Well there really isn't any objective truth here. but I don't agree at all with that.
The games that really change the industry and go on to be copied are rarely ones driven only by finance. Games like Minecraft, Dark Souls, Shadow of the Colossus, etc, are not made with financial decisions coming before creative ones.
Bioware's games have become homogenized and forgettable. 10 years from now no one is going to be making comparisons by saying "oh yeah it's this generations's Dragon Age Inquisition!" If you go back and play KOTOR or Baldur's Gate, Bioware's creative decline is really noticeable. Maybe they are more financially sound now, but that's not the basis of what drives change or enrichment of the industry.