TheSpoiler
Member
why is it a Ps4 exclusive?
Why is anything an exclusive for anything?
why is it a Ps4 exclusive?
I would say it's a lot more like Ninja Gaiden 3 and Souls had a baby. It's a fun game, but I wouldn't want to get peoples hopes up TOO much.
why is it a Ps4 exclusive?
Clearly because the PS4 is a beast. That is the sole and only reason Team Ninja decided to make this a full exclusive. They saw that sexy matte finish eraser look, them sharp lines/angles, and said god dayumn sons, these edges so sharp you can slice fools in half with. And this product was born.why is it a Ps4 exclusive?
cuz it was a PS3 exclusive when they announced it 10 years ago?
Based solely off of the demo it feels and plays more like NGB then NGS - which is a damned good thing in my opinion...
The funny thing is NGS and NGB were made by the same people.
Clearly because the PS4 is a beast. That is the sole and only reason Team Ninja decided to make this a full exclusive. They saw that sexy matte finish eraser look, them sharp lines/angles, and said god dayumn sons, these edges so sharp you can slice fools in half with. And this product was born.
The end.
0. because the project is first partyWhy is anything an exclusive for anything?
Is the alpha done? I never got around to playing it.
0. because the project is first party
1. because there is a deal in place
2. because the platform creator helped fund the development of the project
3. because the publisher/developer feels that it will sell vastly and mostly on one specific platform and the benefits of just making one port outweighs the costs of multiple ports
4. because of brand relationships, history, and loyalty, I guess?
What? Hell no. Check the videos people posted in response.
I have seen the video, but I guess what I was referring to were the animations. You can tell Team Ninja took a hit with all the staff that left with Itagaki in terms of how the animations look now, is all I was inferring. I was a huge Ninja Gaiden fan, and I don't want to seem like a snob, but I couldn't even play Razor's Edge because I could tell the difference not only in animation, but the feel. This feels like Razor's Edge to me mixed with a souls game. I like the game, I'm not trying to jab at it, I just don't think comparing it to Ninja Gaiden 1 or 2 is accurate.
Yes and no - Hayashi directed NGS and there were changes to the game that were pretty apparent - as with Sigma 2 and Razor's Edge (vanilla NG3 is not to be spoken of lol) - NioH feels a hell of a lot closer to Itagaki's Black then Hayashi's Sigma games.
EDIT: now that I think about it - do we know who is directing this?
Hayashi
You feel it, too, don't you?I miss this game... fuck.
Yeah.You feel it, too, don't you?
please stop bumping, i need to forgot about this game.
I cant even play souls right now because of it...
Copy/paste of my thoughts form the other thread.
Downloaded the alpha a few days in, managed to finish both areas and bosses.
All in all, blown away. Hard to describe, but coming off Dark Souls III (which I adored, mind you), where that was a very familiar and equally welcome experience with a franchise I love, it was Nioh that made me feel like I had to relearn the way these games are play. And I mean, I think the Souls comparisons are valid; there's very heavy inspiration from that series, right on the nose, from top to bottom. But the heart of the combat, the nuances in how to maximise your effectiveness and efficiency, to me felt like I was back playing Demon's Souls for the first time. Where Souls has been a sensible progression of game systems, Nioh was reminiscent of that first Demon's play where I really felt I needed to take time to learn and appreciate just how everything was coming together.
And I really, really appreciate that. The alpha was, for me, a clear example of a game heavily drawing upon vision and concepts popularised by Souls, but reimagining and rebuilding them in ways that give the overall package a very distinct and original flair. Kind of the opposite of something like Lords of the Fallen, which was in many ways a straight up Souls clone. Extremely refreshing, while drawing on familiar elements in Souls that attract me to the genre in the first place.
