Dunno about that. The car selection screen is nasty. The cars are all blurry and look cartoonish.
That's a deal with the UI really, which I hope has had a massive overhaul.
Dunno about that. The car selection screen is nasty. The cars are all blurry and look cartoonish.
That's a deal with the UI really, which I hope has had a massive overhaul.
The videos above are from an internal presentation and were used in a temporary placeholder intro for the game. It's not a trailer, the announce trailer is done and should expect to see it sometime early Feb.
I can confirm: This is the placeholder intro video. It's a bit old too. I don't know about any confirmed official trailer releasing early february, though (I'm not denying what this guy said, but I cannot confirm it either).A self-proclaimed WMD2 user on GTP said this:
If he is to be believed: MORE GOODNESS INCOMING SOON.
I can confirm: This is the placeholder intro video. It's a bit old too. I don't know about any confirmed official trailer releasing early february, though (I'm not denying what this guy said, but I cannot confirm it either).
One thing I can say is when the official trailer does hit, it will be in 4K. So keep an eye out for that (even on a 1080p screen there is a benefit) , as it uses 5x bitrate of normal 1080p on youtube)
That would be Ed Mas. He is not a WMD guy, he's from the staff. Super talented and nice guy, I must add.Turns out the guy who said about the 'official' launch trailer coming early Feb was the same guy that created this leaked intro, so that puts a little more weight behind his claim about February.
That would be Ed Mas. He is not a WMD guy, he's from the staff. Super talented and nice guy, I must add.
Yeah, I can concur that it can be quite crushing when something like that happens. It's such a shame, because for all of it's downsides, WMD as a plaform was and has been something quite amazing. For me, even though I really enjoyed pCARS and naturally got more back from the project than I would've even though, the journey itself was such an amazing experience that definitely helped me in my career (and the things in the development that didn't not seemingly work, gave me purpose in making things better in the industry).Yeah, I'm eager to see what he comes up with. Even if I can play the game right now, his trailers are awesome.
On a different note, one of the things that I've learned with being part of WMD is how little videogame fanatics know about videogame making, and how little respect they tend to have towards those making them. I mean, You go out on YT and see "Leaked OFFICIAL Trailer", when it is nothing but an inside video that was added to the builds just to test that the intro video code was working correctly. The guy that made this is very upset that people will judge this as an official work. He's got some pride, you know.
I won't even go about leaking stuff just for 5 mins of "glory"... I guess I'm getting older, lol.
Yeah, I'm eager to see what he comes up with. Even if I can play the game right now, his trailers are awesome.
On a different note, one of the things that I've learned with being part of WMD is how little videogame fanatics know about videogame making, and how little respect they tend to have towards those making them. I mean, You go out on YT and see "Leaked OFFICIAL Trailer", when it is nothing but an inside video that was added to the builds just to test that the intro video code was working correctly. The guy that made this is very upset that people will judge this as an official work. He's got some pride, you know.
I won't even go about leaking stuff just for 5 mins of "glory"... I guess I'm getting older, lol.
Not the same people (not as many, with some returning and some new), and not in the same way (there's no financial return). But yes, there's a WMD2 for PC2. It's working far better than WMD1, though.
My man.They should do another trailer in the vain of their 'Pagani Huayra' video.
One of the best trailers ever!
https://www.youtube.com/watch?v=GjdguZvTUOI
I hope so. The replays in particular were rubbish in comparison to GT games, so hopefully they can address that. Obviously the gamepad controls were terrible too, and the SP campaign mode needed a lot more polish, but everyone talks about those things so hopefully they get addressed. If they can nail those aspects, and GT Sport fails to deliver on the audio front, then Project Cars 2 could do very well on the PS4.pCARS1 was a crossgen-game for majority of its development. It was built to be scalable and to run on 7th gen. The push for nextgen-only release happened very late. That will not be a issue for for pCARS2, they will aim for 8th gen from the start, and that will push the visual bar higher.
It wasn't anything special, all of the driving game trailers seem to look alike these days.Well, I really thought this video might cause a bigger stir than it has..!
Is there really that much apathy?
Edit: I guess America hasn't woken up yet.
PS4 Pro enhancements? PSVR?
Can't wait to see the proper trailer 😮
With Sony fucking up their racing franchise, and Assetto Corsa being a pos, it's all on SMS to deliver dat bug free, fully featured, multi-class sim racing game on PS4. I hope they can achieve this and hit that september date.
I'm not talking about how it looks, rather what it revealed.It wasn't anything special, all of the driving game trailers seem to look alike these days.
What did it reveal?I'm not talking about how it looks, rather what it revealed.
What did it reveal?
