Rolf NB said:
Oh god Jeff can't you drop this shit already? You have no clue about how software works anyways. I bet you this neverending Webkit obsession contributed to your ban on B3D, too.
Edit: The only disagreement we had on B3D was related to Webkit tools being used by a future Steam game on the PS3. Recently Steam published a PC game that used webkit, at least the javascript engine. They probably included one in the game. On the PS3 they will use the one provided by Sony. Your argument was that low level IP calls (possible) were all that was necessary and Steam would not use webkit. This does not indicate that I know more about software but does indicate that you do not recognize the value of webkit or it's potential uses.
I have been wrong many times, Air 2.5 in the PS3 comes to mind. As a speculation the base logic was good but there was not enough information and it appears to be dead wrong now that we know that the PS3 is using Gstreamer for AV.
Shifty on B3D stopped a thread I started:
http://forum.beyond3d.com/showthread.php?t=59567
Which quoted an interview with Hirai Kazuo of Sony and spawned it into a business discussion that interested him. He wanted to discuss Wii - Xbox - PS3 next generation implications.
The article's thrust was NGP and PS3 not next generation. In keeping with the thrust of Shifty's thread I mentioned next generation PS4 would have to support more than 1080P possibly 4K resolution. This was probably the reason for shelving (temporarily) PS4 & next generation Xbox development until a cost effective GPU was developed (also supported by the article). That comment was jumped on and drove the thread off topic. I got a temporary ban for that.
I also got a warning for using the color red in selected text. Another warning for bringing up a patent applied for by Sony in the PS Suite thread to use overlays on a touch screen to mimic the controls of older game controllers via PS suite on touch screen platforms. Shifty argued the patent didn't apply to NGP or PS Suite, mine was that the idea did show thinking about PS Suite years ago and the narrow focus of the patent due to "realities" not application.
So no, I wasn't a "Naughty Boy" or got temporarily banned talking about Webkit.
B3D is an amazing and well respected forum due to the efforts of moderators like Shifty. Sometimes people can't understand what is really being said due to their preconceived opinions or assumptions.
Edit: Knowledge base and abilities differ. Many times we do not know about the holes in our knowledge we have filled with assumptions. This can create misunderstandings in on-line discussions. Without fully explaining (which takes work) your position, it may not be accepted.
It's interesting that the thread I started was picked up and quoted in multiple articles all over the world. This is a testament to the respect given B3D and only on my part to the interest in the subject I posted. My belief is that Shifty was wrong to close that thread and try to force it into a business discussion.
You decide, it this interesting?
There are no plans to reduce the die size of the PS3 beyond the current 45nm. It's possible that they are waiting for 22/20nm and will skip the 32/28nm generation. I'd read that reducing from 45nm to 32nm required a design change for the external pin connections and Sony is probably waiting for 22/20nm to make the change practical.
Higher efficiency for the Cell and RSX might translate to a fanless PS3 with passive cooling. The PS3 Cell BE and RSX are being used by Sony in 4K commercial editing hardware.
Plans are to upgrade the OS Software and features of the PS3 to make it last longer For instance the PS3 can display 4K, that can be enabled with a software upgrade. 2012 should have 4K res sets as well as 4K & 1080P 3-D blu-ray players. That would have the PS3 still able to match CE equipment standards and that will be the end of the PS3's ability to keep up with the CE media advances. (Blue ray drive in the PS3 is not fast enough for 4K blu-ray but streaming compressed video via the gigabit port should be fast enough.)
Hiroshige Goto says SCEI suspended PS4 development. They were working on a PowerPC based system at IBM Rochester after the Larrabee fall out, then shelved it. They are betting the farm on PSP2 as they expect handhelds to displace consoles.
Larrabee was the combo CPU Multi GPU chip.
MS at board level is also considering shelving a next generation Xbox