games ever made developed back to back targeting the traditional 3D Mario audience', for one. I meant to imply that it comes off as just a tad bit entitled when you make the case that 3D Mario's fanbase ought to feel alienated by one deviation from the traditional 3D Mario formula (two if you reeeally want to count 3D Land, although I do believe that that game had a much tighter and more focused, platform-appropriate design than 3D World did)... when that same fanbase arguably had it better during the Wii's tenure than literally any other established Nintendo fanbase.
I've been playing ME:C as well, (it's great, everyone should play it) however Catalyst isn't a true open world due to hardware limitations. You can see the seams where you have to go through a loading zone or you are stuck in another elevator. Nintendo don't have to worry about reaching hardware limitations with Mario so they can make a larger more lived in open world
This is the worst missed opportunity ever.
Super Mario Tesseract.
For the upcoming game, they should call it:
Super Mario NXus
The design itself is based around being open-world. The end result is that the level design is just nowhere near as tight as it was in the original. And I think that's expected because the original was based around levels. And none of those levels were really that big in terms of being wide open. They essentially funneled you through them but gave you a bunch of options as far as how you'd get through it.
That's why I brought up the Gridnode levels. They take you out of the open-world and into a tightly designed level like the ones in the original game. And I feel that's where the gameplay is really allowed to shine. I find myself just working to get to the next mission because I don't care for running around the open-world at all.
Getting back to Mario, while Sunshine wasn't open-world, the levels themselves are much bigger and more open than any other Mario game. And I feel that's exactly why it's also by far the most polarizing entry in at least the 3D franchise. In some cases you'll see people who feel that FLUDD-less levels are the highlight of that game. And of course those are sectioned off levels that are tightly designed. I'm a huge Mario fan so i'd still be all in if they did make an open-world entry, but i'm definitely of the belief that open-worlds and platformers just don't mix.
I was a little scared the more I thought about it. 3D Mario platformers are already top notch and pretty much every gen Nintendo already changes 3D Mario. Galaxy is like the greatest ever and I don't want them to feel like they need to make some open world Mario without being Mario at its core. I don't have doubts since Nintendo wouldn't do that to their star franchise.
2D Mario is easier to change since it's already on a 2D plane.
Mariocraft
I'd love to see some modern day like assets as seen in Mario Kart 8 such as the nightly town with the lighthouse or the speedway. Would be a great diversion from the semi-fantasy setting they usually use. That' also what I really liked about Mario Galaxy.
Perhaps they are going back to SM64 formula. Or something close to that. I loved the exploration in that game.
Ok, since were talking about paintings in SM64, what new method would you want Mario go to to enter levels? Chalkboards like in Chalkzone? Keyholes like in Super Mario World or Kingdom Hearts?
Female Mario
The interesting part being Mario in a new role.AP: Mario has been busy on the Wii U with Super Mario 3D World last year and now Mario Kart 8. Is he taking the next year off? What can we expect from that franchise in the future?
Miyamoto: Since we first created Mario, people have compared him to Mickey Mouse. Ive always said Mickey Mouse evolved with each evolution in animation. You saw Mickey Mouse each step of the way. From early on, I wanted Mario to be that character in the digital world, so that with each digital evolution, he was there to usher in the next era. I think that maybe when we release the next hardware system, you can look forward to seeing Mario take on a new role or in a new game.
Read more: http://wccftech.com/nintendo-confirms-console-powered-amd/#ixzz4CzGEQMWy