We do have those. They are called Legendaries.
I got my first legendary from doing the dlc story missions and I'm level 26. I was thinking something around level 10 to keep you excited while you play.
We do have those. They are called Legendaries.
"First time Normal Raid! Level 28, Have mic"
"All players welcome, Mic not required, evel 27 or higher and be willing to listen"
"Group of 3 looking for 3 to help with first Hard raid, experienced with Normal"
on the other side of the coin
"Hard Raid quick run, experienced players only"
"Level 31 needed for Crota kill only"
It's the difference between people understanding what they are getting into and choosing to do so, and having no choice.
I'm giving you the reason. It would be bad for the game overall.Yes but sometimes, just sometimes, you want to press a button that says 'Matchmaking for Raid', and get into it without having to talk to anybody. Maybe put up a warning in the front that says 'Raids are hard blah blah blah'.
But there's no reason to NOT have an easy matchmaking button in this day in age.
I find it strange how much focus they seem to put on PvP maps. Are many people playing it? Whenever I hear someone praise destiny they usually talk about coop and raids.Comet seems to be what the $20 DLC packs should have been but I will guess cost at least $40.
Seeing how much they seem to be under delivering on value with Destiny though I can see them going $60 for it
I'm giving you the reason. It would be bad for the game overall.
The argument you're making here is "sometimes you just want to be lazy." That's the wrong mindset to be in entering a raid in the first place.
I'm giving you the reason. It would be bad for the game overall.
The argument you're making here is "sometimes you just want to be lazy." That's the wrong mindset to be in entering a raid in the first place.
The original raid isn't hard enough to the put where the couldn't have done matchmaking for the vanilla version.
I'm giving you the reason. It would be bad for the game overall.
You're joking, right? It took the first team to beat it fucking ages. Rando's ain't sticking around for that.
You're joking, right? It took the first team to beat it fucking ages. Rando's ain't sticking around for that.
The original raid isn't hard enough to the put where the couldn't have done matchmaking for the vanilla version.
Heck, right now in Vanguard Roc you still get guys that show up just to AFK.
And pretty much everybody can clear it now. It's not that hard.
Oh and they cleared it within a day. That's not ages.
I love Destiny, but that seems like a huge gap in content between House of Wolves and Comet. I really hope this isn't true.
It's already been mentioned before but those LFR in WoW give out crap gearWhat proof do you have that it would be bad for the game? Other than your assumption?
The fact is, we won't know until they do it. But if WoW can do LFR with raids that are factually harder than Destiny Raids in terms of mechanics, then Destiny can. None of this BS 'Oh no everyone would wipe and then they would insult Bungie and that would be bad for the game'.
Well, I don't know what "proof" you are looking for exactly; what would prove it to you? The numbers on completion of the raids playerbase-wide would indicate that it's not content that "just anyone" can complete in the first place...What proof do you have that it would be bad for the game? Other than your assumption?
The fact is, we won't know until they do it. But if WoW can do LFR with raids that are factually harder than Destiny Raids in terms of mechanics, then Destiny can. None of this BS 'Oh no everyone would wipe and then they would insult Bungie and that would be bad for the game'.
Because that's all you're getting in Destiny 1, the sooner you understand that the betterWhat the hell, you have an entire universe you can go to and yet we revisit the same 3-4 areas again and again?
Why Bungie?
Only because nobody knew what to do. But once you know, it's easy mode. And that's the issue with the mechanic design-
Let's take WoW for example. Alot of the dungeons before the Highmaul raid teach you basic mechanics-Either not standing in shit, jumping over shit, getting displaced to a different area, or what not.
And the HM raid takes many of these mechanics so in essence you know what to not stand in. Hell, the last boss of that raid is simply jumping over waves, not standing in mines, dealing with adds, moving away from the tank during certain parts, etc.
The fact that in the Destiny thread they have to 'Spoiler' the mechanics of a fight is...just sad IMO. It's like...once you know the mechanics it becomes easy mode.
Meanwhile in a WoW raid, even if you know the mechanics, it doesn't become easy mode after it. Unlike Destiny, you can't mass rez everyone constantly when they die, you have to actually coordinate in order to do certain parts of it, and the hard difficulty of the raid actually add fight-changing mechanics.
If WoW can do an LFR, so can Destiny. Simple as that.
You say that now after being told what to do and how to fight it, I can see random falling apart stage 3 of the first boss fight, giving up completely at gorgonsThe original raid isn't hard enough to the put where the couldn't have done matchmaking for the vanilla version.
It's already been mentioned before but those LFR in WoW give out crap gear
You only get good gear from non matchmaking raids
There is not a lot of gear in Destiny due to the way the leveling system works
So if you want the equivalent of WoW LFR in Destiny, the only rewards you would receive is shards/no gear because the content would be dumbed down
Well, I don't know what "proof" you are looking for exactly; what would prove it to you? The numbers on completion of the raids playerbase-wide would indicate that it's not content that "just anyone" can complete in the first place...
I have my anecdotal experience of running dozens of raids with different groups including a weekly one for new players, and my experience with blind matching in strikes.
