OptimusLime
Member
Its getting about time to upgrade my gaming rig. Now the question is do I get AMD or nVidia? Im glad that is actually a question this time.
ugh they use digital river
I may have to wait for amazon to have it.
Yea, should be good!That is what I am doing. Based on what I am reading, it is a good jump from the Original Titan's I have.
Would love to see some performance comparisons between 980 sli and titan x
So is it a better deal to get 980,sli instead of the Titan X? The SLI is getting higher frame rates according to the chart.http://www.anandtech.com/show/9059/the-nvidia-geforce-gtx-titan-x-review/11
Pretty much seals the deal for me, another 980 and wait for Pascal
So is it a better deal to get 980,sli instead of the Titan X? The SLI is getting higher frame rates according to the chart.
So is it a better deal to get 980,sli instead of the Titan X? The SLI is getting higher frame rates according to the chart.
So is it a better deal to get 980,sli instead of the Titan X? The SLI is getting higher frame rates according to the chart.
That is what I am doing. Based on what I am reading, it is a good jump from the Original Titan's I have.
I have 2 friends that are about to shit themselves when I tell them I am giving each of them an Original Titan! They both are using 580's right now. hehehe
Well, SLI doesn't scale as well in all games or even doesn't work at all in some games and has some issues, that is the compromise you'll have to make.
As a 980 owner, I'd rather sell my current card and buy a Titan X before buying another 980. And it would wind up being the cheaper option if I can sell my 980 for $400.
I'd rather have good single card performance over SLI any day. Sometimes SLI just doesn't work, has bugs, or scales poorly.
Thank you so much for the help. I wasn't aware the SLI wasn't compatible in all games so I will definitely get the Titan x!Yeah IF SLI WORKS its better performance for lower price. Titan guarantees compatibility with every game. You can also SLI titans of course.
It remainds to be seen when the 12GB VRAM of Titan becomes useful beyond the 4GB of 980. I would imagine NVidia developer support will be pushing games makers to increase memory usage since it looks like their GPU's will retain the VRAM advantage through the new Radeon card released (8GB)
I have a feeling that amount of VRAM is going to be a big marketing push for nVidia as the new radeons launch (with AMD pushing benchmarks for 4K)
So is it a better deal to get 980,sli instead of the Titan X? The SLI is getting higher frame rates according to the chart.
It remainds to be seen when the 12GB VRAM of Titan becomes useful beyond the 4GB of 980. I would imagine NVidia developer support will be pushing games makers to increase memory usage since it looks like their GPU's will retain the VRAM advantage through the new Radeon card released (8GB)
I have a feeling that amount of VRAM is going to be a big marketing push for nVidia as the new radeons launch (with AMD pushing benchmarks for 4K)
Thanks for your input. Man I really want to get in pc gaming that performance chart is insane playing 4k ultra settings getting framerate above 50 is just crazy!I've always thought getting the most you can out of a single gpu in your budget is better then trying to match performance with a multiple gpu setup.
Sometimes sli support is broken or glitched in games.
In this case, as a current 980 owner, the cost of upgrading to a Titan X provides limited boost in games compared to price. While getting another 980 has better performance to cost ratio, but might bring along other quirks that come with an sli setup.
I've always thought getting the most you can out of a single gpu in your budget is better then trying to match performance with a multiple gpu setup.
Sometimes sli support is broken or glitched in games.
In this case, as a current 980 owner, the cost of upgrading to a Titan X provides limited boost in games compared to price. While getting another 980 has better performance to cost ratio, but might bring along other quirks that come with an sli setup.
Pascal looks mighty impressive, but doesn't this new roadmap demonstrate severe GPU stagnation for 2015?
As a current SLi 980 owner, the reports of compatibility issues is far overblown. Games either have fine support or the community finds SLi bits to make it work. As an industry leader, nVidia is usually behind most AAA game releases to ensure great support and scaling.
That said, Titan X is sexy, but IMO isn't justified over SLI 980s unless you're looking to pick up two of them for 4K gaming.
Doesn't feel like the current climate around SLI at all. Things improve over time. Could you reference exactly which major game releases had no SLI support for extended periods of time last year other than Titanfall?As a current SLI 780 owner, the reports of compatibility issues seem accurate to me. Several titles did not support SLI at all last year or had horrible bugs making it a bad choice to run SLI in practice. Several titles that supported SLI in the end, did so after major post-release waiting periods.
Doesn't feel like the current climate around SLI at all. Things improve over time. Could you reference exactly which major game releases had no SLI support for extended periods of time last year other than Titanfall?
Sure.
No support: Wolfenstein: The New Order, The Evil Within
Major issues: Watch_Dogs, Dragon Age: Inquisition
Notable issues: Far Cry 4, Metro Redux
Major issues, but were eventually fixed: Titanfall, Middle-Earth: Shadow of Mordor, Dark Souls II, Call of Duty: Advanced Warfare, Assassin's Creed: Unity
Sure.
