thelooseteeth
Member
Beta ends the 10th.
Nitpicky as it may be, I hope they add William's grunts from the alpha build back in. He sounds so tame now, and while not necessarily indicative of anything just yet, there was no option to change voice language in the beta. Soundtrack was indeed solid, considering Ninja Gaiden's has been utterly forgettable.
The music in the last area was very tranquil, loved it.. it seemed a bit odd for that tough section though.
Can't access it any more.Beta ends the 10th.
Beta ends the 10th.
I actually didn't realize there was a change. Will check some of the old videos to compare, not that it matters at this point though I guess.
I really liked the idea of that, it was wistful and tranquil like you said which reminded me of the Moonlight Butterfly fight in Dark Souls or something along those lines where the atmosphere of the setting and place overrides the necessity to be loud and "action". I really appreciate little touches like that and I think it comes off as quite inspired and thoughtful to not just toss generic Action accompaniment over every situation.
Many games could benefit from a less cliched soundtrack in my opinion. Also to add to that, the overall Ambient sound design in this game is really nice. Rustling leaves, those weird sounds the little green guys make, the water. Just very immersive overall, I find myself really absorbed when I play which is rare these days.
I read 10% somewhere but I'm not sure if that's just the beta or both alpha and beta.What other demos have been as expansive as these last two Nioh ones? I'm kind of curious as to how much of the game we've seen at this point.
What other demos have been as expansive as these last two Nioh ones? I'm kind of curious as to how much of the game we've seen at this point.
I read 10% somewhere but I'm not sure if that's just the beta or both alpha and beta.
I really liked the idea of that, it was wistful and tranquil like you said which reminded me of the Moonlight Butterfly fight in Dark Souls or something along those lines where the atmosphere of the setting and place overrides the necessity to be loud and "action". I really appreciate little touches like that and I think it comes off as quite inspired and thoughtful to not just toss generic Action accompaniment over every situation.
Many games could benefit from a less cliched soundtrack in my opinion. Also to add to that, the overall Ambient sound design in this game is really nice. Rustling leaves, those weird sounds the little green guys make, the water. Just very immersive overall, I find myself really absorbed when I play which is rare these days.
Agree with the idea of lowering the initial cost for use of Ninjitsu skills. Didn't use them once as the asking price was too steep to tempt me away from going pure swordsman.
The only real issues I have with regards to feedback is securing a stable netcode for multiplayer experiences. I had a summon help me with Hino-Enma and when they died it briefly tanked the game, especially frustrating in that boss fight as Hino-Enma can attack fast and I wasn't able to react, so I got caught in an attack, put in the paralysed state and didn't have any anti-paralyctic needles left. Cue death.
Agree with the idea of lowering the initial cost for use of Ninjitsu skills. Didn't use them once as the asking price was too steep to tempt me away from going pure swordsman.
Damn. My bad. Totally thought I had more time! Nooooooo.Can't access it any more.
When does the full game release?
You can parry the second boss when she fy towards you. Don't think any regular yokai can be parried.Is it possible to parry any of the yokai? I've been trying and have had zero success so far, anyone else's luck been any different?
Early October.Not really :-(.
Oh cool! I wonder if this art was the inspiration for the first boss. Probably one like it at leastIncidentally, this popped up in a Facebook group about medieval art I'm signed up for today:
15th century approximately
Oh cool! I wonder if this art was the inspiration for the first boss. Probably one like it at least
You can parry the second boss when she fy towards you. Don't think any regular yokai can be parried.
I can't get to the survey from my work computer, does anyone know when the feedback window closes?
Agree with the idea of lowering the initial cost for use of Ninjitsu skills. Didn't use them once as the asking price was too steep to tempt me away from going pure swordsman.
Eh... I'm not sure I agree with this. I mean, if the ninjutsu stuff was purely supplemental (like onmyo currently is), then maybe, but it is so damn strong when you go for a straight ninjutsu build that it can easily become overpowered.
Second; is anyone else still able to play? I powered up my PS4 today and I was still on the map screen and found that I could access the twilight version of the first level.
I'm really torn between seeing how long I can keep playing, or switching games, since none of my progress will carry over. Plus, I can't take breaks from beating my head against the wall to help other players if nobody else is online... That was a great way to alleviate my frustration when I'd get stuck.
Incidentally, this popped up in a Facebook group about medieval art I'm signed up for today:
15th century approximately
My PS4 sure feels empty without this game...the addiction and withdrawal is real.
Fam, I feel ya. Hopefully this starts a new wave of souls like games that are in direct competition with From's stuff. If the surge is anywhere as good as he nioh demos were, I am so excited for next year, just need a release date or at least a demo date.
What would be the likely time for the developers to announce the release-date?
Could be at the TGS next week.
Would be interesting to see the results of the survey from this Beta.
And then the changes from it.