not sure they will try again but who knows.True but isn't Beat Saber a must play?
Sidenote VR need a Pac-Man (Not the knockoffs people been trying out but a well thought out Pac-Man like game
Success:I've had a few what I would call "must play" VR experiences. I think the thing holding VR back is the mammoth piece of headgear you must wear to experience it. For me it's a pain to play in VR for more than 20 minutes or so.
VR never has a real chance IMO, even for low cost. It's not for everyone and can take a huge time to get used to. When I tried it the firs time I could not play longer than 5-10 minutes without feeling dizzy as hell. Guess many people will have that problem.So that's 1.7% of the global population? What's that, 136M?
VR already has must play games but it really needs to lower the cost of entry.
“Labo, I thought that was going to be such a home run. Not only from a pure consumer gamer perspective: I saw a huge potential with Labo in classrooms, and as a STEM education type of product. Globally, it did well, but certainly not to the expectations that the company had. Similarly, the VR experiences [of Labo VR] — such fun, and really immersive, quite different than a typical VR experience.
I thought maybe that was going to be the breakthrough, to help push it over the edge, but it didn’t work out that way. But I’m confident that the company is just continuing to experiment. It is its nature, to experiment with these types of technologies, and to try and figure out how to make it fun. As an experience, parents with kids teaching some STEM and STEAM related skills, there’s clearly an opportunity.”
Key difference is cars/vehicles are must haves for getting from point A to point B on your own (freedom with the family) with a ton more benefits than owning a smelly horse or waiting for a horse drawn carriage to ride someone somewhere at 5 mph.VR ain't ever dying. It's like saying that cars will not take off because those early ones with steam engines were more trouble than horses. We're going VR/AR inevitably. It's a question of when.
Let me sum up: comparing VR to cars is stupid.Key difference is cars/vehicles are must haves for getting from point A to point B on your own (freedom with the family) with a ton more benefits than owning a smelly horse or waiting for a horse drawn carriage to ride someone somewhere at 5 mph.
VR is not a must have. And it's an additional purchase to go with starting hardware. And for some people it even gives them headaches. The only benefit it has is whatever value a gamer puts into VR views and motion controls. The rest of it is worse than standard gaming.
I wouldn't say he's crying so much as just stating the obvious. People have seen VR. They've done the whole try it for free kiosks at stores everywhere. They've advertised it as the greatest thing since sliced bread. Facebook has thrown billions of dollars into it, and even changed their parent company name to meta. Yet every single indication is that VR will never be anything more than a niche product. And that's assuming all these companies currently losing money on it keep producing them.cry more reggie.
The only thing VR needs to be more succesful is getting people to try the headset. Alyx, beat saber, tetris, CoM, GT7, Pavlov, etc etc. There are enough games on VR headsets to constitute a killer app to someone. But VR needs to be seen to be believed.
for real...untill we can get desktop performance in a light pair of wireless glasses it will be nicheIt needs to be lighter, smaller, comfortable, wireless, affordable and easy to plug and play. I'm too lazy to set it up every time. It's like a steering wheel in that regard. I think we got many good VR games right now, problem is not just games.
i mean who doesn't feel like a complete tool with a current headset on, just not cool enough for mass consumption