Morrigan Stark
Arrogant Smirk
lol, it's still dropping. $483k now.
lol, it's still dropping. $483k now.
If anything, it's reassuring to know that people aren't complete sheep. They see through the problems.lol, it's still dropping. $483k now.
You would think they should at least be announcing some of them, or something. This is bizarre.
In other news, to all the blubbering "bu-bu-but they worked on that prototype in only a week!" Here's an upcomingKickstarterIndiegogo that's going to be better: https://twitter.com/IndivisibleRPG/status/626884255491100672
The fact that Red Ash distributed a prototype that looked like absolute shit, and that the Skullgirls devs have a prototype that is already beginning to look better. It's a point that hearkens back to what people have mentioned with comparisons to Bloodstained and Yooka-Laylee. These other games had footage, screenshots and stuff that looked really professional and the teams were well prepared for their crowdfunding campaigns. Red Ash was woefully mishandled.
I wonder if the remaining days will be all in negative numbers.
That's not what what I was trying to imply at all. I was trying to say that the Indivisible crowdfunding hasn't even started, and look at what they've already done. What they've done and shown before their campaign even started has already begin to look more impressive than what Red Ash has managed to do over an entire month. It's yet another example in being properly prepared for a campaign, something Inafune should learn from.You're not wrong that having a polished prototype will help their crowdfunding campaign greatly, but the way that you've written implies that they've only worked on the prototype for a week.
I haven't really been following this kickstarter at all, people have been pulling out in large numbers? Oh man...
Maybe they should have fucking prepared and had a proper, impressive thing to show off before asking for nearly a million goddamn dollars. Slapping something together in one or two weeks and then releasing it to backers IS THE PROBLEM.
I've run two successful Kickstarter campaigns and if I tried to deliberately run a campaign as horribly as I could, I don't think I could top this shit.
The fact that Red Ash distributed a prototype that looked like absolute shit, and that the Skullgirls devs have a prototype that is already beginning to look better. It's a point that hearkens back to what people have mentioned with comparisons to Bloodstained and Yooka-Laylee. These other games had footage, screenshots and stuff that looked really professional and the teams were well prepared for their crowdfunding campaigns. Red Ash was woefully mishandled.
That's fine but like......just say that. I think most agree that having a good prototype at the start would have been beneficial but comparing two products of coding with wildly different amounts of time and money put into them isn't really helpful especially when you're often getting posts of like "Bingo" and "thereitis.gif". Plus, lets be a bit more honest here - the issue here isn't really the prototype by itself. Many kickstarters have and in the future will be wildly successful without a prototype. The issue is people feeling burned by MN9 regardless if those feelings are justified or not and thus demanding a prototype in this scenario avoid another similar scenario. If Comcept were more on the ball they would have been appropriately prepared for this but also extra scrutiny was placed on this project due to "perceived" issues from another one.
That's not what what I was trying to imply at all. I was trying to say that the Indivisible crowdfunding hasn't even started, and look at what they've already done. What they've done and shown before their campaign even started has already begin to look more impressive than what Red Ash has managed to do over an entire month. It's yet another example in being properly prepared for a campaign, something Inafune should learn from.
Except that's totally not what I'm saying, and that's your defense force reading into my words. I understand the difference in the timeframes here. That's really the entire point. Comcept ran a shit campaign and topped it off with a shit prototype. Other big campaigns have seemingly put both more time and effort into their campaign preparations.You say "already" as if the Indivisible prototype began development at exactly the same time as the Red Ash prototype even though we know it's been in the works for a lot longer.
"They should have prepared a prototype for the launch of the campaign!" is a different issue and I don't disagree with that statement, but I also don't think it's fair to compare prototypes that were made under different circumstances with different schedules.
You're right, because in the end, one was impressive and the other will haunt them forever.However, being that we are in the preset and not the past where you can fix those things, I really don't think the Red Ash demo and like Yooka Laylee demo are really worth comparing.
I wonder if this is how Legends 3 ended.
"Boss, I want to develop a prototype of a sequel of an old game we had"
"Alright."
[3 months later]
"Here, look, I made a thing. We're gonna release a demo of it soon."
"But where's the marketing plan?"
"...I need 4 mil to finish the full game!"
"Bye."
It must feel terrible to release each new update thinking this is going to turn things around but then it's just another minefield of problems. They're so out of touch. I would kill to be a fly on the wall in the planning sessions this Kickstarter is going through.
Imagine if they had a rewards tier for a "making of" documentary. That 12 minute short would get funded in a heartbeat!!
That's not what what I was trying to imply at all. I was trying to say that the Indivisible crowdfunding hasn't even started, and look at what they've already done. What they've done and shown before their campaign even started has already begin to look more impressive than what Red Ash has managed to do over an entire month. It's yet another example in being properly prepared for a campaign, something Inafune should learn from.
I wonder if this is how Legends 3 ended.
"Boss, I want to develop a prototype of a sequel of an old game we had"
"Alright."
[3 months later]
"Here, look, I made a thing. We're gonna release a demo of it soon."
"But where's the marketing plan?"
"...I need 4 mil to finish the full game!"
"Bye."
Except that's totally not what I'm saying, and that's your defense force reading into my words. I understand the difference in the timeframes here. That's really the entire point. Comcept ran a shit campaign and topped it off with a shit prototype. Other big campaigns have seemingly put both more time and effort into their campaign preparations.
I love how shit like this happens, and yet my friends struggle to make even $19k on their comic book campaigns.
I mean, they didn't show a huge amount of stuff, but Shenmue had some rough test footage and Bloodstained had a working prototype that they showed off-camera by the end of the Kickstarter.Seems like most Kickstarters including well known japanese developers, designers and/or producers start in the design phase, without a vertical slice or prototype of the game. Mighty No. 9, Shenmue III, Bloodstained, Unsong Story, Red Ash now... I also believe that a lot of people got burned on Mighty No. 9 and are rather conservative about this game.
I love that company's website.
"Oh yeah, our CEO is great! He tells such great jokes!" I wonder if the CEO wrote that himself.
How in the hell is this allowed.
It's a really weird way of funding things...like what are we supposed to think, "Oh boy, yay?!"Edit: Oh, re-looking at it, they are saying if they hit $800,000 THEN they're going to make those. OK thats less...weird, but also is kind of like funding nothing.
It's a really weird way of funding things...like what are we supposed to think, "Oh boy, yay?!"
I mean given that it's not an AAA studio like a BioWare/EA game would be, so I guess in theory, I don't mind the idea of an indie/small title going back to the crowdfunding pool to have fans add more content...not my favorite idea, but it's not outlandish.Imagine a fully finished game like dragon age coming to kickstarter and asking for money to make dlc quests and an extra party member. Now this is that.