Stevey
Member
I remember Doom 3 couldn't even run on Ati cards due to using OpenGL instead of Directx you had to download some kind of fix but a friend of mine was never able to get it to run on his rig.
Bullshit.
It ran on my Radeon 9600 Pro
I remember Doom 3 couldn't even run on Ati cards due to using OpenGL instead of Directx you had to download some kind of fix but a friend of mine was never able to get it to run on his rig.
Bullshit.
It ran on my Radeon 9600 Pro
Well I don't know I remember it very well being an issue back then and trying to fix it for my friend. A simple google search produces many results for issues with ati cards, maybe I am remembering wrong though.
PC port is a separate thing despite the use of AMD hardware. Funnily enough when the game was in beta and used console-like settings, everything was running fine.
You can argue that the higher end presets weren't optimized for AMD's h/w as they are targeting PCs specifically where NV has an upper hand in market size but that's basically AMD's having a taste of their own medicine of late - if it's not the drivers fault then that just shows that a game which is properly optimized for NV's h/w will actually run great on NV's h/w, disregarding anything about NV dropping the ball with drivers and such crap.
Well, as I've said it's unlikely because if the code is optimized for console GCN it will remain optimized even on higher LODs which is what PC higher end presets essentially are.And that is what I'm arguing here. More than likely once they started to come up with extra graphics for the PC port, they did it all optimizing for the Nvidia cards they used, and simply ignored performance on Radeons, perhaps believing it'd be good enough based on the port history. And now the only comment they've given is "AMD is working on it", which only implies to me that they are not doing anything themselves.
Well, as I've said it's unlikely because if the code is optimized for console GCN it will remain optimized even on higher LODs which is what PC higher end presets essentially are.
I'm 99% certain that it's the driver issue here (and that's what id lead programmer is suggesting as well) and if that's the case it will be fixed either with driver updates or Vulkan renderer.
Sure it can be a driver issue, but once again, It's probably something they weren't paying any attention to and left AMD no time to fix it in time for release. The end result is the same regardless.
It's not elitist to tell you the reasons why performance is the way you experience it here. It's simply information.
Devs should not put special effort on AMD hardware. AMD should put special effort on their drivers, because that is where all their problems come from.
This would also cause AMD to produce better drivers if it really is their fault and it would cause id to better optimize their code for AMD drivers if it isn't AMD's fault if they want the market share. It would even work out if they were both at fault.
Either way, the consumer should at least be informed of the situation before they buy.
AMD has no money, nor the inclination to fix OpenGL. Strategically, it isn't an area that they're likely to get a lot of gains from either.
Then they should feel the pain and not he consumer. My point still stands.
They are feeling the pain.
Yeah, but so are the consumers but not in the way that we should. It would be better for us to know and not buy rather than to buy and then find out. It would be more painful for AMD and developers to have the poor performance warned of on the marketplaces so that consumers are informed. This way, it doesn't matter who's really to blame it puts equal amounts of fire under the butts of whomever it pertains to invest in the issue if they want the marketshare and if they want to save face.
No need for all of this conspiracy blaming crap. It's going to be impossible to know who exactly is to blame. What we know are the facts that AMD cards have trouble with this and most OpenGL games. Period. People should know before they buy.
I'm still trying to figure out how it's in any way the developers fault that AMD has poor OpenGL drivers. OpenGL is an open standard and as long as ID is compliant with the standard then it should be up to the graphics card vendors to make sure their drivers perform optimally. The developer working around driver problems does nothing but enable poor drivers to stay poor. Ideally AMD would fix the problems and every user would benefit when they use other OpenGL software. The general sentiment in this thread should be "AMD, please fix your drivers."
I'm still trying to figure out how it's in any way the developers fault that AMD has poor OpenGL drivers. OpenGL is an open standard and as long as ID is compliant with the standard then it should be up to the graphics card vendors to make sure their drivers perform optimally. The developer working around driver problems does nothing but enable poor drivers to stay poor. Ideally AMD would fix the problems and every user would benefit when they use other OpenGL software. The general sentiment in this thread should be "AMD, please fix your drivers."
My take away despite all the AMD open gl drivers are shit posts despite previous id tech games running fine is the 390/290 performing worse than the 380X. That seems like a driver problem particular to DOOM. Someone else said that Nvidia cards are running OGL 4.5 and AMD 4.3 in the final game, but both ran 4.5 in the beta. Is there any truth to this and if so...why?
