Fimbulvetr
Member
chandoog said:that's like robbing the coolest character of ME2 of his awesomeness.
TIM never really felt that cool to me.
Not outside of his Shadow Broker files anyway.
chandoog said:that's like robbing the coolest character of ME2 of his awesomeness.
They couldn't jump in because the Protheans fixed the keepers to not respond to the codes after the reapers invaded. That's why Sovereign was looking for someone who could get inside and do his dirty work, which was the idea of it.McNum said:I probably missed something, but it IS an interesting omission in the previous two games, isn't it?
I know, it's not the omission I was thinking of. To make a Mass Relay Jump, you need TWO relays. One at the start of your jump and one at the end of your jump. All long ranged relays are paired, only shorter range relays can target multiple other relays. The Citadel reaches beyond the edge of the galaxy, so it's most likely a twinned Relay. What is the Citadel's twin? (And do we get to blow that up? A relay of that size would blow up good.)Gvaz said:They couldn't jump in because the Protheans fixed the keepers to not respond to the codes after the reapers invaded. That's why Sovereign was looking for someone who could get inside and do his dirty work, which was the idea of it.
Lostconfused said:He is at least partly effect by indoctrination during the first contact war. That's when he gets those robot eyes and what not.
Depends on what it does, yes, but if all is lost, it's a magnificent "Fuck you!" to the Reapers.pmj said:As the reapers seem to be able to simply fly from wherever they like to hang out to our galaxy in a few years, taking out the citadel's twin relay seems kind of pointless.
McNum said:I know, it's not the omission I was thinking of. To make a Mass Relay Jump, you need TWO relays. One at the start of your jump and one at the end of your jump. All long ranged relays are paired, only shorter range relays can target multiple other relays. The Citadel reaches beyond the edge of the galaxy, so it's most likely a twinned Relay. What is the Citadel's twin? (And do we get to blow that up? A relay of that size would blow up good.)
We know that the Citadel can be activated manually, as that was Sovereign's plan so why couldn't Shepard fire it up and hit the Reapers in the rear? Who knows, maybe there's something useful out there.
No, not necessarily. The Omega Relay jumps you to a point in space. That's why you needed the IFF codes so that it would "listen to your ship" and not send you hurtling into debris. That is also why it's "a one way trip"McNum said:I know, it's not the omission I was thinking of. To make a Mass Relay Jump, you need TWO relays. One at the start of your jump and one at the end of your jump. All long ranged relays are paired, only shorter range relays can target multiple other relays. The Citadel reaches beyond the edge of the galaxy, so it's most likely a twinned Relay. What is the Citadel's twin? (And do we get to blow that up? A relay of that size would blow up good.)
We know that the Citadel can be activated manually, as that was Sovereign's plan so why couldn't Shepard fire it up and hit the Reapers in the rear? Who knows, maybe there's something useful out there.
pmj said:As the reapers seem to be able to simply fly from wherever they like to hang out to our galaxy in a few years, taking out the citadel's twin relay seems kind of pointless.
McNum said:Mainly, I just want to see the Citadel Relay fired up to see what it looks like, though.
Gvaz said:No, not necessarily. The Omega Relay jumps you to a point in space. That's why you needed the IFF codes so that it would "listen to your ship" and not send you hurtling into debris. That is also why it's "a one way trip"
Vamphuntr said:Jack is back? Space bigot and Borinko are now Spectre? Illusive man indoctrinated? I'm not pleased by these new developments.
Seems they lowered the criteria for becoming a spectre. Plot dangerously approaching fan fiction level.
The fuck is that supposed to mean?IoCaster said:They went from a middling, sci-fi mass market paperback story in ME to a comic book level narrative for the sequel.
*shrugs*Fimbulvetr said:Speaking of which, how does the Normandy 2 get back to normal space from the center of the Galaxy so easily?
They just go to warp drive while surrounded by exploding suns and black holes? :/
Really? Absolutely nothing happened in ME2 that affects the Reapers in any significant way. Only the events of arrival are relevant and they only delayed the invasion by a few months. Either TIM is extremely incompetent or stopping them isn't the motivation here.Nils said:It gave him the eyes and some knowledge, but the final pages of the comic make it clear he's damn determined to put a stop to whatever alien species is behind the artifacts. So I think in ME2 he's shady sure but genuine in his attempts to stop the Reapers. In 3 the arrival of the Reapers may trigger the true indoctrination, but I'm hoping the reason is more complicated than that. If he did a 180 in allegiance I doubt the rest of Cerberus would blindly follow.
Crewnh said:The fuck is that supposed to mean?
Lostconfused said:Really? Absolutely nothing happened in ME2 that effects the Reapers in any significant way. Only the events of arrival are relevant and they only delayed the invasion by a few months. Either TIM is extremely incompetent or stopping them isn't the motivation here.
Nils said:Nonsense aside. Some of the final dialog of the comic:
While not outright anti-reaper and plausible this is his cover story if he already is indoctrinated, I do think his human supremacy angle is legit and at worst he's a sleeper agent during ME2 rather than outright turned.
natkingcoleslaw said:Why cerberus turns against shepard?
Did you see the look on illusive man's face after the reaper mission. It's obvious he would turn out to be a slimy bastard come ME3. From his weird shiny eyes, I would guess he is a pawn of the reapers.
-A human mega city that formed when Vancouver and Seattle merged.