My only glaring criticism, other than the framerate which is still pretty spotty even in action mode, is the durability balance. I like it in theory and general practice; with a ton of loot drops and item management as a key feature, the idea is by the time your stuff breaks you should have found equivilent or superior gear. And if you haven't you need to use clay/whetstone to repair, or you've badly managed your resources and suffer with a downgrade. It also encourages a lot of weapon and armour swapping for different yet entirely valid weight builds. The problem occurs when you're throwing yourself up against a single powerful enemy required to progress, that you're having a hard time mastering. It's the same problem with Bloodborne's blood vials, and for me this was evident in Nioh's Nue. I had a lot of trouble with the fight. And that's okay, because my victory was through mastery and thus very satisfying. But the gameplay feedback loop results in rapid degradation of gear wherein the only solution is to just...stop fighting the boss and force yourself to do other grindy shit in order to secure new drops. And doing that isn't challenging or fun. It's literal grind, time wasting just so you can continue with the challenge you're actually up against.
That and the menus. The menus need a lot of work, particularly how item drops are arranged. Because by the end I had so much fucking shit (and was regularly selling) that browsing my loot was nothing short of a chore. Needs a total overhaul, or categorisation based on weapon type and then sub listing of the variants you have.
Otherwise yeah, utterly adored the alpha and will be buying day one. 100% sold, unless some serious shit is present in the final build.
Yeah.
Hated this game at first, never gave up though, started liking it 10 hours in. Loved it 20 hours in.
Not many people will give it that time,especially the way it looks,so unfortunatly this will probably flop...hard.
Not many people will give it that time,especially the way it looks,so unfortunatly this will probably flop...hard.
Not many people will give it that time,especially the way it looks,so unfortunatly this will probably flop...hard.
Not many people will give it that time,especially the way it looks,so unfortunatly this will probably flop...hard.
Word of mouth may carry this game and if it gets decent scores when it finally releases I could see it being one of those slow burn hits that gets more and more people as time goes on. Would probably help to get a PC port as well but not sure if that's a thing or not.
Copy/paste of my thoughts form the other thread.
...
My only glaring criticism, other than the framerate which is still pretty spotty even in action mode, is the durability balance. I like it in theory and general practice; with a ton of loot drops and item management as a key feature, the idea is by the time your stuff breaks you should have found equivilent or superior gear. And if you haven't you need to use clay/whetstone to repair, or you've badly managed your resources and suffer with a downgrade. It also encourages a lot of weapon and armour swapping for different yet entirely valid weight builds. The problem occurs when you're throwing yourself up against a single powerful enemy required to progress, that you're having a hard time mastering. It's the same problem with Bloodborne's blood vials, and for me this was evident in Nioh's Nue. I had a lot of trouble with the fight. And that's okay, because my victory was through mastery and thus very satisfying. But the gameplay feedback loop results in rapid degradation of gear wherein the only solution is to just...stop fighting the boss and force yourself to do other grindy shit in order to secure new drops. And doing that isn't challenging or fun. It's literal grind, time wasting just so you can continue with the challenge you're actually up against.
That and the menus. The menus need a lot of work, particularly how item drops are arranged. Because by the end I had so much fucking shit (and was regularly selling) that browsing my loot was nothing short of a chore. Needs a total overhaul, or categorisation based on weapon type and then sub listing of the variants you have.
Otherwise yeah, utterly adored the alpha and will be buying day one. 100% sold, unless some serious shit is present in the final build.
Just like Dark souls amirite?
to me felt like I was back playing Demon's Souls for the first time. Where Souls has been a sensible progression of game systems, Nioh was reminiscent of that first Demon's play where I really felt I needed to take time to learn and appreciate just how everything was coming together.
.
I miss this game... fuck.
Dark Souls has a huge reputation and Dark Souls III looks great...this,not so much.Alot of people I talked to said it looks like a PS3 game.Not saying graphics is all but you know sometimes if it looks awesome,you want to push on a bit more...I am not wishing it to fail,it will probably succeed with the hardcore community,so flop is maybe a big word,shouldnt of used that I guess.
Every bump cuts deep. But not as deep as my lvl 43 Raikiri in this demo. ;__;
I needs.
Not many people will give it that time,especially the way it looks,so unfortunatly this will probably flop...hard.