Messofanego
Banned
I really want this game to be amazing. Blow my mind. Be even better than Alan Wake's storytelling.
There are enemies like the Strikers who share some Jack's capabilities via Chronon technology, so they can warp around etc...they will give you a challenge. Trust me.
"In Quantum Break, because time manipulation is such a central part of the story and Jacks character arc, the AI couldnt simply ignore Jack using his abilities so we had to create a whole new behavior AI system which allows the AI to react differently depending on which Time Power Jack uses. "
sounds cool
I hope that new AI comes to fruition. Most games with powers, enemies are just cannon fodder that only pose a challenge by just throwing lots of them at you. Infamous, Crackdown, Prototype, etc.
Rating for PC in Brazil
http://portal.mj.gov.br/ClassificacaoIndicativa/jsps/DadosJogoForm.do?select_action=&tbjogo_codigo=7100
Credit to Gematsu
Starting to get hyped. I hope Microsoft pushes the game hard till its release which I think they'll do. But they need to start soon, especially with Dark Souls 3 and Uncharted 4 coming out in the same time frame.
When are we going to start seeing press impressions from the preview event?
Hoping you'll be pleasantly surprised .
During a masterclass lecture held at the Cité des Sciences et de lIndustrie in Paris, that DualShockers attended, Remedy Entertainment Creative Director Sam Lake talked more about Quantum Break, providing insight, information, and even some interesting anecdotes on the development of the game and on the production of the live action show.
The concept of freezing time that was part of the ideas for Alan Wake 2 eventually found its way into Quantum Breaks time stutters.
In Quantum Break theres a small live action clip that gives a glimpse into whats happening in the world of Alan Wake.
According to Lake, Quantum Break is, more than Max Payne and Alan Wake, a conscious effort into looking at what are the elements that make a Remedy game, and taking all the learnings that the team had through the years, and using them to create a new experience.
For Lake, everything needs to serve a purpose. He needed to figure out what the role of the show is, what the game is about, its different components, and the story that supports these elements. Features cant be there for their own sake. It would be easy to just make a list of features, but they need to have a purpose.
Hoping you'll be pleasantly surprised .
Occupation: Lead Game Designer, Quantum Break - Remedy Entertainment
Quantum Break |OT| Did I Stutter?Can we stutter into April?
looks like the previews are coming this thursday
http://community.remedygames.com/fo...ny-new-info-media-from-qb-anytime-soon/page15