No support: Wolfenstein: The New Order, The Evil Within
Major issues: Watch_Dogs, Dragon Age: Inquisition
Notable issues: Far Cry 4, Metro Redux
Major issues, but were eventually fixed: Titanfall, Middle-Earth: Shadow of Mordor, Dark Souls II, Call of Duty: Advanced Warfare, Assassin's Creed: Unity
Sure.
No support: Wolfenstein: The New Order, The Evil Within
Major issues: Watch_Dogs, Dragon Age: Inquisition
Notable issues: Far Cry 4, Metro Redux
Major issues, but were eventually fixed: Titanfall, Middle-Earth: Shadow of Mordor, Dark Souls II, Call of Duty: Advanced Warfare, Assassin's Creed: Unity
ugh they use digital river
I may have to wait for amazon to have it.
Hol up
What's wrong with Digital River? I out an order in for two earlier. Clarification pls
Pretty much every single case you mentioned as Major/notable issues had either user fixes or official fixes within a week or two of launch. Metro Redux was actually fantastically optimized for up to Tri-SLi.
I understand that's too much of an inconvenience to some, but honestly it's not as big of a deal as everyone makes it out to be. By and large games work fine with SLi and there are almost always ways around SLi related issues.
Again, I understand some people don't wanna deal with this, but it's really not that big of an inconvenience if you're even slightly troubleshooting-inclined.
What does the SMAA fix have to do with SLI?amd the fix to get smaa working, as its the only form of aa that actually does something in this title?
What does the SMAA fix have to do with SLI?
Pascal looks mighty impressive, but doesn't this new roadmap demonstrate severe GPU stagnation for 2015?
My SLI 670s are still more than viable for high-end (non-4K) gaming and a single GTX 970 can demolish any game thrown at it.
My 2016 PC is gonna be awesome, methinks. Pascal, Skylake, DDR4... Oh my.
I don't know why people bring up this... the first slide was also 2016, they just changed the name.
What you should add is that some of those, in particular the 32 GB of memory, will probably be only on professional cards that only Smokey can afford for gaming
Need to see better cooled variants or other alternatives since I won't be upgrading until next Feb.
970 sli (2) vs GTX Titan X?
It's tempting but I must hold. Money isn't the issue either.flip those 970s breh
i know you thirsty over there after seeing some of the performance
3 months ago by Hassan Mujtaba
NVIDIA Planning To Ditch Maxwell GPUs For HPC Purposes Due To Lack of DP Hardware – Will Update Tesla Line With Pascal in 2016, Volta Arriving in 2017
Since the DP FP64 FPU hardware blocks will be removed from the top-tier cards that are rumored to arrive next year, they will include several more FP32 FPUs to make use of the remaining core space and that means better performance for the GeForce parts since games have little to do with Double precision performance. So with no Tesla parts based on Maxwell, HPC and the supercomputing market will have to do with either the current GPU parts or wait till next year when Pascal arrives. There’s also a slight bit of an update on Pascal and Volta too.
NVIDIA Ramps Up Pascal and Volta Production – Next Generation Volta Arrives in 2017 To HPC FIrst
We have already heard about Volta coming in 2017 during the announcement of the two new supercomputers, the Summit from Oak Ridge National Laboratory and Sierra from Lawrence Livermore National Laboratory. This news just makes it much more official since its coming from Mr.Kenichi. While Pascal would replace Maxwell as the next generation node based on the 16FF+ process node, Volta will be launched in just a years lifespan of Pascal to update the next supercomputers with an enormous update in compute performance. While it is easy to believe that Pascal will stick with the 2 years lifespan of every new GPU at the consumer level, the HPC side will see an update one year earlier just after Pascal launches. In 2017, NVIDIA will ship both Laboratories with their new Tesla accelerators based on the Volta GPU architecture that would be based presumably on the 10nm FinFET node.
"The bandwidth requirements of game platforms and graphical applications have been growing exponentially," Steven Woo, Rambus' senior principal engineer at Rambus, told Tom's Hardware Guide. "About every five or six years, it goes up by a factor of 10. PlayStation 3, for example, will have a memory bandwidth capability of 50 GByte per second." If this trend continues, projected Woo, a theoretical 2010 model "PlayStation 4" could require ten times the memory bandwidth as next year's PlayStation 3. A statistical projection made in 2004 by NVIDIA's Vice President of Technical Marketing, Tony Tamasi - cited by Woo - anticipates that a top-of-the-line 3D game could conceivably require memory bandwidth of 3 TByte per second.
Although not mentioned during the keynote, Nvidia's Volta chip appeared back on the company's roadmap. Volta was originally scheduled to be the follow-up to its Maxwell parts but disappeared from last year's GTC roadmap, with Pascal put in its place.
The roadmap Huang presented showed Pascal availability in 2016, with Volta planned for 2018.