endlessflood
Member
I don't think there are any Pro enhancements coming:the optimization seems a little weak .. but it is the price to pay on console .. meanwhile the pro and one versions X
http://m.neogaf.com/showpost.php?p=248270996
I don't think there are any Pro enhancements coming:the optimization seems a little weak .. but it is the price to pay on console .. meanwhile the pro and one versions X
I don't think there are any Pro enhancements coming:
http://m.neogaf.com/showpost.php?p=248270996
Now, the question is, because it has HDR, will that mean it's "pro enhanced" and boost mode won't work?
I don't think there are any Pro enhancements coming:
http://m.neogaf.com/showpost.php?p=248270996
Danowat what did you hear? like you're quoted post explains very little.I don't think there are any Pro enhancements coming:
http://m.neogaf.com/showpost.php?p=248270996
Now, the question is, because it has HDR, will that mean it's "pro enhanced" and boost mode won't work?
Danowat what did you hear? like you're quoted post explains very little.
I'm not sure what to read into that?
I'm not sure what to read into that?
Now, the question is, because it has HDR, will that mean it's "pro enhanced" and boost mode won't work?
Both the Pro and the X1X are getting support. HDR is not enabled atm for the PS4 review, but will be available by the release date. Meaning reviews prior to launch on PS4/Pro won't have anything about HDR. The X1s WILL have HDR.
Cons:
None of the consoles will support 4K, nor is it locked at 60fps.
So basically confirming that post on the PCar forum.
Any reports on it's performance, and if boost mode makes a difference?, I am hoping DF do a complete analysis.
Can't really say much, but not seeing any boost differences, and seeing a lot of dropped frames. I really wish it was locked ;( But LiveTrack 3.0 is consuming a lot of the consoles power.
If you want 4K *and beyond*, you'll have to get PC2 on PC.
Yeah, appreciate that.
Real shame about boost mode not making much difference, hopefully it's decent enough, with not too many frame or tearing issues.
Time to jump ship, Dan.
Your VR headset is waiting.
As soon as I'd posted that I thought to myself "I bet Mascot says to get a PC"
So the game will be shit dipping into 40s n 50s on pro n X1X??? btw dipping below 60fps on either is shit imo.Both the Pro and the X1X are getting support. HDR is not enabled atm for the PS4 review, but will be available by the release date. Meaning reviews prior to launch on PS4/Pro won't have anything about HDR. The X1s WILL have HDR.
Cons:
None of the consoles will support 4K, nor is it locked at 60fps.
I wish I'd listened to all the temptresses years ago..!
Best move I ever made in my entire sim racing career.
Pretty disgusting. Having said that Im not cancelling the PS4 preorder, my wheel is itching for a racing game and GT Sport is still another month out.So the game will be shit dipping into 40s n 50s on pro n X1X??? btw dipping below 60fps on either is shit imo.
I think it sounds slightly worse than RaceRoom, looks better than GTS during gameplay, is more organic than AC, competitively is nowhere near as organised as iRacing and is far, far, far more diverse than Forza.
So the game will be shit dipping into 40s n 50s on pro n X1X??? btw dipping below 60fps on either is shit imo.
Time to jump ship, Dan.
Your VR headset is waiting.
Disagree on the first two to be honest. RaceRoom is still ahead by a lot and it doesn't look no where near GTS. It still isn't at Forza 7's level either.
I think that would be on the extreme end of the "not locked at 60 fps" spectrum... not locked doesn't have to mean lots of major drops, it could be unlocked because of infrequent minor dips too. Let's wait and see.
Ps4 footage looks pretty good so far btw
Do either of those have accurate global illumination, correctly orientated for long/lat positioning and the time/day of the year, with a full 24hr day/night cycle and a dynamically progressive weather system? That context really needs to be applied when comparing the visuals. And that's if comparing the visuals is even considered to be a worthwhile exercise, such are the differences in how the games are rendered.
It's like saying the Hunchback of Notre Dame has more impressive back muscles than Arnold Schwarzenegger. Or not. Maybe.
Do either of those have accurate global illumination, correctly orientated for long/lat positioning and the time/day of the year, with a full 24hr day/night cycle and a dynamically progressive weather system? That context really needs to be applied when comparing the visuals. And that's if comparing the visuals is even considered to be a worthwhile exercise, such are the differences in how the games are rendered.
It's like saying the Hunchback of Notre Dame has more impressive back muscles than Arnold Schwarzenegger. Or not. Maybe.
You forgot seasons.
