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PS5 emulation is coming, major breakthrough : loads DeS splashscreen

MDSLKTR

Member


"I just tried the new PS5 emulator SharpEmu and tried to run Demon's Souls Remake, and right now it only shows the game's splash screen and then you get a black screen, I swear to God it's something historic"



"Things are happening ⚠️ PS5 emulator emu on PC!
It now runs the game Dreaming Sarah
And among the exclusives, it runs the startup screen of Demon's Souls Remake
It's currently being developed and improved to run games like ShadPS4"



"more than emulating, it's a compatibility layer. just like WINE on Linux, PS5 games are already x86_64, if they get serious. they have something tangible and solid. in 2 days. and everything points to them being hard at work ;D !!!THE COMMUNITY IS WONDERFUL!!
 
All games come to PC eventually, if not officially, then they get emulated like the all-revered Bloodborne.

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Give it few more years and by 2030-2035 we will be able to embrace our inner Black Flag while playing ps5 in a way sony fears even more than physical discs :P
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Hopefully this sees great progress and even PS6 gets compromised super quick. I expect and hope for a significant mobilisation of this community to undermine Sony given the plan to move to digital only.
 
It's not rendering the game splash screen, it's just displaying the sce_sys/pic1.png. Don't expect to run 3D games in the next 2-3 years at the very least.
 
Can we even emulate a PS5 smoothly with today's hardware? Or is that something for the future?

Not really, but this doesn't seem to be emulating the whole hardware unit; it's a compatibility layer like WINE/Proton to replace the needed OS communication while letting the mostly compatible/comparable hardware do the big work.
 
Emulators always require more power than the base hardware. That said, 9800x3d is ~2.5x better than PS5 CPU, 5090 is ~4-5x better than PS5 GPU.
Somewhat true, but why emulate when you can translate? The CPU is just Zen 2, a modern PC can natively run the code.

The issue is the GPU as it doesn't use Vulkan, OpenGL, etc. So a translation has to occur there. Then there's also handling the other pieces of hardware that are custom.

With AI tools advancing like they are, we'll continue seeing this stuff come out faster and faster. We're already getting tools to do decomps of 360 and PS3 games.
 
Not really, but this doesn't seem to be emulating the whole hardware unit; it's a compatibility layer like WINE/Proton to replace the needed OS communication while letting the mostly compatible/comparable hardware do the big work.
Wine is a bundle of Windows/directX libraries, and reverse engineered libraries they can't ship.

Can't even imagine the work to do this with a closed undocumented platform like a playstation 5.
 
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Great news. With the big coding models this will surely happen faster than many think

Just look att all the recompilations happening all over. They are 100% because of ai
 
Can we even emulate a PS5 smoothly with today's hardware? Or is that something for the future?

My going hypothesis is that most modern processors are so fast that the performance hit from emulation is pretty minimal. Bloodborne ran at 29-36FPS at 1080p on my Legion Go 2. Pretty good for 2E+5P+16CUs. Steam OS is faster then Windows in most games at this point.

Native ports are better but this is what we are gonna get until either publishers learn that they really should just sell all their games at all times or we get recomps going for PS4 level systems.
 
Can we even emulate a PS5 smoothly with today's hardware? Or is that something for the future?

it's not emulation. it's an API conversion layer. Sony's API instructions are being translated into Vulkan instructions.

it's the exact same thing that the Steam Deck does to run Windows games.

what they probably will have to do however is emulate the PS5's OS somehow, so that the games expecting some OS feature to react to certain things they do to properly function.

like if a game expects the PS5's on-screen keyboard to pop up, or if it expects the PS5's save game manager to react to it... even stuff like friends lists etc.
if the game doesn't get a proper response that it can work with it will probably either just get stuck waiting, or crash.


that's why Microsoft emulates an entire Xbox 360 OS environment when they run 360 games on Xbox One/Series consoles. all the OS features need to be simulated to make sure the games don't crash or hang
 
Great news. With the big coding models this will surely happen faster than many think

Just look att all the recompilations happening all over. They are 100% because of ai

No, I don't think so. Certainly this can help some of the tedious work (the volume of projects announced on certain well-cracked platforms is kind of related to vibe coding...as is the percentage of abandonware and quality issue complaints out there ,) but most of the breakthroughs I know of have been people doing the work or coming up with clever workarounds. Emulation designers got good at what they're doing, leakers have dug out more important info in documentation, and APIs have made it easier to devise compatible solutions.
 
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I use a Sega CD Bios with Retroarch just so I can see the Sega CD boot up animation when loading a game. :)

edit-ya know, this kind of stuff is just going to speed up the eventual streaming only future.
 
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