TheAssist
Member
Maybe not every game needs trophies? Because, you know, it detracts from the core experience.
The player is meant to play through the game in a certain way. The dev doesnt want you to stay in one place and look for hidden stuff, because that fucks up the pacing and immersion.
It helps people with compulsion issues to focus on whats important in this game. And when there isnt a lot to do besides walking and experiencing the story, you simply dont need a lot of trophies. Its a good thing. It shows they know whats important and they dont abuse certain tendencies of human psychology for no reason that would serve the game.
Its not that people dont "get" it. Its just that many people dont feel any empathy. Because for me personally, trying to get all the trophies in a game is incredibly boring. Its a chore. A waste of time. Not fun at all. It actively goes against any kind of enjoyment I might have with a game. How anyone could have fun walking around in a game they've already beaten just to find arbitrarily hidden stuff is beyond me.
But I do know that some people enjoy that stuff. I understand the psychological and biochemical reasons for it.
At this point its a personal thing. Do you actually enjoy it and do it for fun. Or do you feel forced to do it, because of your compulsion, but you dont actually have fun anymore.
In some games these systems feel abusive. There is no reason to put completely absurd amounts of trash content into you game. Especially if the gameplay and gamedesign just isnt meant to support that kind of play style.
Also I agree with some if the things that Overside mentioned about extrinsically focused design in those games.
edit: Maybe the inconsistency in the trophy system gives more flexibility for devs? I mean not every devs wants to make a game that abides the rules of such a streamlined system. I think it would be bad if you had to design your game from ground up to enable a certain trophy/achievement system in order to release it on that plattform.
The player is meant to play through the game in a certain way. The dev doesnt want you to stay in one place and look for hidden stuff, because that fucks up the pacing and immersion.
It helps people with compulsion issues to focus on whats important in this game. And when there isnt a lot to do besides walking and experiencing the story, you simply dont need a lot of trophies. Its a good thing. It shows they know whats important and they dont abuse certain tendencies of human psychology for no reason that would serve the game.
I will never understand why people claim to not understand why people enjoy trophies/achievements.
100%'ing games has been a lust for some gamers since the dawn of video games. Achievements add an extra layer to that sweet dopamine and feelings of accomplishment.
You might as well say "I'll never understand why people do all the sidequests in Zelda".
Its not that people dont "get" it. Its just that many people dont feel any empathy. Because for me personally, trying to get all the trophies in a game is incredibly boring. Its a chore. A waste of time. Not fun at all. It actively goes against any kind of enjoyment I might have with a game. How anyone could have fun walking around in a game they've already beaten just to find arbitrarily hidden stuff is beyond me.
But I do know that some people enjoy that stuff. I understand the psychological and biochemical reasons for it.
At this point its a personal thing. Do you actually enjoy it and do it for fun. Or do you feel forced to do it, because of your compulsion, but you dont actually have fun anymore.
In some games these systems feel abusive. There is no reason to put completely absurd amounts of trash content into you game. Especially if the gameplay and gamedesign just isnt meant to support that kind of play style.
Also I agree with some if the things that Overside mentioned about extrinsically focused design in those games.
edit: Maybe the inconsistency in the trophy system gives more flexibility for devs? I mean not every devs wants to make a game that abides the rules of such a streamlined system. I think it would be bad if you had to design your game from ground up to enable a certain trophy/achievement system in order to release it on that plattform.