We don't spoiler mechanics in the OT. That was just the first week of the dlc because people wanted to go in blind. Plenty of people still struggle with Hard VoG even though they know the mechanics like the back of their hand.
No its not, as I mentioned above, using matchmaking for strikes leads to so many people who go afk or refuse to go into the new mic system during the match.
People from lfg want to complete the match, you know if they have a mic or not, you know the experience they have if they chose to list it...
Random matchmakers who never been in the raid before will cry it's too hard, then it will have to get nerfed and people will get pissed off
All very true, but are you really counting on the average fps / dudebro this gamed was advertised to, to come from a Warcraft background. I seen people stupidity stand in the shit, even though to me it's common sense from playing years of WoWOnly because nobody knew what to do. But once you know, it's easy mode. And that's the issue with the mechanic design-
Let's take WoW for example. Alot of the dungeons before the Highmaul raid teach you basic mechanics-Either not standing in shit, jumping over shit, getting displaced to a different area, or what not.
And the HM raid takes many of these mechanics so in essence you know what to not stand in. Hell, the last boss of that raid is simply jumping over waves, not standing in mines, dealing with adds, moving away from the tank during certain parts, etc.
The fact that in the Destiny thread they have to 'Spoiler' the mechanics of a fight is...just sad IMO. It's like...once you know the mechanics it becomes easy mode.
Meanwhile in a WoW raid, even if you know the mechanics, it doesn't become easy mode after it. Unlike Destiny, you can't mass rez everyone constantly when they die, you have to actually coordinate in order to do certain parts of it, and the hard difficulty of the raid actually add fight-changing mechanics.
If WoW can do an LFR, so can Destiny. Simple as that.
All very true, but are you really counting on the average fps / dudebro this gamed was advertised to, to come from a Warcraft background. I seen people stupidity stand in the shit, even though to me it's common sense from playing years of WoW
Yes, so you did put a spoiler warning for mechanics the first week or so. You shouldn't have to be doing that. Because the raid should be about your skill. I don't think I've ever seen the WoW raid mechanics spoiler marked on any fansite or by Blizzard themselves. I guess because those Raids take actual coordination and skill, that knowing a mechanic doesn't necessarily mean you'll best it. I just found it odd you guys did that.
The people I played COD with don't go on YouTube or the Web for helpAnd they'll naturally be filtered out by not trying to do the Raid anymore. Or they'll realize by the time they're on the 5th hour of the door boss, that maybe they should look up a guide. You're giving the Destiny raid alot more credit than it deserves in terms of difficulty.
But then again you're just implying that these dudebros are just morons who don't have smartphones or computers. Shame on you.
Listen to this podcast when you get the chance
It's Deej and the guy who created the raid talking to the group of guys that got to run VoG before the game released.
They go into why matchmaking is bad
TTL Party Chat Episode 8
http://media.blubrry.com/guardianra.../uploads/2014/12/TTL-Party-Chat-Episode-8.mp3
The people I played COD with don't go on YouTube or the Web for help
Crota DLC hasn't been out a month and I'm already at the level cap again, have all the DLC Exotics and Raid weapons, and the raid is a joke.
The people I played COD with don't go on YouTube or the Web for help
The fact that in the Destiny thread they have to 'Spoiler' the mechanics of a fight is...just sad IMO. It's like...once you know the mechanics it becomes easy mode.
Meanwhile in a WoW raid, even if you know the mechanics, it doesn't become easy mode after it. Unlike Destiny, you can't mass rez everyone constantly when they die, .
Random matchmakers who never been in the raid before will cry it's too hard, then it will have to get nerfed and people will get pissed off
I think he means Lvl 7-18 legendary weapons so people can justify playing the game, palette swap some of the Blues to purples and people would be like
'I totally change my mind, I love this look at all the purples I got'
Your comments indicate that you have not spent much time in Destiny's raids. You should probably do that before you speculate about the necessities of matchmaking.
In 4 raids you've managed to get every single exotic, every single raid weapon, and at least 3 pieces of raid armor?
No its not, as I mentioned above, using matchmaking for strikes leads to so many people who go afk or refuse to go into the new mic system during the match.
People from lfg want to complete the match, you know if they have a mic or not, you know the experience they have if they chose to list it...
Random matchmakers who never been in the raid before will cry it's too hard, then it will have to get nerfed and people will get pissed off
I spent time in Destinys raids. I had fun cheesing the Templar with grenades. I also set up a group on /v/ on release day of the raid, where we got to the last boss before we called it a morning-About 6 hours into the raid.
But of course you can just make a drive by comment and say 'You haven't spent time on raids!' without actually discussing anything.
First things first
People stop expecting major changes in Destiny 1
Second.... Stop comparing destiny to WoW, it's not Warcraft, nor should it have to mimic everything WoW does to make you happy.
Probably why countless other MMO'S died... Too many people want WoW, yet won't play WoW because random reasons
Yes but what if people call for a nerf, it's too hard, then it affects meI've played with people who do and people who don't. This is besides the point and has nothing to do with whether or not raid matchmaking would benefit or hurt the game. Again, no one would be forcing you to use matchmaking. What would stop you from playing the game the same way you always played it?