There is literally a post raging over Nintendo "stealing our games".i lol'd hard.
Nintendo stole my exclusive!
That is the best wall of shame ever.
There is literally a post raging over Nintendo "stealing our games".i lol'd hard.
Nintendo stole my exclusive!
I hope you guys are proud of yourselves. I bought a Wii-U from that Best Buy deal.
There is literally a post raging over Nintendo "stealing our games".
That is the best wall of shame ever.
Dude. Thank you for that post.
Apart from the new whip I'm not seeing much overlap between the old weapons and the new ones. Even the flame/ice throwers, despite having the elemental stuff in common with the claws from Bayo 1 are pretty different from each other.I love the new scythe, bow and two swords yet i still wait for the return of these beauties:
Oh my gosh. lol! It's true though... this guy is spot on about how hot Bayonetta is. The finest "madam" video game character ever created: https://www.youtube.com/watch?v=QooMP7PKGzQ
Can't wait for the tagGAf climax.
People saying that make me really angry to be honest.
- Kick-only combos seem more useful now. They're faster, and there's a launcher in at least one of Love is Blue's combos. So great.
this is actually pretty funny.
"exploding these motherfuckas into cheerios"
Has anyone heard anything about the Bayo 1 port. How does it compare vs the 360 version? Is it improved?
i lol'd hard.
Nintendo stole my exclusive!
Has anyone heard anything about the Bayo 1 port. How does it compare vs the 360 version? Is it improved?
- Angel weapons (the ones enemies drop when killed by torture attacks) are mapped to the weak gun button now instead of the punch button like the original game. This is a fantastic change because it gives us access to angel weapon attacks and Bayonetta's full move set at the same time.
- Kick-only combos seem more useful now. They're faster, and there's a launcher in at least one of Love is Blue's combos. So great.
- That punch counterpart to the afterburner kick is an obvious addition that I didn't even consider before I saw it. I'm glad it's in, and glad to see that the attack (apparently) varies between weapons.
- Now that a set of whips can be equipped on Bayonetta's legs, we'll be able to use all of the enemy-grabbing whip functions from the first game without the disadvantage of losing an arm slot to a weak weapon. That said, the new whips seem decently powerful in their own right, not just a weak grappling tool. On top of that, larger enemies can be grabbed, making the whips a viable weapon for practically all of the encounters we've seen so far.
One thing I'm not sure about that I'd really like confirmation on is whether we can activate and deactivate Umbran Climax at any point in a combo. I noticed that UC changes the properties of certain hits, so it would be nice if we could pop it on and off for fine control. For example, some attacks that normally stagger enemies will juggle them with UC. Potentially, we're looking at a new layer of combo possibilities.
Unless I'm mistaken, there hasn't been any sign of "Press X or Die" QTEs yet, right?
Oh wow...lots of cringe-inducing comments right there. Guess that will be the worst event in GAF history lol!
All the hands on so far show it being pretty rock solid with no tearing.Has anyone heard anything about the Bayo 1 port. How does it compare vs the 360 version? Is it improved?
Eh. Odette would be pretty redundant unless its move set was changed.I love the new scythe, bow and two swords yet i still wait for the return of these beauties:
At best, I could see them as secret unlocks. Definitely wouldn't be showing up during a first playthrough, tho.So I'm kinda expecting all the weapons from the first episode to come back. That would be crazy good.
One thing I'm not sure about that I'd really like confirmation on is whether we can activate and deactivate Umbran Climax at any point in a combo. I noticed that UC changes the properties of certain hits, so it would be nice if we could pop it on and off for fine control. For example, some attacks that normally stagger enemies will juggle them with UC. Potentially, we're looking at a new layer of combo possibilities.
In terms of additions yes!Has anyone heard anything about the Bayo 1 port. How does it compare vs the 360 version? Is it improved?
In terms of additions yes!
Peach Costume allows you to use Bowser for wicked weave
Man I can't wait for this game. Seeing it at 60fps yesterday on twitch was amazing!
Some random hype gifs
I rewinded a bit and...
Is that a Splatoon hat?
Impossibu! how in the hell....
I know!Man I really hope you can use the Peach costume from the start of the game.
Haven't seen a single one, and there have been plenty of opportunities for them. I assume they're out.
Also, "mash" QTEs seem to go up a lot quicker. The "level" seems to increase each time the button is pressed, as opposed to the original where it took ~5 presses to get a level. I liked the satisfying intensity of mashing in Bayonetta 1, but my thumbs probably won't mind some rest. I accumulated a lot of battle wounds from Torture Attacks in Bayonetta 1.
I know!
It's the main reason why I want to do another run through the original before I start Bayo2
Awesome! I actually watched that gif for a while before I posted. Couldn't quite figure out what was going on. It wasn't until now that I thought to check Bayonetta's magic bar, oops.The last gif I posted shows it being activated for the last two attacks in the combo. Not sure about deactivating it, but I'd assume it's also in there.
Nintendo wouldn't go that far, do you see Bowser eating/dismembering bosses?Same. And if their hints about Bowser possibly showing as a Summon Attack are true...!
Wow, Looking through that was painful.