xenorevlis
Member
You said that in general, The Order 1886 has poor particles, then continuously mention smoke grenades and ignore the dust, smog, smoke stacks, low clouds, and so on - all which are happening at the same time and visible in the first 15 minutes of the game.Smoke granades arent better, they look somehow worse than KZ2 particles from granades, even though they are probably higher res.
There are no volumetric particles in that game.
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Wait what? If You're talking about U4 to SC comparison, read the post again. And yes, having a model that is rendering individual strains of hair, make hair automatically much more superior to stacked hair blocks.
It also showed at what fidelity they are aiming for.
My experience working with TressFX and seeing my friend at NVIDIA try to implement hair works into his personal project has been very insightful. You can call it more technically advanced or more complicated, but this in no way means it is "automatically better" as the resulting look will be affected by the tech and stacks or other methods can produce wonderful results, including what was seen in U4, AC:U, and FFXV. Hyperbole is not your friend.
Again, we've all already established the reality that offline rendering will always be able to out-do real-time, thanks to physics and money allowing immense detail to be poured over a lot of time in every single frame. However, the OP is correct in saying we have definitely reached a point previously thought much further away.The feel of pre-rendering CGI. All the bells and whistles are the things that make pre-rendered CGI years-light above from real-time. But if The Order still used cubemaps for most of refractions...
You know what? I wont argue with you if Infamous is superior in this department or not, but calling them not impressive like they are some cheap effects when even Cliffy gave them a nod in his stream... I don't like this hyperbole, he could have said particles are great but they are even better in Infamous, but calling them not impressive is going too far, but he likes to do it with non Crytek games and PS games specifically so I'm not too surprised. (although he is generally a good user don't get me wrong, just seems a little biased)
Infamous is pretty, but the particle systems have limitations imposed by the open world, such as how many lights actually emit from the particles and how the atmosphere in the game reacts to it (barely). Loved the game, but I'm expecting Sucker Punch to hit it out out of the park in their next, less-rushed outing