UntoldDreams
Member
Great. 1 Gb of main memory reserved for the OS just like WiiU. And you know the wonders Nintendo managed to do with that...
That speaks more poorly of Nintendo than it would of a Unix system.
Great. 1 Gb of main memory reserved for the OS just like WiiU. And you know the wonders Nintendo managed to do with that...
iPadGreat. 1 Gb of main memory reserved for the OS just like WiiU. And you know the wonders Nintendo managed to do with that...
Great. 1 Gb of main memory reserved for the OS just like WiiU. And you know the wonders Nintendo managed to do with that...
You really think developers will have a problem with managing 7GB?!
He's either high, works for Ms, or is being sarcastic surely.
Games can only see 7GB, even though 1GB is active and working for OS. One unified pool [can be accessed by both GPU and CPU] is "formated" into two parts. At no point can OS memory footprint increase [which i think was possible on PS3 [not sure], when you pause a game some part of game memory was stored on HDD to make space for larger OS functions. This can cause lag.]
I know nothing about this but didn't we hear earlier that Sony might have went with a setup which used an ARM core and it's own RAM for the OS??
So I mean, you can technically stream a game live on ustream with thousands of people watching your broadcast while playing a graphically demanding game at its default graphical settings? And that whole process can be handly with just a paltry 1 GB of RAM?
Because I was always under the impression that streaming in 720p requires a freiking powerful pc. Maybe all game will have to be changed when the player enters streaming mode the same way Tekken Tag 2 reduces the graphics when you play online?
i-Lo is trying to be a poor mans Astrolad.
(And failing.)
Must. Resist.Forum speculation with no basis in fact or sourcing.
I think he means in-game. It's a reasonable concern.
How much does Wii U use? You can play games, drop into the browser, and play HTML5 video from there. Not the most snappy feeling, but it works.
How much does Wii U use? You can play games, drop into the browser, and play HTML5 video from there. Not the most snappy feeling, but it works.
Must. Resist.
Ilo what typs of spec upgrades will durango get? What is your expert opinion
Must. Resist.
Nah. Just was going to make an inappropriate joke.Spill it. Spill it all
Great. 1 Gb of main memory reserved for the OS just like WiiU. And you know the wonders Nintendo managed to do with that...
Remember, they can and will decrease the OS footprint so devs will get to use even more ram in the feature, 100 or 200MB extra is a nice extra 4-5 years down the line.
As a complete technological ignoramus, does the persistent recording cut into the RAM?
Yes, a little bit. But it will cut into the 1GB OS memory, not the 7GB developer memory.
1GB will be nothing when you're going have to stream 1080P when people are going to watch you, the machine will run like a snail.
We going to get clunky and slow OS again aren't we.
Well given that there is this notion that 8GB may be too much and that next gen is all about features and services, I wonder, why stop at 1GB for OS? Why not reserve much more than that? There are those who constantly bicker about "diminishing return" and say that the market has changed far too much for a proper gaming machine, except when it's a PC to be successful.
Given MS is effectively trying to blur the line between mainstream passive entertainment and gaming (& more) essentially rewriting the reason for a "gaming consoles" existence, why should PS4 dedicate so much of that precious resource for "gaming"?
Next gen is about fiddling with facebook, twitter, skype, calculator, cable news, cable porn, recording NFL matches, doing taxes, solving polynomial equations, curing breast cancer etc first on the console with hand gestures, then on tablets, then on mobile phones. I'm afraid Sony has the wrong idea with focussing on games. Then again, perhaps reserving 1 out of 8GB shows that they are 1/8th of the way to becoming a proper entertainment box.
Hurr durr...
So, like the 360 then?
PS4 running Photoshop confirmedNo, 5GB for OS.
I feel like you're forgetting a lot of stuff, like animations, frame buffer, g-buffer, z-buffer, runtime variables, lightmaps or voxel octrees etc. Not sure how large each of those are, but number of animations in paticular has been seriously limited to due memory constraints this gen.They'll only really need a maximum 2GB for textures @1080p, 512MB (max) for sound & Music,less than 100Mb for the actual game executable, leaving more than 4GB left for HUGE levels.
The PS4 is confirmed to have a separate, dedicated chip for AV compression/decompression. For Sony, this is likely to be an off-the-shelf chip, (or based on an off-the-shelf chip) from the Digital Imaging division (which makes world-class video cameras, ect.) of their own company. These dedicated chips are purpose-built, highly-efficient streaming processors that have their own fast local store on the video chip itself (SRAM) or next door (DRAM) for the reference frame storage, ect. To give you a frame of reference of how efficiently and fast these processors chew through the data, a typical chip of this type for 1080p/60 H.264 processing can get away with having around 256kb of this type of local store. (In fact, if you read any number of white papers on various processors of this type, you can see this is larger than many actually use. Remember, these chips don't need to work on a whole frame at a time.)
From there, it's a simple write to the HDD to store the file for later.
Think about it this way...in an HD camera like the one in your nicer smartphones, a GoPro or Sony's SONY AS15 "action camera," do you think they have a whole bunch of random memory on board? Of course not.
Knowing how this works, and knowing that they have this dedicated chip aboard, it's reasonable to assume that any OS activity reserved for this function would be extremely negligible to the OS/memory footprint.
I believe he was referring to the PS3 OS...Not everything is windows dude.
Great. 1 Gb of main memory reserved for the OS just like WiiU. And you know the wonders Nintendo managed to do with that...
360/PS3 use 30-40mb....
Still, no one's going to hit a wall with 7gb for a very long time.
I hope the other guys take note. Multiplats will be terribly skewed.
Remember, they can and will decrease the OS footprint so devs will get to use even more ram in the feature, 100 or 200MB extra is a nice extra 4-5 years down the line.
But lets brainstorm how much the services and multitasking can take up while in a game...
capped:
400MB for the OS
300MB for streaming and recording
100MB for browsing
100MB for apps like facebook, twitter etc
+-950MB give or take
iPad
iPhone
Android
Apple TV
WP7
Etc etc
All these devices use 1GB RAM and run a far more sophisticated OS with better multitasking and run better than the Wii U. And those devices have to share RAM for the games they play too. The Wii U is not an indication of how 1GB will run a console OS.
Remember, they can and will decrease the OS footprint so devs will get to use even more ram in the feature, 100 or 200MB extra is a nice extra 4-5 years down the line.
But lets brainstorm how much the services and multitasking can take up while in a game...
capped:
400MB for the OS
300MB for streaming and recording
100MB for browsing
100MB for apps like facebook, twitter etc
+-950MB give or take
1GB for the OS is pretty reasonable. Was expecting they they could work with much less though.
RT took up 12 GB of HDD space, not RAM.Apparently not for a microsoft surface. (for those that dont know, the windows 8 RT on a tablet took up like 12 gigs or something ridiculous)
But yeah 1gb for the OS is awesome, good on them.
Unoptimized day 1.