I have a question if someone who has experience with the Unity Engine, of which this game is using. As it is now the game suffers from some really rough performance issues to include player falling through the map at times and/or clipping through areas like doors, walls. It does happen quite frequently, not all the time though. Keep in mind this is with the game being installed on an SSD. Specifically, it'll start after exiting buildings, vendors, house(s) or after Alt/Tabbing (going from desktop back into the game). The games performance steadily declines the longer you play it. My question is, Is this occurance considered bad coding due to collision? A memory leak? The Unity Engine being overworked and not able to keep up? What is the proper terminology?
Edit: Moving to game OT