I am not taking any sides here because I think it is impossible to know who is to blame. I have seen people go back and forth on this and from what little research I've done it seems like this "back and forth blaming" has gone on for ages.
My point is to implement a system where it doesn't matter who is to blame. It equally motivates whomever that would be, without having to know who it is, to fix the issues and it protects the consumer from this ridiculous issue more than they are. Which in my case and many others was very little.
AMD is conformant to the specification, but the defacto standard is the Nvidia OGL implementation which is less conformant.
Yes. OpenGL is a mess.
You may be right, but all I know is that the Dolphin devs don't seem to think very highly of AMDs implementation regardless of whatever Nvidia is doing.
The consumer benefits more when driver problems are fixed rather than worked around. It's a fix for all software versus one game working better. At any rate it seems like this will all be sidestepped when the Vulkan version is released.
I know that Vulcan is right around the corner but who knows if that will fix it.
What are you guys talking about?, it runs great:
https://twitter.com/Roy_techhwood/status/731246539398479873
What are you guys talking about?, it runs great:
https://twitter.com/Roy_techhwood/status/731246539398479873
this is probably your best hope since amd's DX11 drivers are still such garbage
e. wait this game is actually opengl? weird, especially with carmack gone i wouldn't have expected that
id Tech 6 is simply (or rather "simply") a modified id Tech 5 as opposed to the fundamental overhaul Carmack had envisioned. Implementing a D3D renderer would have made little sense given the presence of a mature OpenGL renderer.
The game is on the Xb1, so they do have a DirectX backend somewhere.
on a dual GPU card, no less. Must be magic.
Maybe this is the best thread to ask: I want this game on PC but considering the topic, I'm guessing my 7970ghz is going to suck at running it and make the experience less than ideal, right?
I would say wait for Vulcan and see how it performs then, in its current state you wouldn't get near 60fps.
SLI and Crossfire aren't supported by idTech 6 currently. I'd imagine he's running it on one card.
lol
What is that tweet then other than false advertising
Maybe he enjoys playing games at 20fps
What are you guys talking about?, it runs great:
https://twitter.com/Roy_techhwood/status/731246539398479873
id Software is an Nvidia shop it's been their preference to swing that way for a long time.
It's a little strange to see the current issues with the R9 290X/390 since that certainly was not the case with the Alpha back in February when AMD was Dominating this particular title.
Feb 2016:
http://vrworld.com/2016/02/29/doom-alpha-benchmark-amd-dominates-over-nvidia/
lol
What is that tweet then other than false advertising
im playing with an i5-2500, r9 390, 16 gb ram and the game is fine (everything is on ultra, 1080p). i get 80+ fps most of the time, i've never seen it drop much outside of cutscenes. but if i enable vsync, it automatically drops it to 30 fps... kind of weird
He's playing it on Vulcan
If that's the case than it's good news for SLI and Crossfire. Can't wait to use both of my cards.
You never get any dips at all? Even in the intro stage? That's where almost everyone is seeing issues. Also, No dips when there is smoke or reflections on the screen? The game also lags for me whenever I get close with a shotgun blast. It's just hard for me to believe that everything is peachy for you given all of the complaints. Maybe you aren't sensitive to microstutter though. Also, do you have a FreeSync monitor? Would really like to know your settings outside of the game because I and many others are getting terrible microstutter and tearing if I enabe Vsync or lock the framerate via Riva Tuner. The game just ignores a lot of my Comand Console settings though and I've heard the same from others as well.
He's playing it on Vulcan
Then they should feel the pain and not he consumer. My point still stands.
I also disagree on the not seeing any gains if they where to invest into their OpenGL drivers more.
lol, this guy. Doom doesn't even support sli/CF, does it?
How? Is he a developer or someone from the press?
If you want to make them feel the pain, throw your AMD card in the trash and buy an Nvidia card and never buy AMD cards again. Your only right as a consumer is to do what you want with your wallet. You have no other rights.
Id Software is literally the only game dev using OpenGL. Id has released 3 games in the last 15 years. AMD is broke, why would they invest into OpenGL to support 3 games over 15 years?
And yes, the Vulkan renderer is coming, hopefully soonish. I think they said they wanted it out within weeks of release somewhere?