So from what it sounds like, the best way to describbe this is "A flawed, hidden gem"?
Check options, Lock On Type. Sucks about the DS4 audio, does it change if you lower the volume on the "speaker volume for controller" on the PS4? Probably not...I think I noticed with Resogun or something that it's really loud with headphones
Thanks, didn't notice the second page of options.
I thought about testing the lowering audio thing on the DS4, but it seems like I'm not at a part where I'm getting any at the moment.
Watched the first ten minutes or so. Do the environments get any less awful? The combat looks like it could be satisfyingly mindless button mashing, but in those opening levels the thing is not easy on the eyes.
Watched the first ten minutes or so. Do the environments get any less awful? The combat looks like it could be satisfyingly mindless button mashing, but in those opening levels the thing is not easy on the eyes.
Meh, this is sounding like a tough decision now.
All true budget was spent on the characters their animations and so forth. Some locations are OK but as I said in my review many locations are Late PS2, early PS3.Watched the first ten minutes or so. Do the environments get any less awful? The combat looks like it could be satisfyingly mindless button mashing, but in those opening levels the thing is not easy on the eyes.
Speaking of options, disappointed there's no camera speed option. I set the camera to "far" thinking it'd help but it still rotates slower than I'd like. Chase and lock on move it faster tho
Is there ANY option to pipe Anna's audio through the speakers and not the controller? Its annoying because I play with Headphones and the audio coming from the speaker is absolutely useless to me.
EVEN IN NO MORE HEROES!?!?Seriously hate games that do this since its fucking useless and not even all that cool with how shit the speakers in the controller is in the first place.
Seriously hate games that do this since its fucking useless and not even all that cool with how shit the speakers in the controller is in the first place.
While its not localized, God Eater 2 Rage Burst also does this, which is fucking stupid. Also confirmed with the producer that they did not include any option to remedy that "feature" which was another pissoff.
If we're going to keep discussing options, I do find it weird that vibration is default set to off. I had no idea I was getting hit until I saw my health really low.
EVEN IN NO MORE HEROES!?!?
............though they did just have that part done via the TV in the PS360 ports.
absolutely not! hahaha. Finished stream tonight, and some of the quality is AWFUL
You can just mute the controller speaker, though I'm not sure that will actually output that audio through the main audio. I don't mind it as a feature, but it should be optional and mixed right for headphones at as a minimum.
Oh, right, I forgot about that. All the more incentive to check options before even playing a game.
I also loved it in Game and Wario, though the first time I tried it, I had the gamepad muted and didn't understand what was happening
That shitty rock texture is ART. I'm pretty sure rocks in Unreal were literally higher res
It is 60 fps..and has AA!Wow, some of these textures could use some major work, they could at least have added some AF in. I know these releases from Japan are rare, but a little more effort would go a long way, I hope it's 60fps at least.
Malick[AI];172613155 said:Full color manual! Thank you based XSEED.
76, all color pages. This thing is well put together. Haven't opened the game or soundtrack yet. Gonna give it another hour or so.Yes, retail version has a free code for the Banana Split "costume", an OST (not sure on how many tracks) & an artbook (not sure on how many pages).
just got home. was gonna post the picture of the disc art, and putting both fingers in the hole...
opted out after reading thread. ha
LMFAO! Oh, man. I just put my finger inside the Blu Ray to put in my case sleeve, and a voice came out of nowhere telling me to "take responsibility."
Too late, someone linked it in a previous thread. All I have to say is looolll they KNEW why they did that.
If you haven't bought the game yet, you'll see when you get the actual Blu Ray disc.Wat.
Just a heads up, enemies can be pushed through barriers/walls/and even floors rendering you almost always unable to finish a stage (combined with the auto save function, this renders your game useless and you have to restart). I ran into it myself onChapter 11. In the main foyer there's a group of enemies and 4 doors you can enter. Killing them all is supposed to open the gate blocking the stairs, but nothing happened. In turn, I had to get myself stuck on the geometry on the side of the staircase and force myself through the collision box of the 'gate' near the upper corner of the steps (using double jumps and some finicky angles). Even after finishing everything in the stage, including a Jabberwock boss that appreared AFTER I cleared the second floor (back at the original spawn point, wherein I had to jump down, kill him, and then redo the collision jumps to get back up), the gate still didn't trigger correctly.
I've gotten some reports from friends that own the import release stating this wasn't a very rare occurance, nor was falling through the world, or having bosses do the same, only to respawn at a predesignated spot somewhere near the start of the level.
Is there an option for Japanese audio in the western release?
I've gotten some reports from friends that own the import release stating this wasn't a very rare occurance, nor was falling through the world, or having bosses do the same, only to respawn at a predesignated spot somewhere near the start of the level.
Janky ass fighting here I come.
My copy arrives tomorrow. Physical set seems really well put together.
EVEN IN NO MORE HEROES!?!?
............though they did just have that part done via the TV in the PS360 ports.
Just a heads up, enemies can be pushed through barriers/walls/and even floors rendering you almost always unable to finish a stage (combined with the auto save function, this renders your game useless and you have to restart). I ran into it myself onChapter 11. In the main foyer there's a group of enemies and 4 doors you can enter. Killing them all is supposed to open the gate blocking the stairs, but nothing happened. In turn, I had to get myself stuck on the geometry on the side of the staircase and force myself through the collision box of the 'gate' near the upper corner of the steps (using double jumps and some finicky angles). Even after finishing everything in the stage, including a Jabberwock boss that appreared AFTER I cleared the second floor (back at the original spawn point, wherein I had to jump down, kill him, and then redo the collision jumps to get back up), the gate still didn't trigger correctly.
I've gotten some reports from friends that own the import release stating this wasn't a very rare occurance, nor was falling through the world, or having bosses do the same, only to respawn at a predesignated spot somewhere near the start of the level.
Someone posted it in a previous thread.Can you link to post? I looked through a 300 post thread from yesterday but didn't see it. Tried googling but nope.
People really don't know how the combat is. It is NOT janky, it's pretty fun and very inspired. It's the other areas that could get better in another iteration. Also it has the BEST training mode a action game can ever have.
I do not entirely agree--the bars for the training mode are brilliant, but the game doesn't explain them and I still have no idea how to do Cool combo stuff.
But yes, despite everything else being bad, deliberately for the most part, the combat is just fine. Slightly simplified over the button mixups and timing-dependant stuff like Bayonetta, but there are quite a few (optional) moves you can pull off with the same sort of "press a different button at the right time in the attack"and so on, and the framerate isn't janky.
It's a sort of placebo/aesthetic usability effect though, I suspect the gameplay itself would be praised more in mainstream reviews if all the other aspects of the game were better. Throw this exact combat system in a DMC game and it'd get higher marks for gameplay because a lot of people have trouble separating gameplay from all the rest.