Add: That's where you'll spend your time on Earth. So not London or New York like previously mentioned. Describes the planet: 'It's curved, futuristic buildings bathe in beautiful light as the sea laps into the waterfront and docks.'
edgefusion said:Shepherds lips look soooo great on that cover. I hope there are some gay romance options this times.
Yeah... I just completed the game again a few minutes ago and that bugged me. Did they FTL to a system with a mass relay?Fimbulvetr said:Speaking of which, how does the Normandy 2 get back to normal space from the center of the Galaxy so easily?
They just go to warp drive while surrounded by exploding suns and black holes? :/
Sir Fragula said:Yeah... I just completed the game again a few minutes ago and that bugged me. Did they FTL to a system with a mass relay?
USD said:This irked me so much. The whole time I was thinking, "Yeah, Garrus, you might want to get that checked out."
Okay, you use the Omega 4 Relay to jump to the Collector Base... but you don't use a relay to get back to the Omega 4 Relay. You just FTL out.IoCaster said:I'm curious to know why it isn't assumed that they make the return trip through the Omega 4 Relay? Maybe I'm wrong but doesn't it dump you right back in the Omega system when you choose to continue your game past the credits? It seems to me that it's the most obvious conclusion to be drawn. What did I miss?
They never show it but there isn't any reason to assume that Normandy doesn't use a mass relay to travel back to the Omega system.Sir Fragula said:Okay, you use the Omega 4 Relay to jump to the Collector Base... but you don't use a relay to get back to the Omega 4 Relay. You just FTL out.
True. But it seems pointless to go into FTL in an area of space surrounded by black holes, stop, FTL back again and then go through the relay...Lostconfused said:They never show it but there isn't any reason to assume that Normandy doesn't use a mass relay to travel back to the Omega system.
Not when you are barely outside the shock wave of a massive explosion.Sir Fragula said:True. But it seems pointless to go into FTL in an area of space surrounded by black holes, stop, FTL back again and then go through the relay...
Fimbulvetr said:Speaking of which, how does the Normandy 2 get back to normal space from the center of the Galaxy so easily?
They just go to warp drive while surrounded by exploding suns and black holes? :/
IoCaster said:huh?
The plot got catapulted across the absurdity event horizon within the first ten minutes of ME2. I think that it's beyond redemption at this point.
They went from a middling, sci-fi mass market paperback story in ME to a comic book level narrative for the sequel. Complete with "cutscene power to the max" and wacky sidekicks in skintight super hero costumes. It's hard to take them seriously when they've done everything possible to shit on their own story and cheesed the fuck out of it with wild abandon.
Sums up the Bioware forum nicely. And the fans.Door2Dawn said:
macfoshizzle said:what? no miranda? no buy for me
HK-47 said:Hey now dont be all perpetrating the comic book ghetto thinking.
Mister_Bubbles said:You convince no-one, least of all yourself. ¬_¬
macfoshizzle said:i was being sarcastic
I LOVE this idea! It would be so amazing to experience and watch.McNum said:Hmm, there's one thing about Mass Effect that hit me after playing through ME1 and 2. An interesting omission of information, really. This is all rampant speculation, but I wouldn't be surprised if this could be ME3's endgame. Spoilered on the off chance I guessed right.
Consider this:The Mass Relays work by sending you from one relay to the other. Some can target more relays, but all jumps begin and end with a Mass Relay. Most Relays have a twin and can only be used to travel between these two locations.
The Citadel is revealed in Mass Effect 1 to be a gigantic Mass Relay to summon in all the Reapers from somewhere outside the galaxy. Does that mean that the Citadel has a twin in Dark Space? Exactly what would the Reapers have used as their jump in point?
I'm half expecting that the answer to that is the endgame of ME3. It'd be a perfect symmetry in the story. In ME1 you stopped Saren from using the Citadel Relay. In ME2 you learned how to use a Reaper Only relay and attacked the enemy base. In ME3 you... use the Reaper Only Citadel Relay to take the fight to whatever huge thing the Reapers have out there.
It's just odd that this hasn't been brought up at all in the games. Sure, the Citadel Relay is locked tight with a "Here be dragons!" sign on it, and I'm not sure if anyone even knows how to open it if they'd want to, but there has to be a receiver of some kind out there. Plus, sending a combined fleet of every race in the galaxy out to fight the Reapers in their own home using the very plan that the Reapers themselves were going for in ME1 just sounds awesome.
I probably missed something, but it IS an interesting omission in the previous two games, isn't it?
Yes, I figured that was his point.Snuggler said:They look like the little spacemonkeys you can run over with the Mako in Mass Effect
-Kai Leng (known from the books) will work with Cerberus to kill Shepard.
Excite.Lakitu said:A little update (with more information from magazine Chief -- thanks to Whiteshiro from Bioware Social):
Some description of some planets:
Sur'Kesh: A peaceful world. Very tropical, with palm trees, waterfalls. The Salarians live near a Volcanic crater. From top to bottom you'll see the houses they live in.
Rannoch (Quarian homeworld): A desert with huge pyramid structures.
-You visit Sur'Kesh earlier in the game.
-New and improved Biotic powers
Extra excite.Lakitu said:-Re: Space Battles -.There will be a space battle when you visit the Turian homeworld. You'll work together with the Turians to try and destroy a Reaper fleet.
Lakitu said:-Re: Space Battles -There will be a space battle when you visit the Turian homeworld. You'll work together with the Turians to try and destroy a Reaper fleet.