If Microsoft does not change its publishing strategy, then surely yes. You might have to wait a couple years though.Do you guys think this will come to switch?
Am I missing something? The game's already on game pass.
Beautifully balanced and polished platformer without the excessive backtracking and frustration of Hollow Knight. Looking forward to this.
Am I missing something? The game's already on game pass.
Its so above all the metroidvanias out there it's not even funny. Can't wait!
If they can iron out the difficulty spikes and make environments easier to read, this game is going to rule.
If they can iron out the difficulty spikes and make environments easier to read, this game is going to rule.
If they can iron out the difficulty spikes and make environments easier to read, this game is going to rule.
I remember this happening to me, however, I just reverted back to my RPG save thought process (specifically in games that don't allow you to save everywhere): save whenever you can, don't go too long without saving, and save more then once in case your first didn't save correctly.One of few games where my experience has been fucked over by bugs so much that I've had to stop playing, and wait till release to see if the promised day 1 patch actually fixes everything.
The bugs have made me fucking hate this game. I'm gonna have to take days off before going back just to try to start over with a neutral mind since my impressions have been so colored by all the shit they'll supposedly fix.
Just imagine a save system that says the game is being saved, while fuck all is being saved. Now imagine playing reeaally well for a couple of hours, only then to die due to some silly mistake, and then to realize the past hours are poof.
Fucking hard to not get livid when that happens, repeatedly.
I had to do that here, but unlike the usual rpg, the process is a bit more cumbersome. You have checkpoints that are frequent (in theory), and rare savepoints. You can't manually save whenever, so what I ended up having to do is reboot the game everytime I sense the system is getting loopy. Which is often.I remember this happening to me, however, I just reverted back to my RPG save thought process (specifically in games that don't allow you to save everywhere): save whenever you can, don't go too long without saving, and save more then once in case your first didn't save correctly.
Hmmm, that def sounds like a larger issue and id hope it isn't some memory in your console going bad that ORI just so happened to be using specifically.I had to do that here, but unlike the usual rpg, the process is a bit more cumbersome. You have checkpoints that are frequent (in theory), and rare savepoints. You can't manually save whenever, so what I ended up having to do is reboot the game everytime I sense the system is getting loopy. Which is often.
It's a chore.
I had to do that here, but unlike the usual rpg, the process is a bit more cumbersome. You have checkpoints that are frequent (in theory), and rare savepoints. You can't manually save whenever, so what I ended up having to do is reboot the game everytime I sense the system is getting loopy. Which is often.
It's a chore.
really? Never happened to me so far. Have you tried re-installing the game?
Also, FPS is rock solid. Looks nice on Xbox oneX.
If Ori is too hard for you, i really don't know what to say lol.
Never said it was too hard, just that it had an uneven difficulty curve.