Bug free? Ahahaha. Pcars 2 will be a lot of things, but bug free it wont
Are those things unprecedented in a driving game? I wasn't really surprised by any of them.New cars, new manufacturers, new tracks, snow, rally x, pick-up trucks, full seasonal changes to track environments, ice racing, dynamically forming puddles...
Are you sure you actually watched it?
Can't wait to see the proper trailer 😮
With Sony fucking up their racing franchise, and Assetto Corsa being a pos, it's all on SMS to deliver dat bug free, fully featured, multi-class sim racing game on PS4. I hope they can achieve this and hit that september date.
Seasonal changes are, as is the dynamic creation of puddles (not only puddles, puddles are but a small fraction of livetrack 3.0). I can see why people can not trust SMS, but you are denying the obvious.Are those things unprecedented in a driving game? I wasn't really surprised by any of them.
Are those things unprecedented in a driving game? I wasn't really surprised by any of them.
Well yes, many of them ARE unprecedented, and certainly in Project CARS. What other game has procedurally-generated puddles that form with increased rainfall? Or tracks that accurately reflect the time of year with dynamic environmental effects?
Edit: beaten like a ginger stepchild.
I believe DRIVECLUB had this, harder it rained the bigger the puddles? Games still have a way to top their weather system IMHO but obviously the targeting of 30FPS helped them do crazy shit onscreen.
You are talking about graphics. PC1 already does this graphically.I believe DRIVECLUB had this, harder it rained the bigger the puddles? Games still have a way to top their weather system IMHO but obviously the targeting of 30FPS helped them do crazy shit onscreen.
Did they have an affect on the physics in DC?
Been a while since I played it.
You are talking about graphics. PC1 already does this graphically.
Those are both nice I guess, but not OMG UNBELIEVABLE features, at least to me. Hopefully decent replays, gamepad controls, and SP campaign were all higher priorities.What other game has procedurally-generated puddles that form with increased rainfall? Or tracks that accurately reflect the time of year with dynamic environmental effects?
I don't want to spoil anything, but this goes far, far, far beyond having aesthetic changes. Racing games tend to be "do this in this track with this car, and now do it x times". That's not what real driving is like. What you do in a real track depends on so many factors, from temps, to wetness, to dirt, to grip build up, to tyre temps and wear. If implemented properly, all these things together make it a game changer. I hope they accomplish their goal.Those are both nice I guess, but not OMG UNBELIEVABLE features, at least to me. Hopefully decent replays, gamepad controls, and SP campaign were all higher priorities.
I also can't wait to see what he's come up with. I thought this placeholder was pretty damn awesome.
One of my fondest memories in the pre-release buildup to pCARS was the phenomenal fan-made videos that sporadically appeared. They really did a fantastic job of promoting the game and building hype. Jonz came out with some crackers, but a lot of them were brilliant.
This one stuck in my memory. It's just so expertly crafted. Never gets old.
https://youtu.be/zDgAojJEVhA
Wow, just wow... that video is simply outstanding!
(Buggers off to watch all his other stuff...)
Wow, just wow... that video is simply outstanding!
(Buggers off to watch all his other stuff...)
I hope they fix their UI, probably hurt the amount of time I put into the game more than the bugs.
Hahaha, ice-cold, but quite apt.And for the love of God, bring the quick car selection screen kicking and screaming into the 21st century so it doesn't look like a school PowerPoint presentation with pictures straight from a 2003 Nokia.
CO-OP CAREER - More choices, more opportunities, more strategy, greater risks and greater rewards
They also need to fix the time trials. Not all road cars are equal.
Hopefully, loads of leaderboards with comprehensive filters too.
YESS! And leaderboards from all modes (not time-trial only, but showing in which mode and track condition the time was achieved) with lots of filter options (so you could have see the classic time-trial fixed-ToD/Temp/Fuel leaderboard as well). That would be fantastic. And I want either cross-platform leaderboards or friends-list social challenges (or bothi if possible). I would consider buying AC on console too, if it had those features.
The cost of server space always seems to be the catch-all excuse for limited leaderboards. I've never really understood this. Numbers take up very little storage surely..?
So ditch the ghosts and keep the times. You can't race a ghost in real life unless you are Scooby Doo, and he's a dog.It does make sense if you want to save replay data for ghosts and to DQ cheaters and find out how the game is being cheated on.
An HQ replay file in AC can be hundreds of MB at 333Hz (physics engine) in a long race with a big grid and all telemetry data saved.
But you could also save just positional and input data at 120Hz as well (if I'm not mistaken, you'd need at least double the refresh rate, but for server-based downloadable replays I'd be fine with 30fps replays) which would make for small files especially if it's only for one car and one lap.
So ditch the ghosts and keep the times. You can't race a ghost in real life unless you are Scooby Doo, and he's a dog.
And a cartoon.