That is surprisingly well done, nice.
Oh yeah, duh. Huh, in that case maybe movement will be done via gyro controls, then punching on the sticks?
That makes senseI have a feeling that punches will be L and R triggers with right-stick curving. Movement left stick. Dash and Jump shoulder buttons.
This way, your fingers never have to leave their positions, which will be important since motion users will always have access to actions without delay for finger travel.
But each arm needs its own independent aiming, right?I have a feeling that punches will be L and R triggers with right-stick curving. Movement left stick. Dash and Jump shoulder buttons.
This way, your fingers never have to leave their positions, which will be important since motion users will always have access to actions without delay for finger travel.
But each arm needs its own independent aiming, right?
https://twitter.com/CEOJebailey/status/822262705864048640
One step closer to ARMS for EVO lol.
But seriously, it's nice that ARMS is getting promotional support this early, even if it's for the tournament players currently.
That could be comfortable, I'd be in for that.I have a feeling that punches will be L and R triggers with right-stick curving. Movement left stick. Dash and Jump shoulder buttons.
This way, your fingers never have to leave their positions, which will be important since motion users will always have access to actions without delay for finger travel.
https://twitter.com/CEOJebailey/status/822262705864048640
One step closer to ARMS for EVO lol.
But seriously, it's nice that ARMS is getting promotional support this early, even if it's for the tournament players currently.
Double punch is a throw, which aims as one attack. Punches have to be thrown separately. The right stick could accomodate this.
Edit: or they could just let gyro handle curve, which is perhaps a bit more in line with the feel of the game.
https://twitter.com/CEOJebailey/status/822262705864048640
One step closer to ARMS for EVO lol.
But seriously, it's nice that ARMS is getting promotional support this early, even if it's for the tournament players currently.
Each arm can twist in its own direction.
Right. For punches. Why would a right stick or gyro not be able to handle this? You can't throw two punches at the same time.
Right. For punches. Why would a right stick or gyro not be able to handle this? You can't throw two punches at the same time.
Right. For punches. Why would a right stick or gyro not be able to handle this? You can't throw two punches at the same time.
oh but you can.
You can. Thats the grab
Hopefully ARMS actually has staying power in the FGC, unlike Pokkén.This is a nice move. I think they did the same with Pokken before its launch IIRC. It'd be nice if they could stream some matches.
Yes you can. For someone with an Arms avatar I'm thoroughly disappointed.
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Plus you don't control direction when they punch, but also for the whole duration of the punch.
Hopefully ARMS actually has staying power in the FGC, unlike Pokkén.
I am just trying to work through how Pro Comtroller control would happen. FYI those punches were one directly after the other, not simultaneous. That's impossible, because simultaneous is a throw.
I am just trying to work through how Pro Comtroller control would happen. FYI those punches were one directly after the other, not simultaneous. That's impossible, because simultaneous is a throw.
Hopefully ARMS actually has staying power in the FGC, unlike Pokkén.
I have a feeling that punches will be L and R triggers with right-stick curving. Movement left stick. Dash and Jump shoulder buttons.
This way, your fingers never have to leave their positions, which will be important since motion users will always have access to actions without delay for finger travel.
With the pro controller, what I think is to have the gyro provide lateral movement. Tilt up/down to move forward/backward, tilt left/right to move sideways. Triggers execute each punch while the twin sticks provide the direction of the punch.
I have a feeling that punches will be L and R triggers with right-stick curving. Movement left stick. Dash and Jump shoulder buttons.
This way, your fingers never have to leave their positions, which will be important since motion users will always have access to actions without delay for finger travel.
Who is he?Jebailey grinning from ear to ear watching ARMS https://www.instagram.com/p/BPeEHrjgXSm43Br_5KTlnEL-BMDZr0EUND3km40/
Lol, I'll let you squirm out of this.
Who is he?
Jebailey grinning from ear to ear watching ARMS https://www.instagram.com/p/BPeEHrjgXSm43Br_5KTlnEL-BMDZr0EUND3km40/
The analog sticks are still not level, but I like that idea. You probably don't even have to use the triggers to execute punches and just push up to punch.
ARMS got all the rocks, the papers, and the scissors needed to catch the FGC's attention. I hope the game ends up being as competitively viable as it looks.
I do feel spoiled with fighting games nowadays where rosters reach nearly 30 characters or more. I do remember a time where we only got 8 playable fighters, 4 unplayable bosses and subsequent full priced sequels slowly increasing the roster.
ARMS in this state does seem a little light for $60, it's not 1993 anymore.
Do you always assume every fighting game only has the amount of content shown in its initial reveal?
10-15 characters (with the possibility of DLC) seems like a fair amount of characters.Either way it's probably not gonna have a ton of characters compared to established franchises in its first iteration.
Why is it a big deal? 10-15 characters is fine. I don't care what Tekken or Smash or Street Fighter has. This is a brand new IP. It doesn't need 20 characters from the bat.Either way it's probably not gonna have a ton of characters compared to established franchises in its first iteration.
Either way it's probably not gonna have a ton of characters compared to established franchises in its first iteration.
Either way it's probably not gonna have a ton of characters compared to established franchises in its first iteration.
Either way it's probably not gonna have a ton of characters compared to established franchises in its first iteration.