Things like the actual lighting system, car models and track side detail are surely higher on the list when comparing visuals. PCARS 2 tech is more advanced in some areas but the sacrifices are apparent with a whole lot of graphical issues, pop in, etc.
Things like the actual lighting system, car models and track side detail are surely higher on the list when comparing visuals. PCARS 2 tech is more advanced in some areas but the sacrifices are apparent with a whole lot of graphical issues, pop in, etc.
I didn't want to over-egg the pudding.
That totally depends where your priorities lie. The better tech in pCARS should lead to a better (ie more authentic) sim. If that means the visuals aren't quite as good as GTS or FM7, but are still bloody good by most metrics, then to me that's the right direction to take.
So many empty asumptions.Things like the actual lighting system, car models and track side detail are surely higher on the list when comparing visuals. PCARS 2 tech is more advanced in some areas but the sacrifices are apparent with a whole lot of graphical issues, pop in, etc.
On the lighting front I think PC2 is significantly behind both GTS and Forza 7 from an aesthetic point of view.Echoing this. The car models and lighting are really impressive. The tracks, not so much but the cars, they did a fantastic job on them.
On the lighting front I think PC2 is significantly behind both GTS and Forza 7 from an aesthetic point of view.
In addition to the dynamic lighting, weather, and track conditions, PC2 has a significant advantage in terms of sheer content though (particularly with respect to tracks) that doesn't seem to be mentioned enough. The console graphics are an issue for me though (going by the latest VVV footage), I was really hoping for a lot more optimisation there.
Do either of those have accurate global illumination, correctly orientated for long/lat positioning and the time/day of the year, with a full 24hr day/night cycle, changing seasons and a dynamically progressive weather system? That context really needs to be applied when comparing the visuals. And that's if comparing the visuals is even considered to be a worthwhile exercise, such are the differences in how the games are rendered.
It's like saying the Hunchback of Notre Dame has more impressive back muscles than Arnold Schwarzenegger. Or not. Maybe.
Project CARS 2 |OT| Not some slideshow fuckfest to invoke hyperventilating and pant-shitting
I would not count on it.So, if multi-class races supposedly work really well by now, why not give the option to select every single car and livery on the grid like you can in AC?
Same with Forza and Gran Turismo? That can't be hard to implement and it's a fantastic feature in Assetto Corsa in my opinion.
You guys think if we make our voices heard on the forums post release, SMS might give us a the option in a later patch? FM6 patched in better car selection for free play races 3 months after release, changes like that are not unprecedented, right?
Project Cars 2 (PS4) 9/8/9/8 [34/40]
Always hard to know what to make of Famitsu scores, but it's a good start. Can't wait for the embargo, really interested to know what people think of this.
That was fucking terrifying.https://www.youtube.com/watch?v=h7EYB8mdpvU - Definitely cooler with a Japanese voiceover "Projecto Cars Tsu"
Both the Pro and the X1X are getting support. HDR is not enabled atm for the PS4 review, but will be available by the release date. Meaning reviews prior to launch on PS4/Pro won't have anything about HDR. The X1s WILL have HDR.
Cons:
None of the consoles will support 4K, nor is it locked at 60fps.
The X1s WILL have HDR.
wait what?
not even xbox 1X?
edit
well that's something at least, but man 1080p xbox X?
I'm pretty sure that's speculation on that poster's part. There's been nothing official announced yet as to whether it will run at native 4k, use checkerboarding or downsampling on X1X.
Native 4K/60fps is probably too much to ask of the X1X hardware. Given the amount of cars on track and dynamic weather/seasons/livetrack etc, I could see them using 1440p or a higher checkerboard resolution to maintain 60fps.
I'm pretty sure that's speculation on that poster's part. There's been nothing official announced yet as to whether it will run at native 4k, use checkerboarding or downsampling on X1X.
Native 4K/60fps is probably too much to ask of the X1X hardware. Given the amount of cars on track and dynamic weather/seasons/livetrack etc, I could see them using 1440p or a higher checkerboard resolution to maintain 60fps.
Shadowhaxor has review code with the D1P though, so it's probably a little more than speculation.
I *think* all the console resolution/framerate/HDR variables were clarified in the Q&A on GTP recently (or in one of the other threads there). I didn't pay much attention though so can't really comment.
Downloading my PS4 review code. These PS4 download speeds though...
I really hope someone can comment on the PS4 Pro issue, seems to be a lot of confusion!!!
Downloading my PS4 review code. These PS4 download speeds though...
Base PS4 here, sorry.